ActionScript 3.0 :: Position Object Along Edge Of Circle

Oct 21, 2010

What I'm doing is taking an image and "folding" it into a cylinder. I am then placing smaller images at certain points in front of that image. The large image isn't big enough to make a decent-sized cylinder, so I had to use it twice, which is fine. So now I need to create doubles of every small image that goes in and place them at opposite points (from the top perspective) in the cylinder.

Here's my problem: I want my inputs to be a simply x and y representing where the object would be if it were overtop of the flat large image. I take those inputs and (attempt) to convert the x coordinate into an angle, with which I can calculate the object's x and z position, as well as its y-rotation. However, my input range seems to be much more limited than it should be. The problem seems to lie in my angle calculation, since the others are pretty standard. Here's what I'm using right now:

[Code]...

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