ActionScript 2.0 :: Align To The Edge Of An Object?
Dec 6, 2006
Im working on a system that loads text from an external source and scrolls the information across the screen. I've figured that part out but what I need to know how to do is get the loaded elements(which are textboxes in movie clips) to align to the right of each other respectively when loaded since they all will have different widths based on how much text is in there.
Example: [Loaded movie clip with text here number 1][Loaded movie clip with text here number 2][Loaded movie clip with text here number 3]
What I'm doing is taking an image and "folding" it into a cylinder. I am then placing smaller images at certain points in front of that image. The large image isn't big enough to make a decent-sized cylinder, so I had to use it twice, which is fine. So now I need to create doubles of every small image that goes in and place them at opposite points (from the top perspective) in the cylinder.
Here's my problem: I want my inputs to be a simply x and y representing where the object would be if it were overtop of the flat large image. I take those inputs and (attempt) to convert the x coordinate into an angle, with which I can calculate the object's x and z position, as well as its y-rotation. However, my input range seems to be much more limited than it should be. The problem seems to lie in my angle calculation, since the others are pretty standard. Here's what I'm using right now:
i have a swf object in my page, and i want it to have 100%width (entire screen) but i want the swf to be aligned to the left. with the following code it gives me the 100%width but the swf is aligned to the center of the page, is there a way to change the alignment?
I am really confused on how to keep the parent 'canvas' sprite aligned to the centre of the stage with the 'registration point' changing with it's children being added. I am guessing that some calculation of the initial registration point is needed but I just cant work it out
I have a stage bigger than the size of a browser, and I have a camera to navigate around the area.Now when I click on a button, I will have something pop up blocking the whole browser, like a lightbox effect with another box on top of the blocker.The problem now is, when the blocker pops up, its position is not on the TOP LEFT corner of the browser. I've tried stage.align, but it would makes the camera or other object on stage position run.So is there any other way I could get the blocker to position according to the browser, not the stage?[code]
I'm trying to move movieclip Ball along the borders of movieclip Ground. You would move the Ball with the arrow keys which would increase and decrease its x value, but the y value will always be equal to the top edge of the Ground movieclip.
To do this I need to find the y value of the points on the edges of movieclip Ground. How is this possible?This is what the Ground MovieClip would look like. It is an irregular shape. What I want is for any x point a y point at the top edge of this shape.
I have written, based on some internet tutorials, a simple header for my website to display a slide show of images. I have set my animation dimensions to 845x295, the same as each of my images. The DIV tag I then embed this into is set to the same dimensions but when the animation runs I get a white border down the right and across the bottom.
Using Voetsjoeba's golden formula, I've made some panels that ease into place. But why can't they start at 0,0? It seems I have to start the panels from the middle of the stage or else they drift off the edge, even with x and y specified in the code.
I am having problem with the text tool on flash version 8 the problem is that I am seen some blur letters when I preview my swf on explorer using dreamweaver version 8. I trying to find out what could cause the blurring the properties of the text is arial size 10 and verdana size 10. For example the period on the small i in some words look different.
How do I determine where an MC's center is relative to its edges?
I'm developing a tool that a variety of noobs (as if I'm not still a noob) will be using, and I don't trust them to keep art with 0,0 being the top left corner.
How do I figure out that the left edge is now at -111px, and the top at -52, and the right at 12, and the bottom at 334?
Or what if they draw it so the left edge is at 56px and the right edge at 583?
Essentially, I want to determine the center of my artwork, wherever it is relative to the center of the MC
I have a tooltip that follows the mouse, but i need to to figure out where the edges of the screen are and always keep the tootip on the screen. Its something to do with screen width and height.
I'm creating a navigation bar for a website, and the client wants a little car to roll back and forth as you mouse over the buttons. Ok, that's easy enough, I say to myself, but I've run into a hitch.
When the page loads, (before you mouse over anything) the little car is sitting half off the stage, that is, only half the car is visible. I fixed that by putting the car symbol's registration point along the left side, but then the car's left edge is whats following the mouse. I need the cars center to be whats following the mouse, but at the same time, not be able to slide off the screen.[code]...
I'm trying to draw a line from a point, in a direction to whichever edge of the window it hits first.
I've really only come up with the most brute force solutions to this problem (getting the vector, finding intersections with the all edges, choosing the shortest) but I can't help but feel that some much more elegant solution is JUST out of my vision.
A followup:
This one is a similar problem in that I know there's got to be a really nice solution hanging out on the web somewhere that I haven't found, yet.
If I have a series of points along multiple edges of the window (up to all four) how can I sequence them to be connected to each other, and any window corners along the way?
In other words, let's say I have a series of points (generated at runtime, so without any order) along 2 edges of the screen and I want to draw the triangle that they make up. How can I connect them in order (so as not to get any of that ugly intersecting polygon nonsense) AND include the corner?
This one I really have very little insight on. The best I've managed is picking a point at the center of the stage and comparing the angles formed when drawing lines to each point. It's ugly, and requires that one find the largest angle between two of those vectors, first (making two passes necessary). It even breaks when the points extend to three sides as the largest angle is not always between the two outside vectors.
I am having a multi user application running in FMS. I need to cluster them using Edge/Origin with Origin failover.I went thru, http:[url]......My questions are,1) which software load balancer can I use? Is there possiblitiy of configuring the fms server to be reverse proxy.http:[url].... in the below link its mentioned that we can configure edges in 4 ways.Client auto discovery proxyServer auto discover (reverse proxy)Explicit URIImplicit URI (recommended)what configs do I need to do.I was successfut only Explicit URI way by configuring the Vhost.xml. How would I do for others?
Question basically is that, on server side it needs to pull an RTMPE stream coming out of an origin server. tried a demo setup but could not get it working. is this feature supported in 3.5?
I'm having a very basic problem, im trying to do a slow zoom/scale of an image (jpg), in this case its a company logo. the problem im having, as you'll see is that this causes edge effects, they are shakey/aliased.almost looks like some sort of antialiasing is required.
What im seeing is an odd white outlining around the edge of my sprite:Its really odd, the outline only becomes visible after applying my ColorMatrixFilter. There is no outline on the asset itself.[code] I have uploaded a small sample project here: URL...
Is it possible to use origin/edge setup when streaming using HDS ? I have succesfully tested using RTMP but when I try the HDS string - get error "we are having problems with playback". I can view the stream directly if I connect to the origin server. I have 1x origin server and 1x edge server.
I have a Flex3 LineChart component using an CircleItemRenderer and the datapoints are being cut off because they are too close to the edge. Here's what it looks like: [URL] As you can see, the circles on the left and right sides are being cut off. How can I make the LineSeries area, plus the horizontal labels, narrower so it fits in the chart area?
I use CollabNet's Subversion Edge to manage a repository for a PHP/ActionScript based project I am building in the Eclipse IDE. In my project's root folder, Eclipse included several configuration files that aren't directly related to the project. How can I set up my repository to ignore these files/folders via CollabNet? Would it be through the "Repository Access Rules"?
my stage is set at 500x400 in flash cs4. I created a rectangle for the background and set the same size as my stage that covers the whole stage but I noticed when I hit ctrl+enter to test the movie clip, it initially looks fine but when I expand the window large, you can see white area all around.
I'm trying to do a simple game which you have to move a frog character in an X axis , and you have to "caught" the falling insects (as much as you can). The game lasts until you fail 5 ,and then it's game over with a display that says how much insects you caught. However, i'm doing this as a mid-term exam for a course in college.. but really, because of some problems, most of the us,the students.. learnt almost nothing, or hardly the necessary for being able to understand the code, but not to script by ourselves
The game works propertly, except when the frog reaches the edges of the stage, which is 800x600 px , and goes beyond it This is the code: (I'll skip the 2 other AS frames which make the game start and end and post the one with the in-game code)
I have created a scrollable map which moves via mouse down buttons (left, right etc). Problem is I can't get the map to stop its scroll when it reaches its edge.
I was wondering if it is possible to have a mask applied through the setMask(); and have 2 out of the 4 edges blurred. That way you can can get kind of a soft wipe transition.