ActionScript 3.0 :: Programmatically Added Gaps Between Certain Menu Items
Nov 21, 2009
How can I modify the following code to add 26px space between the 2nd and 3rd item in a vertical menu, and the same added space between the 5th and 6th items?
scrolling 2 sprites. Look at the image below. [URL] FLA LINK (please take a quick look)[URL] I have this entire program working but i need to scroll the left menu and the menu where all the items are added. One more thing, the right menu can have only an few items at a time that do not need scrolling but when more are added then the scrolling will need to take effect.
I have created a tile list with custom item renderer and in terms of functionality it works as it should. I reduced the width and height of the item renderer to 95% which then shows the tile lists background in the remaining 5% of that item. The problem is that only when I hover over the item, the background is covered up and I cant get a gap to appear between items. Is it possible to change the height and width of the hover over?
I am working on a DVD User Interface for my final project in Photoshop. For extra credit points I am trying to figure out how to make the menu items to light up when the pointer is touching the menu icon.
I want to add a movieclip from the library and add text from an array into. After a few seconds, that will begin to animate off and a seconds instance of the movieclip will be added to the stage. In order to allow for some overlapping of the animation, i figured that I would just add [i] to the end of the instance and be able to control it that way. So far I'm not having any luck. In fact, right now I'm just trying to have it set the x position and can't even get that.
Code: Select allvar footerWords:Array = new Array("wordOne", "wordTwo", "wordThree" , "wordThree") var i:int = 0; trace(footerWords[i])
I need to add a couple menu items to an existing Flash menu that I did not create, but I am having trouble figuring out how to make the buttons stay highlighted until you click another one. Best way to simply describe my problem since is to simple show you. The first 5 links work exactly as they should. But the last 2 (Careers and Client login) do not stay go highlighted on the loaded page. [URL]
I have an (empty) ArrayCollection that I wrap with a ListCollectionView. Then I add a series of items to the ArrayCollection, but these are not showing up in the view.
public var transactions : ArrayCollection = new ArrayCollection(); public var filteredTransactions : ListCollectionView = new ListCollectionView(transactions);
transactions contains 150 items, filteredTransactions contains none. I originally thought it was the filter I was applying, but even when I remove the filter, I still get no items in the filtered list.
Do I need to add the items to the view as well as the underlying collection (this would seem to defeat the purpose of using a view though...)?
I have an array of objects which uses a delimited string as the keys. When examined in the FB4 debugger, the keys look like this:[code]The first two items are numeric (cast to string) but the third item in the multi-part delimited key is naturally a string -- it's like an alphanumeric library shelf reference. As expected, when you click on the [+] icon in the debugger, you can view the object associated with that string key. So far so good.The debugger shows the keys in the (pre-sorted) order in which they were added to the array. However, when iterating the object array so:[code]the keys are returned in some other order --internal hash? My question is, how does the debugger know the order the keys were added in, and can I access that knowledge at runtime when iterating the array? I want to iterate the objects in the order in which they were added. Or do I need to maintain my own index of these keys showing the order they were added to the associative array?
I'm working on a game, and it was working fine until I added more frames. I have a menu (frame 1) and a separate (frame 2) for the main game. Once I added the menu with a play button I stated to get this error when going to frame 2. TypeError: Error #1009: Cannot access a property or method of a null object reference. at testgame1_fla::MainTimeline/checkHitTest()
I'm creating an xml generated gallery/menu, I have the gallery and menu populating fine but my issue arises when I try to make the menu items clickable.
This is inside my populate menu function _root["mainMenu"+[i]].onRelease = function() { trace(this); var splitThis:String = this var splitThisArray:Array = splitThis.split("Menu"); trace(splitThis) trace(splitThisArray[1]) };
Now the trace output I get is _level0.mainMenu1 _level0.mainMenu1 undefined
Although when I set splitThis to "_level0.mainMenu1" manually I get "1" or whatever number comes after "Menu".
I have two PNG images that have text in them as menu items. When clicked, a new XML file is loaded and new set of photos is displaying.Everything works fine, but I want the menu item to be highlighted when hovering the mouse over the item. In other words, so that new image is displayed in place of the old one on MOUSE_OVER, and the old image is back on MOUSE_OUT.
As of now I have two menu items, Portraits and Weddings, movie clips where they are displayed are MenuPortraits and MenuWeddings
I have following properties:
[Code]...
I do see switching of images, but if I leave mouse over - it switches back and forth with high speed. Eventually, when I move mouse out - it can stuck on highlighted state.
I am trying to learn how to add sub menu items to my main menu which is being generated using XML. I have been able to add the top level menu items but I am not sure how to integrate the sub menu items. a link to my development site [URL] In my code I have a variable showInMenu this value is true if it is a top level menu item and false if it is a sub menu item. If I list out the XML menu items they look like this where About Us is a top level menu item and Our Mission is a sub menu item of About Us. how to set up the sub menu items. I attached the fla with xml file.
I've been trying to create a menu bar like this [URL] but the menu bar I create doesn't come over the items on the website. How to create those type of menu bar.
A good button should have all the available out, over and down states, and often there are a bunch of nice to haves such as animation, disabled states, filters, you name it. I seem to change my mind in each project I do. The last one, I reskinned and extended the Button Component. The project before I extended SimpleButton Before that I built my own custom class using a Sprite and TweenLite. Then of course you need to work out if you will use library items which is great for laying out on stage, or do everything from scratch using code, which is more powerful but crap for design. I haven't looked at the swc or component route myself.
Building a website for myself and I know a bit of flash but not much. Mostly following tutorials and adapting for my own purposes. Anyway I am building a menu bar, which when you hover over certain items drops down a submenu. I can get the submenu to drop down ok but I cant figure out how to get it to link (jump) to a new frame/scene. I think problem is in function showSubMenu? Flash CS4, AS3
Code: // SETTINGS // Make submenu buttons hidden btn_Set.btn_Set1.visible = false; btn_Set.btn_Set2.visible = false; // Add event listeners for main button [Code] .....
I have been working on making a menu for list items. The file below has an animated menu. If you click on Artificial Intelligence on frame 60, it jumps to frame 61 (a specific section for that list item). How do I make the Artificial Intelligence button on frame 61 jump back to frame 60? I dont know where to add the action script for the function. I need to add a similar script to all 9 list items, do they go on one actionscript file? if so what location? [URL]
I created a 3D carousel in CS5. It works wonderfully. For now, I have it set up so that if someone clicks one of the menu items, the output window say "commited suicide after being cyberbullied", what I want to do is either have different text (that shows in the window) for each of the eight menu items when clicked, or 8 different URL links for each of the menu items, when clicked.
I am using Adobe Flash CS4 Professional. I have a simple navigation menu that I am trying to edit. I may be in the wrong place in the file, but when I open the .SWF files I can see the lines of code and I can see the actual navigation menu as it appears on our web site. I have not been able to figure out how to change / edit / delete the line inthe drop down menu that I want to delete on our web site.
I do not know why but I see that itemclick event on a menubar do not fired unless you click a sub item. What is the clean way to handle clicks on menuitems which are on the top level and do not have sub menu items. For example I want to fire an event whenever MenuItem B is clicked.
I have a menu of 10 items. I want that the selected item be highlighted. So i have a function "highlight item", called by the item listener on MOUSE_UP event.