ActionScript 3.0 :: Push Items Into Movie Clip Failing?
Nov 25, 2011
I have an empty movie clip:
Code:
public var master:MovieClip = new MovieClip();
I'm trying to push items into this movieclip in a for loop:
Code:
for (var i:int = 0; i < panels.length(); i++)
{
var box:NavBox = new NavBox(800, 450);
box.x = box.width * i;
master.addChild(box);
}
It's not working. If I add the box to the stage, it'll work fine. But it won't go into the blank movie clip. No errors, just doesn't run.
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Mar 31, 2011
i do flash at university and im pretty good with it. all im trying to do is push a movie clip when a button is pressed. pretty basic right? but it just doesnt appear the round in the movie clip plays just tha actual movie clip doesnt appear, its not hiding bejind the scene cos i have moved the whole scene and it still doesnt appear where it should. here is the code
ActionScript Code:
import flash.events.Event;
onButton.addEventListener(MouseEvent.CLICK,turnON);
[Code].....
i bet it it something so simple im just missing it but when i replace the loadup with another movieclip it works.
P.S the movieclip is made to be exported with AS so thats not the problem
here is my file [URL]
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[Code...]
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May 11, 2009
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[Code]....
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Code:
for (var j:uint = 0; j<interiorCallouts.length; j++) {
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[Code]....
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[Code]...
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[Code]...
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Dec 23, 2004
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[Code]...
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Jan 11, 2010
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[Code]....
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[Code]...
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ActionScript Code:
import fl.transitions.Tween;
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import fl.transitions.TweenEvent;
[code]....
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it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
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I have in my root:
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
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}
}
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Dec 19, 2009
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
[Code]...
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So can anyone advise if I can insert my newly added and renamed video clip into the timeframe and create the same effect as the others?Please keep any advice as idiot-proof as possible as this is my first venture into Flash... not finding it as intuitive as I hoped, spent 6hrs to date just trying trial and error without any real success.
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Aug 20, 2010
I am making a web site in flash in which I have multiple movie clips.I have mc_buttonMenu on the main timeline.Inside of mc_buttonMenu, I have 3 buttons that are all button symbols.From the main timeline, I have a movie clip called mc_allPages.In this movie clip, I have a few layers.I have the content layer.This layer controls how my pages display.I have another layer called labels.I labeled frames 1 to 10 as 'home' and layers 11 to 20 as 'contactUs'.I have another layer in mc_allPages called actions.I put a stop(); on frame 10 and frame 20 on this layer.I want to be able to control the movie clip mc_allPages from within the movie clip mc_buttonMenu.I put some action script in various places, but it never worked.I tried this action script:
_root.btn_home.onPress()
{
Gotoandplay("home");[code]...........
I tried placing that code on the main timeline, inside mc_allPages, inside mc_buttonMenu and split up into both buttons appropriately for btn_home and btn_contactUs.Sometimes the animation would stop on frame 10 and sometimes it would just play through to frame 20 and ignore the stop(); I put on frame 10 inside the mc_allPages movie clip.However, whenever I pressed the button ( btn_contactUs ), it never went to the frame labeled "contactUs" in the allPages movie clip.
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Mar 22, 2011
I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
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