ActionScript 3.0 :: RemoveChild On Any Objects In An Array?
Feb 27, 2012
I've condensed my problem to the code/situation below for testing purposes. I have several MCs. At any point, any one of them may be on the stage (via various other user interaction throughout the project - I've cut out all that for simplicities sake). I need a way to, at the press of a button, remove (from the stage) whichever MC happens to be there at the time. My hope was to put them all in an Array (or some other container??) up front, and then make code that would remove any of its current objects on command. Am I barking up the wrong tree?Here is the code. For testing purposes, I'm assuming that only one of the MCs ("b") have been added to the stage at this time:
var aroject1 = new project1();
var broject2 = new project2();
var croject3 = new project3();
[code]....
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Dec 20, 2010
basically im trying this code code:
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[code].....
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Jun 26, 2011
I'm a relatively experienced programmer, but I'm completely new to as3my question is how can I remove one object and subsequently all it's child objects and their listeners?I need to remove all objects from a certain object called "world". My objects are all on top of this "world" object. the game has a level object which is on top of this "world" object and it produces enemies among other things on an enter frame event.To remove this from the stage I call the world.destroy() method from the main timeline.
Code:
// * Destroy the world
public function destroy()
[code].....
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Oct 11, 2011
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
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[code]....
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May 24, 2009
I'm trying to figure out why I can't remove the child of the meteors immediately after they have hit the planet or a building so that it would only damage the building once. When I try to just 'removeChild(meteorArray[k])' AS says that the 'object must be a child of the caller'. I'm not sure what that means, but I thought that the meteor was the child of the main document class.
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May 24, 2009
I'm trying to figure out why I can't remove the child of the meteors immediately after they have hit the planet or a building so that it would only damage the building once. When I try to just 'removeChild(meteorArray[k])' AS says that the 'object must be a child of the caller'. I'm not sure what that means, but I thought that the meteor was the child of the main document class.
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Apr 3, 2010
I've set up and button/movie clip array so that when a user clicks on a button, that movie clip loads and the old one goes away. What I'd like to do is use "addChild" to load the new movie clip and "removeChild" to remove the previous clip. I've got the addChild thing...sort of...it loads all the movie clips onto the screen at once though and I can't get the script to work another way.
Here's the code I've got:
var arrNavigation:Array = [{button:m1_mcButton, page:m1_mc},{button:m2_mcButton, page:m2_mc},{button:m3_mcButton, page:m3_mc},
{button:m4_mcButton, page:m4_mc}, {button:m5_mcButton, page:m5_mc},{button:m6_mcButton, page:m6_mc},
[Code]....
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Nov 19, 2010
I'm sure I'm doing this all wrong, but hopefully not I'm new to AS3 and I'm making a basic shooter game. I am now to a point where when the enemy's health reaches zero, i want them to be removed from the picture. This is how I put them there...
[Code]...
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Nov 25, 2010
remove certain children of a MovieClip gamePage which I have added to the stage.. I have added a removeListeners Array loop to my validation button which should do this although children still remain.. I think I may not be targeting the movieclips correctly.. Here is my code (which works but throws Error #2025: The supplied DisplayObject must be a child of the caller.) it must be syntax related
function onValiderButtonClick(event:MouseEvent):void {
var persoArray:Array = [gamePage.a1, gamePage.a2, gamePage.a3, gamePage.a4, gamePage.a5];
if((level == 1) && (gamePage.h1.occupied != true) && (gamePage.a2.hitTestObject(gamePage.h2)
[code].......
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Jun 2, 2009
I am working on a basic game in order to practice my AS3 coding skills. The point I am at is that when my enemies (Falling vertically down) touch the bottom of the stage I want to make all enemies in all of my arrays be removed. Now, the code below works perfect for that description of what I want, but it does not remove everything at the same time. Instead it does not remove all of them at the same time, and it's very noticable. As in there is about a 3-4 second gap between when the first dissapears and when the last does.
So will I need to completely optimize my entire project, or is that any way I can do this process that is more efficient? Also what are your thought on just changing all of the enemies y coordinates to -100 or something at first, and then removing them while they are off the stage?
[code]...
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Oct 18, 2009
is array.splice equal to displaycontainer.removechild?
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Aug 18, 2009
I'm currently working on a system that loads images (by url flash gets from PHP).Now I've got a loop with addChild that works. I've put it into an array and I need a button with addeventlistener and then remove all the images in that array.[code]
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Apr 27, 2010
I have an array of temporary objects created in a for loop. The objects are of type class "Tile", a class I created. However, it appears that whenever I create a lot of tiles in the for loop, the program slows down indefinitely.
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Are the objects still in memory or are they cleaned up when the array is set to []?
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Jun 10, 2011
I have a service which returns an Array of ObjectProxy objects. I would like to cast this to a custom object (a value object) and create an ArrayCollection. How can I do this?ited:I am using Django and PyAMF for the backend. I had to write a custom SQL query and I am wrapping the resulting records in ObjectProxy and sending the whole result as an ArrayCollection.Here is my client side code:
[ArrayElementType("SessionVO")]
[Bindable]
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Dec 18, 2011
Is this the correct, most efficient way to recycle objects when creating an array of objects?
package com {
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[Code]...
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May 9, 2010
When I'm removing an object from the display list (via removeChild), I'm performing a splice on all of the arrays that the object has:
[Code]....
My thinking was that this frees up some memory similar to disposing a bitmapdata. Does this even do anything? Or, will arrays be cleared and the memory usage restored when the object is removeChilded?
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Nov 4, 2009
Is there a right way to removeChild index of the array? My code is working but it throws me error once in a while; Here is my code;
var temp_array:Array = new Array;var cap_array:Array= new Array(sugar_mc,sugar_mc,cocoa_mc,milk_mc);[code]....
the error is ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.[code]...
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Mar 29, 2010
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
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Oct 17, 2011
iSo let's say I have three different arrays of objects, and I want to combine them into one sorted array. I want the order to be such that the items from each array are evenly distributed throughout the sorted array.
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Jul 13, 2010
I'm passing a Javascript Array() to Flash via FlashVars but Flash complains. Can you guys point me what am I doing wrong here?
javascript code
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Feb 4, 2010
i have two arrays of DesplayObjects and i want to add all the objects in the second array to the end of the first array, i knew that i just can just do a loop and puch em into the array, but i wondered if there was a simple function for doing this?
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Sep 2, 2010
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SomeObject (Array)
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Nov 30, 2010
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Feb 21, 2009
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addChild
removehild does work
removeChild
[code]......
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Oct 6, 2010
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Over 3 classes
//class3 public function get xVal():int { return img1.x; } // END GET _myProperty
//class2 public function get getEnemy():Array { return myEnemyList; } // END GET _myProperty
/class1- calling class var enemyItem:Array = [];
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Jan 17, 2010
Please see below:
ActionScript Code:
for (x = 0; x < room_sizex; x++)
{
[code]......
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Aug 10, 2011
I have is a simple game and when the player picks up 10 objects I would like an enemy to spawn and start chasing the player (the player is attatched to the mouse), after another 10 objects another enemy spawns and so on. This keeps going until any one of the enemies chasing "hits" the player, and then I would like all the enemies that are on the screen to travel off screen at the same location, ready to start over again.
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Jan 9, 2012
Is it possible to put objects that get the same EventListener in an array so instead of saying
object1.addEventListener(MouseEvent.MOUSE_DOWN, functionName);
object2.addEventListener(MouseEvent.MOUSE_DOWN, functionName);
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allObjects.addEventListener(MouseEvent.MOUSE_DOWN, functionName);
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Apr 4, 2009
I need to declare an array of objects in as3. Does anybody know the code?
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Sep 18, 2009
Trying to re-sort an array of objects from:
var arr:Array = new Array({num:0},{num:1},{num:2},{num:3})
to
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