Im creating a button, with a background rect shape and a text label. Im trying to resize the background rect shape according to the text label.For example, if my text label says "work" the background rect shape will be smaller then if my text label says "employment".
When I use <s:Rect> to create a rectangle, I use radiusX to get rounded corners. Problem is all are the same roundedness. Is there something similar to Rect that lets me control the radius for each corner separately? If not, what's the best way to create this from scratch? graphics library or what?
I was working on some blitting code today and after profiling it found that I was creating 1000s of new rectangles. I was shocked because I only had 1 or 2 different new Rectangle() calls or I was using the .rect property of BitmapData.
I started commenting out huge swathes of code until I was left with this code in my sprite class:
From my main flex mxml, I am trying to detect the size of a rect:Rectangle that I created in my InfoBubble.as class. The info bubble itself is created in my InfoMap.as class. How can I access the attributes of the rectangle I created?
Here is the variable portion of the InfoBubble class:
Code: public class InfoBubble extends Sprite { //public var textField:TextField;
how to use actionscript over mxml for flexibility. I have this simple block of mxml that I'm trying to convert to actionscript, but I'm stuck half way though
i was trying to mess around with flash and I was hoping I would use TweenMax to scale up a rectangle (instantiated as rect) on mouse over, and then once it is scaled up I wanted to load an swf file to its center (the swf is called CircularPreloader.swf which is a fake preloader, just for messing around porpuse). Well, I tried but it didn't work cuz I kept getting this
error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at scaleUp_fla::MainTimeline/frame1()
I seem to be having problems with rectangles moving from their assigned positions when all I want to do is decrease their width.A game I'm working on simulates an explosive with a fuse. The fuse decreases in size as a clock counts down to 0.I think the problem has to do with local coordinates vs. global coords, but I'm not sure how to rectify the problem. Here is some code:
//fuse _fuse = new Sprite(); _fuse.graphics.beginFill(0x000000);[code]........
Nowhere in my code does the x position of the fuse change.Aside from this one issue, the rect functions exactly how I want it to.
So, I have my fullscreen working, selecting a rectangle to scale to. and everything is good there,.. the issue is that the I have an onresize event, that positions the entire sprite... so.. when it goes into fullscreen, it obviously fires the resize event, which inconveniently slides my content to the right, as it tries to recenter the content. any way I can make it so it doesn't fire the resize event.
I'm coding in actionscript 3 - the functionality is: large image loaded at runtime. The bitmapData is stored and a smaller version is created to display on the available screen area (I may end up just scaling the large image since it is in memory anyway).The user can create a rectangle hotspot on the smaller image (the functionality will be more complex: multiple rects with transparency: example a donut shape with hole, etc)
3 When the user clicks on the hotspot, the rect of the hotspot is mapped to the larger image and a new bitmap "callout" is created, using the larger bitmap data. The reason for this is so the "callout" will be better quality than just scaling up the area of the hotspot.The image below shows where I am at so far- the blue rect is the clicked hotspot. In the upper left is the "callout" - copied from the larger image. I have the aspect ratio right but I am not mapping to the larger image correctly.[code].....
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
I'm having a bit of a problem here. As per the title, my flash swf file works fine when tested from the IDE, but when I publish it and open it through the browser, the stage doesn't seem to resize along with the window.I post below a bare-bones example. The "back" movie clip should resize, only it remains at the starting dimensions
I have Buttons which I have rotated vertically within a Canvas, that is working fine. The problem occurs, when the user resizes the window to a small size a vertical scroll bar appears, I would rather have each button squashed upto a smaller size.
I have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
I've got a large bitmap (1920 x1306) that my client wants as a bg image, scaled to the swf size on load (930 x 575); but that can "grow" up to its original size if/when a user expands the browser window. All the rest of clips in the display list are to remain in place (except for a copyright clip, which they want to always be 14 pix above the bottom of the browser frame. I've tried loading the bitmap dynamically at full size and then using scaleX,scaleY to set it's initial smaller (930x575) size, and I've tried just setting the height/width of the dynamically loaded image using the math of scaleX,ScaleY just in case the scaleX "transformed" the bitmap so that it couldn't return to its original size. Both make the bitmap the right size. But the resize function below did nothing to it, (or the copyright.y.) THEN I tried just putting the bitmap into the display list (both sizing methods work here, too). But even as an original member of the compiled display list, the resize event is still not reaching the target. Everything I've seen on the web says this should work - but...no luck.
I looked online on how to reduce file size od an .fla file for use on the web but not very clear. I have an .FLA file that is 800X600 px. when I publish it, I reduce file size, audio to mono etc, and I am getting 1.8mb file, way to large for web use. I tried an swf and flv file but same results. I need to reduce the entire document. I read to use the onion skin the highlight everything then resize but I have over 5,000 frames in my movie. Can someone explain in detail, how to highlight all of the frames in the movie, and then reduce the file to say 400 X 300 px? I am able to drag the onion skin but only to the edge of the viewable document then I must scroll over and repeat the process. there must be an easier way to highlight all frames in the movie then resize the whole thing.
I have a SWF with a video inside, later I loaded it into my website.I resized it with something like mc_loaded.width=stage.stageWidth and the same for height so i can get a fullscreen video.The problem is that this method takes a lot of the cpu performance and such.At least it becomes a bit laggy.Any idea on better ways to resize this SWF?
I want to Tween this mc I have, but when I Tween the height the it gets bigger on the bottom half, I want the top half to get bigger. Would I have to Tween the y position too?
I have two problems. 1) the page still will not resize properly until the window is resized. I assume I have the code wrong somehow.
2) I changed the height of my menu object to stage.stageHeight, but its now coming up squished and only about 30% of the actual height of the stage. I am not sure what I did as it seemed to be working before, but I cant seem to fix it.
I'm trying to resize and reposition 'geschenke' which is a movie clip ... when you rollover the buttons a number will come out but since I resized the mc the positioning is off. How can I rewrite/use this code no matter what size the mc ends up being the positioning will scale with the stage.
this.createEmptyMovieClip("numbers", getNextHighestDepth()); for (i in geschenke){ zahl = Number(substring(geschenke[i]._name, 7, 8)); nummer = numbers.attachMovie("numbering", "numbering" + zahl, zahl); nummer.stop(); [Code] .....