I was wondering if there is anyway to shape tween two primitive shapes using actionscript. The shapes will be drawn using AS3 and then i need to tween them. no timeline should be involved.
i'm trying to figure out (if at all logically possible) what the best way to go about tweening the vertices of a rectangle would be. the effect i'm going for is using the drawing api (or some other class if it allows it better) to draw a rectangle and then eventually be able to move those vertices with a tween while retaining the fill in the shape. i've tried looking at the matrix/rectangle/transform classes but i'm not sure that any of those would do what i'm trying to do.code is good if you'd like, but if not then at least some direction on where to head with this. i'm still using AS2 so i don't know if its possible in 3 in an easier way, but id rather do it in 2 for now.
I am looking to create a slideshow with different shaped images and I wanted to create a boarder around the image which will expand and contract around any image even if it is out of sequence. I can't find an example online at the minute eventhough I have seen the effect several times but this link has a similar effect when looking at the photos...[URL]..
The bottom of the page moves up and down to accomodate the shape of the images. The difference is I want the whole image to be surrounded and the boarder to change vertically and horizontally.
I hope this is clear. Are there any tutorials I should look at? Is there a specific name for this effect which I could do a google search for a tutorial because I can't seem to find anything.
I am trying to change the size of a box. Rather than using a shape tween to accomplish this, I want to use actionscript. I really don't know where to begin. I have created an mc of the box and given it an instancename of T2. I want the animation to play as soon as the mc is loaded.
I am making some animations with shape tweening. I actually need it for my presentation.There are five layers of almost same shape of objects. The first two layers and shape tweening works as I expected.But from third layer, something weird happening. As I do shape tween, the layer becomes two moving objects: one is acting as I wish, but the other same object rotaing in x-direction.
Create frame at frame 1 Insert text Insert keyframes at two different points down the time line Change the last frame to what I want it to morph INTO Break apart all keyframes, and Insert shape tween in between the first and second, and second and third keyframes.
When I go to play the movie, it flashes the text that is in the last frame ONLY.
I need to create an Flash animation that simulates dots moving like 'flocks' between different areas of the stage. I've created an image to show you what I mean:
*edit* Don't have 50 posts yet, so I can't show you visually what I mean
My idea is to create a symbol that starts red and goes black when a tweening shape 'touches' it. That way I can create a 'flocking birds' movement effect without having to manually change each symbol for each frame (I would just animate the shape around the stage and the dots would turn black when touched by the shape and return to red when not).
I would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.
If I were to create each transition manually, I would end up with 5x4=20 scenes. Is there a way that I can just assign each shape to its own frame, and deploy actionscript to set in motion the transitions from one frame to the 4 other possible frames? I am very grateful to anyone to just point me in the right direction,
I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.
When watching the animation, the first word (web) looks fine, on the second word (design) the tween fails on the last couple of frames of that clip (the blur filter disappears), the third word (and) is OK, and on the forth word (development) the blur filter is not applied to the last 16 frames of that clip.I broke each animation into its own MC thinking that was causing the issue, but that didn't fix anything.
ActionScript Code: package { import flash.display.MovieClip; public class Base extends MovieClip { public var baseHP:int = 50; var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors
Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.
using the shape tool you can draw basic shapesthen using the subselection tool you can re-shape them by relocating certain points
What i want to do is create a tween whereby one of the points is movedthe problem is you have to convert to a symbol first and after you have done that you cant change the shapes shape.so how do i go about using a motion tween to change the shape of a shape?
I have some buttons on a stage that when click change the scale and the position of another movieclip sitting on the stage. All works well but I'd like to make it bit more....cool
Is it possible to tween, maybe with an ease, between the current position and the position when the button is clicked?
how to identify the tweening name, if running more tweens on the screen, For example... creating few circle and animating randomly on the screen. I want to remove the circle when the tweening class finished...
here my codes...
------------------------------------------------------------------------ var MC:MovieClip; for (var i:int=1; i<=10; i++) { MC=new mcircle(); MC.id=i;
[code]....
how can i remove circles when the "removeCircle" function called ?
I currently have a flash file and it all works fine, but I'm about to update it and it will become a little complicated to update the way I have set it up.
I have 15 pages (going to be updated to 40pages soon) and a side menu, clicking on one of the tabs in the menu will animate the relevant page onto the stage. Here is the code I am using[code]...
I have imported two images from PS to Flash in PNG format. They are the perfect size and ready to use (i.e. not scaling these images). When I convert them to movies, the animation looks great in Flash, but when I export them they only look good when I have the HTML settings set to "Best". If I don't have this setting on, it looks like crap (i.e. very jagged). These are photos btw, not vector images or shapes.
The reason I want this to be optimized without the control of HTML is because I am creating web banners for advertising. When I submit my swf file to the webmaster, they basically will embed the swf with whatever settings they choose. If they don't have the setting on "Best", the file looks like crap. Allow smoothing is on.
1. When I import the PNG image, can I safely select JPG compression via the Bitmap Properties? Or do I need to keep it as lossless? If I select JPG, I can considerably reduce the filesize, although I'm not sure if that causes the images to look jagged as well.
2. Is there anything I can do outside the HTML settings to display my animations without the jagged edges? I need to keep my filesize under 50Kb which is pretty hard when working with photos and animation etc.
I know the basics of tweening with action script but I have a picture set in the center of the stage at x = 50. On a click I would like that picture move - 10 x from that position so it will end the tween at 40. On a different button I would like to do the oppositie, + 10 x to its current position so if it was at 40 it would be back to the start and if it was at the start it would be at 60.
I tried to refresh my little flash knowledge -- but I stumbled upon a problem with the new Flash CS4!
When I try to make different blur or alpha effect on one keyframe I got after making the motion tween -- Flash adjust the other keyframe as well (got the same reaction on both keyframes as if it was the same instance of movie clip -- and not as in old flash; the keyframes created separated or independent instances)
The only thing working for me is when I move the movie clip out of the stage on the first keyframe -- and it correctly move its position.
Just wondering if there is a way to hide the tweening path (ie motion path) of a motion tween animation when scrubbing. I have a number of objects in motion and while I am scrubbing the animation, the tweening path is kind of distracting so I would like to hide them. Is there anyway to show/hide the tweening paths?
I'm making a banner in flash, and are moving some simple objects around.I mainy use vector squares, but when I tween them (classic tween) in a slow motion, the shape starts to "flicker" or "lag". Why is this?I think there has to be something with the calculations Flash is doing, but why can't it make the animation smooth?
i'm unsuccessfully trying to rotate a rectangle around an external point while tweening. i'm trying to lock the top of the red rectangle to the line while it tweens from left to right and rotates from 0º to 90º.the image above shows 3 states of the tween. state 1 shows the red rectangle at the start of the line with no angle. state 2 shows the red rectangle has tweened half way along the line with an angle of 45º that is also half the total angle of 90º. state 3 shows the final position of the tween where the red rectangle has an angle of 90º and is placed at the edge of the line.it seems the problem i'm experiencing is that while tweening, the rotation causes the top of the red rectangle to lose sync with the black line.here is my code that doesn't work, but hopefully will give you a clearer picture of what i'm attempting.
var angle:Number = 90; var previousAngle:Number = 0; var distanceObject:Object = new Object();[code].....
I have an image that tweens in under a mask, then when a button is clicked a new image appears in the same way further down the timeline. When the button is clicked, the old image disappears and the new image appears as the mask reveals it. This leaves a blank spot in its place on the page a very brief period while the new image is being revealed. What I would like to do is have the old image stay visible (not suddenly disappear) in the background (when the button is clicked) until the new image completely appears over it and covers it up. Placing the old image in a new layer under the new image is not an option because there are so many images that they could jump to or from that it is impossible to predict which image they would go to next, so I need to find a way to keep the previous image still visible.
know a few basics of actionscript but nothing more. I'm trying to create a simple intro to a have a movie clip (a line of text) moving across the stage using a this simple code:
-So now that I have it moving, as soon as the front end of it reaches the edge of the stage I wish to have it wrap to the opposite edge of the stage and repeat. So if that is too wordy basically I want a constant line of text moving across the screen.
Does tweening take more space to do than to animate with AS?Also, frames that are not wanted, do they take space too? want to know because smaller the file faster the loading, right?
i'm looking at the site [URL] and notice that when you click the links, when the content box resizes, its height only expands from the bottom and isnt equally distributed. Is there a special way to do this? Or do you think they just have a movie clip on the bottom that expands both way and is just covered by another of the same color so it appears as if only the bottom is expanding?