ActionScript 3.0 :: SlidingPanelNavigation - Listening For Events

Sep 15, 2011

Basically I've build a small class that can be imported anywhere in the program and one of it's public methods dispatch a listener, which as I understand can be received anywhere. Is that correct? In my project I've got a menu which slides in and out. It's movement can be triggered mainly bu the buttons on the menu, but I also want to be able to controll it's movement from various places in the program. So i.e. it can slide in or out when something completely unrelated has been clicked. So I've got a class "SlidingPanel" and one of its children is class "SlidingPanelNavigation". SlidingPanelNavigation uses the class that only dispatches the Event, which should be listened in class "SlidingPanel" and the problem is - it doesn't.

My main class that holds the whole menu together:
Code:
package com.zeeto.menu {
import flash.display.MovieClip;
import flash.events.Event;
public class SlidingPanel extends MovieClip {
private var navigation :SlidingPanelNavigation;
[Code] .....
Why the SlidingPanel.slideMenu() isn't fired?

View 1 Replies


Similar Posts:


Flash :: Events Dispatching And Listening?

Sep 2, 2010

I want to have a main logic class that listens for dispatched events from an assortment of other classes.

for instance: i have a parent Map class that contains X instances of a State class. When the user clicks on a State class, i want to dispatch an event CLICKED along with the name of the state.

now this Logic class will see this new event and process the name of the state and perform some other logic stuff. no matter what i try i can only get it to work where the State class listens for its own Dispatched event. Which to me seems a waste, i could have just manually called the function.

I have read so many tutorials online about custom events/ dispatching and they are being used in a basic one class example.

View 3 Replies

ActionScript 3.0 :: Parents Listening For Events

Jan 25, 2009

what the most efficient method is for listening for events up and down a string of parents and children? Example:

(these are parents from left to right) Main Sprite -> Child A -> Child B -> Child C

Child C fires and Event - what's the best way to have Main Sprite listen for it?

1) Make Child B and C "public" so Main Sprite can attach a listener all the way down on C (_childA._childB._childC.addEventListener)

2) Child C's event triggers a Child B event that triggers a Child A event that Main Sprite listens for

View 5 Replies

ActionScript 3.0 :: Listening For Events In Another Class?

Oct 16, 2011

I have the Main class that imports my urlValidator class.My urlValidator class imports com.usual.swfaddress and thanks to the SWFAdressEvent fires the function dealing with the validation of the url.In some other class myMenu (child of the Main but on the other branch) I need to listen for the event of validation being completed.I'm importing myEvent (custom event) class to urlValidator and when the validation is complete I'm triggering the dispatchEvent.At the same time I'm importing the myEvent to myMenu class and trying to listen when the myEvent was dispatched (from urlValidator).

View 2 Replies

Actionscript 3 :: Mate Not Listening To Events - Flex?

Jan 23, 2011

I am working on a simple project involving flex 4 and Mate framework. When I am including Mate event map in fx:declarations tag in mxml file, and when I fire up an event, Mate event handlers listen to events and act upon it.

The issue is this, in action script based project, when I instantiate the eventmap class(this is in mxml file only) and keep it in top and fireup an event, instantiated eventmap is not listening to event fired up from action script class.

View 2 Replies

Actionscript 3.0 :: Parent Listening For Child Events?

Aug 25, 2009

I am making a game that uses MVC pattern. The game.swf is loaded into main.swf. I want to dispatch a gameOver event from the Model Class of the game.swf and have the main.swf(parent) listen for it but I can't get it to work.

I have game.swf dispatching events fine amongst itself just fine but I can't get the parent to hear anything.

I tried this in the main.swf

Code: Select allvar loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
function gameOver(e:Event):void
{

[Code].....

View 1 Replies

ActionScript 3.0 :: Listening For Keyboard Events Without The Stage?

Apr 7, 2009

I'm creating an AIR application that loads a child SWF. The child needs to read keyboard input (for a game), which I usually do by adding a keyboard event listener to the stage property, like this: stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp)

However, the child SWF is apparently not allowed to access the stage property because the parent SWF owns the stage, so I get a security sandbox violation. So I need to do one of two things:

Bypass the security restriction allowing AIR to load SWFs that have an absolute path (local path), and allow that child to access the stage, orGet keyboard events to be heard by some display object other than the stage, without ever calling "stage" (this includes stage.focus).A few things I have tried already: Security.allowDomain() does not work. AIR thows an error saying that allowDomain doesn't work in the AIR sandbox. Also, adding the keyboard listener to the child's document class (then clicking inside the SWF) doesn't work.

View 1 Replies

ActionScript 3.0 :: Tertiary Class Not Listening To Keyboard Events?

Oct 30, 2010

Here's my code: [URL]
 
I'm using Flash Develop.
 
The trace command never gets executed. Why?

View 9 Replies

Actionscript 3 :: Flex: Listening For Events From A Yet-to-be-bound Property?

Jun 18, 2009

I've got a class like this:

class Foo extends UIComponent {
var someDispatcher:*;
...
}

And I want to listen for events fired by someDispatcher... But, of course, someDispatcher may not be bound until "later":

<components:Foo someDispatcher="{someOtherComponent}" />

What's the best way to listen for events from someDispatcher?I know I could bind to someDispatcher, then wire up the event handlers when it's updated... Or I could use getters/setters...

View 2 Replies

Flex :: Listening To Events In Javascript Without Using External Interface?

Jul 6, 2011

I need to register events in flex and listen to them in java script. Is there any way other than using external interface.

View 1 Replies

ActionScript 3.0 :: Listening For Multiple Events Or Switch Statement?

Aug 29, 2009

I have a menu movieclip and an externally loaded swf on my main stage. The menu mc needs to control the externally loaded swf. For example the swf plays and pauses, then when any of the menu buttons are clicked the swf needs to play thru and be removed. currently I am dispatching an event for each button clicked with a switch statement. In the main timeline I need to listen for each of theses events and based on what button is clicked proceed to the correct content frame. How can I listen for different events and run one function that based on which event is registered perform a task with a switch or if statement?

View 4 Replies

Actionscript 3 :: Flex - Listening For Events From A Yet-to-be-bound Property?

May 1, 2010

I've got a class like this:

class Foo extends UIComponent {
var someDispatcher:*;
...

[code].....

View 0 Replies

ActionScript 3.0 :: Listening Events Dispatching From Their Child Classes

May 5, 2011

`i'have a problem with listening events dispatching from their child classes. for example i have contentManager object which is controlling content at the top level of stage. it has a imageGallery object and in the imageGallery objectthere ise a collectionLoader object which is loading images.

now i want to add one preloader to contentManager which always listen for ProgressEvent. when the progressEvent dispatched i want to preloader going to active. becouse there is another objects that are loading images or other kind of files. i think it is a good apporach to solve preloader issue. so my problem is, when collectionLoader object loading images with using queLoader. my QueueProgress event dispatches ProgressEvent evey time, but my preloader object stand at the 2 classes up level, doesn't percive this event.

View 3 Replies

Actionscript 3 :: Listening To Events Down Display List In Children Components

Jun 27, 2011

I'm creating a swf, that has a parent class and a child class. The parent class has a button, that dispatches a custom event and I want the child class to list for this event, but when I dispatch the event the child class does not hear the event has been dispatched.[code]The register EventListeners() function is in the child class.I know events can bubble up the display list but how can then go down the list?

View 1 Replies

AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

Sep 20, 2010

I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);

[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

View 1 Replies

Actionscript 3 :: Iphone - Touch Events Vs Mouse Click Events?

Jan 11, 2012

Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?

I know that both of them should work fine, but in term of performance, is anyone better? Are there any things I should be aware of when choosing either?

By the way am using actionscript3 to implement the app.

View 3 Replies

ActionScript 3.0 :: Mixing Stage Mouse Events And Children Events?

Sep 30, 2009

I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

I've tried some tricks, by adding some invisible buttons on top of the real ones, and use the MOUSE_OVER event to selectively enable/disable the mouseEnabled flag for the stage, but didn't work because it complains that the property or method doesn't exist (which I find odd).

View 3 Replies

CS3 Keyboard Listening?

Aug 2, 2009

I can't figure what's the problem with the KeyboardEvent . I can't move the ship with keyboard. I have a ship on the stage .

[Code]...

View 3 Replies

Actionscript 3 :: Way For Listening For Changes In Flash

Feb 11, 2010

I want to run some code whenever a DisplayObject is added as a child to a DisplayObjectContainer.Or to put in other words, to catch the addedToStage event of all DisplayObjects, even ones I don't know about.

View 3 Replies

ActionScript 2.0 :: Listening For The End Of A Movieclip?

Jul 24, 2009

I've got a movieclip on frame 1. Frame 1 has a stop action on it as well. The movieclip plays and I would like the main timeline to go on to frame 2. This movie clip is an instance that is going to be reused many times. As this is the case, I don't want to hard-code a gotoandplay within the movieclip. Is there some sort of AS that I can place on the main timeline to act as a listener to detect when the movieclip has finished and then to start playing the main timeline?

View 9 Replies

ActionScript 3.0 :: Listening For Php Requests?

Apr 3, 2009

Can flash player listen to php requests (without specifying from which php file the requests are arriving ?)

In other words, I need a listener for php events. Maybe with the help of javascript?

View 6 Replies

ActionScript 1/2 :: Stacked Events - Events Get Added On Top Of One Another?

Feb 24, 2011

I have noticed that using the "addEventListener" and coming back into a frame, I get multiple events tied to the same component.The design I am using jumps to an "I" frame (intermediate) and then back to the "M" frame (main) when the user performs an action.I add event listeners to several components when I enter that M frame. What I notice is that the events seem to stack up for a particular component.
 
For instance, if I enter M frame, N number of times and addEventListener("click", handleEvent) to a radio button, I get N calls to handleEvent when the user clicks on the radio button. I guess this kinda makes sense but is not what I want. I just want one event of a particular type (in this case "click") to be associated with the a particular component. I get around this issue by removing the event(s) in the I frame. Then they get reinstalled in the M frame. Only one at a time.
 
So, just wondering about this behaviour. Is there a way to check for the number of events that are currently active on a particular component? Better way to handle adding events?

View 1 Replies

Javascript :: Engage Events In JS And React To The Events ?

Dec 26, 2011

I am designing a music player using JavaScript (jQuery) and HTML5, with Flash AS3 to fall back. Basically what I want to do is to be able to click HTML control elements and have them interact with the flash in order to play/pause and skip tracks in the playlist (playlist JSON file read by JavaScript, passes file ID to AS3, AS3 reads another JSON file to get URL, then plays audio)

This enables me to only use the Flash to play the audio, thus creating the same user experience regardless of HTML5 browser support. I'm assuming I will have to 'listen' for events in AS3, however any pointers in how to engage these events in JS and react to the events in AS3

View 2 Replies

ActionScript 3.0 :: Listening On A Dynamic Texbox?

Nov 20, 2009

Is it possible to act of the changed value of a dynamic textbox using AS3? I'm using the code which I believe is right (it's not producing errors), but it just won't work. Here's the code:

Code:
Code:
function moveHolderO(evt:Event):void{

[code].....

View 2 Replies

Professional :: Listening For Changes In Dynamic TextField?

Oct 28, 2010

The textfield is being updated as a user clicks the buttons of a sprite array menu, so that the label names of timeline frames appear in the field. However, I want to be able to click these labelnames also, as they appear in this textfield. The textfield is placed just to the right of the menu, to offer shortcuts to visited menu items. I am not trying to populate a textfield with ton of text in authortime, and then clicking some of it - That is not what I am trying to do.

View 3 Replies

ActionScript 3.0 :: Event Listener Not Listening?

Mar 24, 2011

trying to use some code I have used in the past to pass args through an event listener. This is what I am doing, using an inline function. I dont completely understand how it all works, but know that in one open FLA it works and in the other it does not. The error thrown is #1178: Attempted access of inaccessible property spotlightBox through a reference with static type..." SpotlightBox is the name of the function I'm trying to pass data to.

The main difference in the two FLA's is that, in the broken one, it's constructed inside a for loop. My work deadline is in tomorrow and I am stuck. This is being used inside a with block for each sprite:

addEventListener(MouseEvent.ROLL_OVER, function onRoll_Over(e:Event) { spotlightBox(e, new Array("5"))});

And here is the function:

function spotlightBox(e:Event, arg:Array):void{   trace(arg[0]);
}

View 1 Replies

ActionScript 3.0 :: EventListener Listening For End Of Movieclip

Jul 22, 2009

I have a movieclip that is dynamically loaded into another movieclip. I would like to listen for the innermost movieclip's ending so that I can then have an animation occur. Is there an event listener that listens for the end of a movieclip?

View 2 Replies

ActionScript 3.0 :: Listening For Function Complete?

Sep 22, 2009

i wanted to use an event listener to call a function when another function as been completed. this is the code i tried: import caurina.transitions.*;

createBox.addEventListener(Event.COMPLETE, createBox2);
function createBox(){
var boxMc:box = new box();
boxMc.width = stage.stageWidth;
boxMc.height = 200;

[Code]...

View 3 Replies

ActionScript 3.0 :: Listening For Event Dispatch?

Dec 31, 2009

I have two classes a Player class and a Bullet class.

In my Player class I'm dispatching an event(to fire a bullet) when the SPACE bar is pressed.

Assuming I already have an Event Class named FireEvent.

How would I write my code to listen for that event dispatch in my Bullet class in order to create a function to fire the bullet?

Player class

ActionScript Code:
package{
import flash.ui.*
import flash.events.*

[Code]....

View 6 Replies

ActionScript 3.0 :: Event Dispatching And Listening?

Jun 23, 2010

I have a parent swf and eight child swfs. The child swfs are loaded into an array at runtime on the parent swf using a Loader. I have buttons and functions on and in the parent swf to change out the child swfs. This all works just fine but here is my issue. On each of the child swfs I have buttons that need to call the functions in the main swf to change out the child swfs. The program is an interactive virtual tour and I want to be able to click on a door and have the next room's swf displayed in the parent swf. I'm trying to do this by dispatching an event from the child swf

ActionScript Code:
mainPanorama.bedDoor.addEventListener(MouseEvent.CLICK, dispatchBedroom);
function dispatchBedroom(e:Event):void {
dispatchEvent(new Event("loadBedrooms"))
}

that needs to be heard by the parent swf and the appropriate function called.

ActionScript Code:
objectsArray.addEventListener("loadBedrooms", loadBedroom);
function loadBedroom(e:Event):void {
tourNum = 5;
unloadData(tourNum);
}

So far this specific code keeps telling me that addEventListener is not a function. I've tried quite a few variants of stage, this, and parent combinations in place of objectsArray but unfortunately something in the parent swf is not hearing the event dispatch.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved