ActionScript 3.0 :: EventListener Listening For End Of Movieclip
Jul 22, 2009
I have a movieclip that is dynamically loaded into another movieclip. I would like to listen for the innermost movieclip's ending so that I can then have an animation occur. Is there an event listener that listens for the end of a movieclip?
I've got a movieclip on frame 1. Frame 1 has a stop action on it as well. The movieclip plays and I would like the main timeline to go on to frame 2. This movie clip is an instance that is going to be reused many times. As this is the case, I don't want to hard-code a gotoandplay within the movieclip. Is there some sort of AS that I can place on the main timeline to act as a listener to detect when the movieclip has finished and then to start playing the main timeline?
I'm creating a history timeline and I would like to make sure that when the dragger on the scrollbar is on a certain time period, the movieclip is on that time period as well. Is there a way to have the dragger to listen for when it reaches a specific time period on the scrollbar and have it align the movieclip appropriately?
I use an event listener to detect keyboard activity and it is working fine, but when I add a MovieClip to the stage, the event is no more triggered, I need to click on the stage to get it active.The MovieClip fills all the stage, and I tried to add the same event listener to it, but still I need to click on it to get the event listener active.
I want to have a class(Generator) generating MovieClips and inside these Clips are buttons with Listeners. Another class(Main) can get the Clips generated and add them to the stage. The problem is if I add the Listener to the Button in the Generator class, i don't get the event. I do get the Event if I get the Button from the Generator and add the Listener in the Main class.
I've created a movie clip. Loaded an image and added it to the movie clip. Then added the movie clip to the stage:
var one:MovieClip = new MovieClip(); var firstTestImage:Loader = new Loader(); firstTestImage.load(new URLRequest("testImage1.png"));[code]............
Now I want the movie clip to have an eventlistener that will trace when clicked:
one.addEventListener(MouseEvent.MOUSE_DOWN, linkto); function linkto(event:MouseEvent):void {[code]..................
I have a movie placed on stage (on first frame of Timeline) and an Event.ENTER_FRAME EventListener inside the movie, when I click a button on stage that takes me to 2nd frame, I want to remove the Event Listener inside the movie. How can that be done.
How do I apply EventListener function to all objects of a MovieClip from the main Timeline?I have ball_1, ball_2.. ball_10 objects of movieClip Ball of class Ball. Is there any way I can add EventListener to all of them in a single line? Will there be a increase in performance?I have tried EventListener from inside the MovieClip , but for my purpose I need to use it from Main timeLine? or is it possible with Classes?
I'm trying to create a cutom made clickablle field using AS3 but I have problem registering an OnClickListener.What I do is create a subclass of MovieClip, draw a RoundRect on it and add a textfield as a child. Now when I click on that "thing", events are caught by the textField and I can't find a way to forward it to my MovieClip.
private function addListChild(i:Number, l:Number, c:Content):void { var x:Number = 100; var y:Number = 100;
I'm trying to create a fairly simple website entirely in flash. I have navigation on the left (Home, and Shapes) and when you click on Shapes, two things change: my main content called mcContent (which is a movieClip) changes to its second frame (called shapes) and you see a few shapes. Below the main content is another movieclip called mcBottom which does something similar, goes to it's second frame (called shapes) and you see two shapes, a red and green square.The problem is that I want the user to be able to click the red square and have the red square movieclip called mcRed go to it's second frame (called mcRedContent) but it doesn't work. I believe it has something to do with the hierarchy of my objects but I can't seem to figure it out. The error that I get when compiling is:Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at trouble_fla::mcBottom_4/frame1()Here is a link to the fla:
I am trying to remove the EventListener after I click on a MovieClip so that when I rollOut of the clip the movie will stay on the "clicked" frame rather than move back to the rollOut frame.
I'm working with a main .swf and several external .swfs that are loaded into the main timeline via a movieclip. Is it possible to add an eventListener in a main .swf's timeline that listens for when the external .swf reaches its last frame? What I would like to do is when the external .swf reaches its last frame, the next button on the main .swf's timeline would add the [glow] filter to the next button.
When my movieclip finishes to play I'm adding an eventListeners to it (ROLL_OVER and CLICK). But if at the moment my movieclip finishes to play the mouse cursor is already over the movieclip i want to run ROLL_OVER event handler (play "roll over" label) how can i do this without moving my mouse out the movieclip and back over the movieclip?
I'm pretty new to AS3 and am getting my feet wet as fast as I can. Currently I have a fairly simple thing I'm trying wherein I will have a button_mc that on ROLL_OVER, it triggers a function that will make another MC move. That part I can do- my question though is how can I have multiple button/movieclip "sets" that are able to call the same function? As an example, I'd have "button1_mc" trigger "shape1_mc", "button2_mc" trigger "shape2_mc", and so on. I want to avoid having to have separate sets of functions for each button/movieclip pair. I hope that makes sense.
Here's where I'm currently at with the first eventListener and corresponding function. You can see how in the function I have a specific MC (shape1_mc) named, which of course I'm trying to avoid, as I will likely have 5-10 similar buton/mc pairs like below. Is there a way to call the movieclip (shape1_mc) in the event handler itself without having to name it in the function?
I want to run some code whenever a DisplayObject is added as a child to a DisplayObjectContainer.Or to put in other words, to catch the addedToStage event of all DisplayObjects, even ones I don't know about.
Is it possible to act of the changed value of a dynamic textbox using AS3? I'm using the code which I believe is right (it's not producing errors), but it just won't work. Here's the code:
The textfield is being updated as a user clicks the buttons of a sprite array menu, so that the label names of timeline frames appear in the field. However, I want to be able to click these labelnames also, as they appear in this textfield. The textfield is placed just to the right of the menu, to offer shortcuts to visited menu items. I am not trying to populate a textfield with ton of text in authortime, and then clicking some of it - That is not what I am trying to do.
trying to use some code I have used in the past to pass args through an event listener. This is what I am doing, using an inline function. I dont completely understand how it all works, but know that in one open FLA it works and in the other it does not. The error thrown is #1178: Attempted access of inaccessible property spotlightBox through a reference with static type..." SpotlightBox is the name of the function I'm trying to pass data to.
The main difference in the two FLA's is that, in the broken one, it's constructed inside a for loop. My work deadline is in tomorrow and I am stuck. This is being used inside a with block for each sprite:
addEventListener(MouseEvent.ROLL_OVER, function onRoll_Over(e:Event) { spotlightBox(e, new Array("5"))});
And here is the function:
function spotlightBox(e:Event, arg:Array):void{ trace(arg[0]); }
I want to have a main logic class that listens for dispatched events from an assortment of other classes.
for instance: i have a parent Map class that contains X instances of a State class. When the user clicks on a State class, i want to dispatch an event CLICKED along with the name of the state.
now this Logic class will see this new event and process the name of the state and perform some other logic stuff. no matter what i try i can only get it to work where the State class listens for its own Dispatched event. Which to me seems a waste, i could have just manually called the function.
I have read so many tutorials online about custom events/ dispatching and they are being used in a basic one class example.
i wanted to use an event listener to call a function when another function as been completed. this is the code i tried: import caurina.transitions.*;
createBox.addEventListener(Event.COMPLETE, createBox2); function createBox(){ var boxMc:box = new box(); boxMc.width = stage.stageWidth; boxMc.height = 200;
I have a parent swf and eight child swfs. The child swfs are loaded into an array at runtime on the parent swf using a Loader. I have buttons and functions on and in the parent swf to change out the child swfs. This all works just fine but here is my issue. On each of the child swfs I have buttons that need to call the functions in the main swf to change out the child swfs. The program is an interactive virtual tour and I want to be able to click on a door and have the next room's swf displayed in the parent swf. I'm trying to do this by dispatching an event from the child swf
ActionScript Code: mainPanorama.bedDoor.addEventListener(MouseEvent.CLICK, dispatchBedroom); function dispatchBedroom(e:Event):void { dispatchEvent(new Event("loadBedrooms")) }
that needs to be heard by the parent swf and the appropriate function called.
So far this specific code keeps telling me that addEventListener is not a function. I've tried quite a few variants of stage, this, and parent combinations in place of objectsArray but unfortunately something in the parent swf is not hearing the event dispatch.
The textfield is being updated as a user clicks the buttons of a sprite array menu, so that the label names of timeline frames appear in the field. However, I want to be able to click these labelnames also, as they appear in this textfield. The textfield is placed just to the right of the menu, to offer shortcuts to visited menu items. I am not trying to populate a textfield with ton of text in authortime, and then clicking some of it.
I have the Main class that imports my urlValidator class.My urlValidator class imports com.usual.swfaddress and thanks to the SWFAdressEvent fires the function dealing with the validation of the url.In some other class myMenu (child of the Main but on the other branch) I need to listen for the event of validation being completed.I'm importing myEvent (custom event) class to urlValidator and when the validation is complete I'm triggering the dispatchEvent.At the same time I'm importing the myEvent to myMenu class and trying to listen when the myEvent was dispatched (from urlValidator).
I have a very simple question (in fact I've done it before, but forgotten). What code do you use to get flash to do something when you click and release the mouse button anywhere on the stage?