Actionscript 3 :: Way For Listening For Changes In Flash
Feb 11, 2010
I want to run some code whenever a DisplayObject is added as a child to a DisplayObjectContainer.Or to put in other words, to catch the addedToStage event of all DisplayObjects, even ones I don't know about.
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Sep 2, 2010
I want to have a main logic class that listens for dispatched events from an assortment of other classes.
for instance: i have a parent Map class that contains X instances of a State class. When the user clicks on a State class, i want to dispatch an event CLICKED along with the name of the state.
now this Logic class will see this new event and process the name of the state and perform some other logic stuff. no matter what i try i can only get it to work where the State class listens for its own Dispatched event. Which to me seems a waste, i could have just manually called the function.
I have read so many tutorials online about custom events/ dispatching and they are being used in a basic one class example.
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Feb 20, 2009
The Advertisment bar and the Kootenay Swing header have links, that just go nuts when you roll over them. You can still click on them when they work, but the mouse hyperlink icon just flickers. This is bad, because the site is targeted towards people that don't use the internet often, and those links need to tell the people that they are clickable.
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Oct 15, 2011
I've got a problem listening to the event. I've got 3 classes:
Code:
package com.zeeto.swfaddress {
import flash.display.MovieClip;
import com.asual.swfaddress.*;
public class SwfAddress extends MovieClip {
private var dispatcher:Dispatch = new Dispatch;
[Code] .....
And... it doesn't work... is there any chance to listen to the EventDispatcher triggered by some other class?
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Mar 19, 2012
so i have an event listener a mouse click in a movie clip name "em_contact" i also have an event listener after an animation plays out on an object called contactbtn_mc, How do i tell Flash once em_contact is clicked dont listen for that event any more?
my code is below
em_contact.addEventListener(MouseEvent.CLICK,gotocontactanimation);
function gotocontactanimation(EvntObj:MouseEvent):void {
[code]......
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Nov 12, 2011
I am writing a simple Tcp server in Unity and have my Flash application connects to it.I found a great tutorial on threaded Tcp server online, and my flash app connects to it nicely. However, I am not able to send data outside of the listening thread to the connected client. I tried to create a global reference of the Tcpclient obtained inside of the thread. However, that reference (sclient) only works inside of the listening thread, printed Null to console outside of the thread. There must be something I can do to retain the TCP client reference for later use or access it from outside of block thread.
[Code]...
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Nov 10, 2009
Is there any way to get Flex Builder to connect to an existing browser session running Flash Player Debugger? I can connect to FDB like this, but with Builder I need to click Debug and rush to close the newly opened browser window before it loads the Flash file and then go back to the session I want to connect and right click it to start the debugger.
Unfortunately this is not very reliable as I can't always beat the window opening, requiring several attempts before being able to connect to the session I am interested in. If I could just tell Builder 'Start debugging' and then have it wait for the connection, I could now calmly go over to the browser, right click, hit debug, provide the IP and voila. This would allow me to inspect variables on a hard to replicate bug on a session running on a tester's computer.
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Sep 20, 2010
I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.
Here's my code:
//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);
[code]....
I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.
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Aug 2, 2009
I can't figure what's the problem with the KeyboardEvent . I can't move the ship with keyboard. I have a ship on the stage .
[Code]...
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Jul 24, 2009
I've got a movieclip on frame 1. Frame 1 has a stop action on it as well. The movieclip plays and I would like the main timeline to go on to frame 2. This movie clip is an instance that is going to be reused many times. As this is the case, I don't want to hard-code a gotoandplay within the movieclip. Is there some sort of AS that I can place on the main timeline to act as a listener to detect when the movieclip has finished and then to start playing the main timeline?
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Apr 3, 2009
Can flash player listen to php requests (without specifying from which php file the requests are arriving ?)
In other words, I need a listener for php events. Maybe with the help of javascript?
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Nov 20, 2009
Is it possible to act of the changed value of a dynamic textbox using AS3? I'm using the code which I believe is right (it's not producing errors), but it just won't work. Here's the code:
Code:
Code:
function moveHolderO(evt:Event):void{
[code].....
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Oct 28, 2010
The textfield is being updated as a user clicks the buttons of a sprite array menu, so that the label names of timeline frames appear in the field. However, I want to be able to click these labelnames also, as they appear in this textfield. The textfield is placed just to the right of the menu, to offer shortcuts to visited menu items. I am not trying to populate a textfield with ton of text in authortime, and then clicking some of it - That is not what I am trying to do.
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Mar 24, 2011
trying to use some code I have used in the past to pass args through an event listener. This is what I am doing, using an inline function. I dont completely understand how it all works, but know that in one open FLA it works and in the other it does not. The error thrown is #1178: Attempted access of inaccessible property spotlightBox through a reference with static type..." SpotlightBox is the name of the function I'm trying to pass data to.
The main difference in the two FLA's is that, in the broken one, it's constructed inside a for loop. My work deadline is in tomorrow and I am stuck. This is being used inside a with block for each sprite:
addEventListener(MouseEvent.ROLL_OVER, function onRoll_Over(e:Event) { spotlightBox(e, new Array("5"))});
And here is the function:
function spotlightBox(e:Event, arg:Array):void{ trace(arg[0]);
}
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Jan 25, 2009
what the most efficient method is for listening for events up and down a string of parents and children? Example:
(these are parents from left to right) Main Sprite -> Child A -> Child B -> Child C
Child C fires and Event - what's the best way to have Main Sprite listen for it?
1) Make Child B and C "public" so Main Sprite can attach a listener all the way down on C (_childA._childB._childC.addEventListener)
2) Child C's event triggers a Child B event that triggers a Child A event that Main Sprite listens for
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Jul 22, 2009
I have a movieclip that is dynamically loaded into another movieclip. I would like to listen for the innermost movieclip's ending so that I can then have an animation occur. Is there an event listener that listens for the end of a movieclip?
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Sep 22, 2009
i wanted to use an event listener to call a function when another function as been completed. this is the code i tried: import caurina.transitions.*;
createBox.addEventListener(Event.COMPLETE, createBox2);
function createBox(){
var boxMc:box = new box();
boxMc.width = stage.stageWidth;
boxMc.height = 200;
[Code]...
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Dec 31, 2009
I have two classes a Player class and a Bullet class.
In my Player class I'm dispatching an event(to fire a bullet) when the SPACE bar is pressed.
Assuming I already have an Event Class named FireEvent.
How would I write my code to listen for that event dispatch in my Bullet class in order to create a function to fire the bullet?
Player class
ActionScript Code:
package{
import flash.ui.*
import flash.events.*
[Code]....
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Jun 23, 2010
I have a parent swf and eight child swfs. The child swfs are loaded into an array at runtime on the parent swf using a Loader. I have buttons and functions on and in the parent swf to change out the child swfs. This all works just fine but here is my issue. On each of the child swfs I have buttons that need to call the functions in the main swf to change out the child swfs. The program is an interactive virtual tour and I want to be able to click on a door and have the next room's swf displayed in the parent swf. I'm trying to do this by dispatching an event from the child swf
ActionScript Code:
mainPanorama.bedDoor.addEventListener(MouseEvent.CLICK, dispatchBedroom);
function dispatchBedroom(e:Event):void {
dispatchEvent(new Event("loadBedrooms"))
}
that needs to be heard by the parent swf and the appropriate function called.
ActionScript Code:
objectsArray.addEventListener("loadBedrooms", loadBedroom);
function loadBedroom(e:Event):void {
tourNum = 5;
unloadData(tourNum);
}
So far this specific code keeps telling me that addEventListener is not a function. I've tried quite a few variants of stage, this, and parent combinations in place of objectsArray but unfortunately something in the parent swf is not hearing the event dispatch.
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Oct 28, 2010
The textfield is being updated as a user clicks the buttons of a sprite array menu, so that the label names of timeline frames appear in the field. However, I want to be able to click these labelnames also, as they appear in this textfield. The textfield is placed just to the right of the menu, to offer shortcuts to visited menu items. I am not trying to populate a textfield with ton of text in authortime, and then clicking some of it.
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Oct 16, 2011
I have the Main class that imports my urlValidator class.My urlValidator class imports com.usual.swfaddress and thanks to the SWFAdressEvent fires the function dealing with the validation of the url.In some other class myMenu (child of the Main but on the other branch) I need to listen for the event of validation being completed.I'm importing myEvent (custom event) class to urlValidator and when the validation is complete I'm triggering the dispatchEvent.At the same time I'm importing the myEvent to myMenu class and trying to listen when the myEvent was dispatched (from urlValidator).
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Feb 8, 2006
I have a very simple question (in fact I've done it before, but forgotten). What code do you use to get flash to do something when you click and release the mouse button anywhere on the stage?
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Jul 10, 2009
I am an AS3 coder, but I've been given project that needs to be done in AS2, and am having trouble understanding the events model. Inside my controller movie clip, I have a draggable movie clip that dispatches an event when it reaches a point. I cannot for the life of me figure out how to get my controller to properly listen to the event.
The dragger dispatches the event as follows:
Code:
var eventObject:Object = {target:this, type:'Snapped'};
dispatchEvent(eventObject);
Controller script--the complete handler never executes
[Code]....
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Oct 27, 2009
I am making a game and I am having problems getting a class to handle a custom event... I know the events are firing because I put some trace statements into my custom event class. Here is how it's set up: I wrote a Singleton class to handle all game controls:
[Code]....
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Jan 6, 2010
I'm trying to do something in AS3 and failing!!!I have an Instance of the FLVPlayer on the stage called 'video'and when its buffering ... video.buffering = true; I wnt to display a movie clipbuffering_mc.visible = true; does anyone know how i
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Mar 22, 2010
I made a document class and created an instance of a keyDetection class
Code:
//Document Class
package com
[code].....
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Sep 15, 2011
Basically I've build a small class that can be imported anywhere in the program and one of it's public methods dispatch a listener, which as I understand can be received anywhere. Is that correct? In my project I've got a menu which slides in and out. It's movement can be triggered mainly bu the buttons on the menu, but I also want to be able to controll it's movement from various places in the program. So i.e. it can slide in or out when something completely unrelated has been clicked. So I've got a class "SlidingPanel" and one of its children is class "SlidingPanelNavigation". SlidingPanelNavigation uses the class that only dispatches the Event, which should be listened in class "SlidingPanel" and the problem is - it doesn't.
My main class that holds the whole menu together:
Code:
package com.zeeto.menu {
import flash.display.MovieClip;
import flash.events.Event;
public class SlidingPanel extends MovieClip {
private var navigation :SlidingPanelNavigation;
[Code] .....
Why the SlidingPanel.slideMenu() isn't fired?
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Jun 16, 2009
I'm creating a history timeline and I would like to make sure that when the dragger on the scrollbar is on a certain time period, the movieclip is on that time period as well. Is there a way to have the dragger to listen for when it reaches a specific time period on the scrollbar and have it align the movieclip appropriately?
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Jul 20, 2009
I have the following code in my DocumentClass: [code]....
However,the navbar movie clip does not enter the stage until frame11 after a brief animation. how can i get these listeners to start listening after frame 11?
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Aug 3, 2009
I keep getting error messages and don't know why? I am trying to listen for cue point. Also, do I really need to have the NET_STATUS listener attached to both the NetConnection and NetStream?
var myVideo:Video = new Video();
addChild(myVideo);
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
[Code] .....
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