ActionScript 3.0 :: Socket Write Does Not Work On Server
Mar 23, 2010I am working with flash CS4, compiling AS3 for Flash Player 9. So I use the class flash.net.Socket The main function is quite simple:
[Code]...
I am working with flash CS4, compiling AS3 for Flash Player 9. So I use the class flash.net.Socket The main function is quite simple:
[Code]...
Ok, basically my Flex app will open up a socket and listen on it. My java program will write some string to this port.
My AS3 code is
private function onRecvClick():void
{
var host:String = "localhost";
[Code]....
While trying to write to the socket, i am getting this java.net.ConnectException: Connection refused: connect. Funny thing is that the socket in Flex doesn't seem to dispatch any events, is it normal for that to happen?
I've benn trying to get a simple socket server test to work for days now and it seems I'm not getting very far.Basically I just want to send some data from flash to the php script and have it echo it out, or anything at all like that I've been working from this tutorial http[url]....I have this basic flash class which just sends a string to the server:
Code:
package{
import flash.net.XMLSocket
import flash.display.MovieClip[code]...
The server side php is the attached script (pretty much this http:[url]....So I keep the php running on my server then run the as class, what happens is after a while (presumably the 15 second script limit in as) I get this error:
Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: .../networking.swf cannot load data from website.com:9980.at base()
I am working on the web base flash application I am trying to communicate with server through binary socket to the server through IP Address and Port using Action script 3.0 at the server side we are using java. I will like to send binary data string to the server in a clubbed single packet. I dont know the Action Script 3.0 as much.for this We will have to communicate through IP and Port only
View 1 RepliesDoes anyone knows if it's possible to write some bytes received from an AIR or Flex client in a server side file using the File class ? I have been trying for hours without any result.My goal is to store on the server side a swf file sended by a client in a ByateArray.Here is the code I have ended with, assuming that myfile.swf alreadey exists on the server prior to the code execution, and is at the right place, and that pBytes is a ByteArray received from the client which contains a swf file :
function writeFile( pBytes )
{
var myFile = new File( "myFile.swf" );
[code]........
I want to learn multi-player programming with AS3.The backend code aspect I am hazy on. I need to write the server side code in something else other than AS3 with a regular web server? what are my options?vb.net socket programming consol app running on IIS?
View 4 RepliesI am trying to debug a socket connection issue between flash in a web browser and flash in a client type program. The connection is closing properly in the web, so I would like to understand how the web side of things work. Right now I can load up a remote flash file in a web browser and that triggers a connection ESTABLISHED stat when viewing with netstats -fn. When I close the dialog which runs some javascript to remove the flash from the dom, the connection stats goes to TIME_WAIT. Does the act of removing the flash from the html DOM sever the flash connection which triggers a TIME_WAIT state? How does that process work?
View 1 RepliesBasically I'm using Flash to connect to a Java server.Despite my Java application replying to the <policy-file-request/>, in the Flash debug log it lists (not sure about the order as there are lots):
Security Sandbox Violation *
Connection to 192.168.1.86:4049 halted
Warning: Timeout on
[code].....
I have an FTP program written that uploads ByteArrays through sockets. It works great on my Mac! I open a command connection, then a data connection, send the ByteArray and then use socket.close() on my data connection. This causes the server to disconnect me and sends the 226:transfer succeeded message back through my command connection. The problem is that in IE8, FF 3.5, and Safari 4 on Windows the socket.close() func does not make the server close the connection. The fact that it works in all of my Mac browsers, and the IDE, but not in Windows browsers makes me think that it's something to do with the Flash Player.
My FP version check data:
MAC 10,0,32,18
WIN 10,0,32,18
how do you do socket connection to port 8000?
View 2 RepliesI'm new here, so maybe i'm posting in the wrong channel. Please tell me if it is the case. I'm trying to get a simple client socket class to work with events. I have tried each example found with google with no luck, i just tried the "radio listeners" example from here, which worked fine until i put the broadcaster object within my class.
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I'm working on a flash MMO with a c# server. I have a simple messaging protocol for the sockets. When a client joins he sends out this:
[Code]...
I have made a socket server in C# for a flash game that I am developing, I got the code from somewhere and I am a beginner in c# and .net development . It works fine in practice when connections are made and the server functions correctly. Get 2 concurrent connections at the same time and we have a problem. here is the basic aspects of the socket server below: (alot taken out for obvious reasons) how can I alter this so that it can handle concurrent connections? Should I be threading each response?
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I'm writing socket server in java for my flash browser based game and i need to connect to mysql database. Is it possible to connect to mysql through socket server and send received data to connected flash clients?
View 1 RepliesIf you cannot afford a socket server and want to support a massive amount of people chatting and playing multiplayer games on Flash, what would you do? Should I use PHP/MySQL? Would that put too much strain on it and make it slow?
View 1 RepliesI wrote a XML Socket server in PHP recently because I wanted to make a multiplayer Flash game in AS3. This server is supposed to be completely generic and doesn't have any game logic. You should be able to build pretty much any game with this server.
While writing it I realized the new version for Flash Player 9 r115 had some new security issues surrounding Sockets. So I implemented a crossdomain.xml and modified the XML Socket server to serve a crossdomain.xml file if it encounters a security request. The security policy socket server runs on 843 always (it's the default port flash player looks at).
Along with the PHP Socket server I wrote an XML Socket client in ActionScript 3 (AS3). This set of classes is also completely generic and is completely event driver. Your game client would include this file and pass it parameters through the Events classes in order to communicate with the socket server.
Lastly I created a very simple game / prototype using the AS3 class and PHP server. It is very basic, each player gets a ship, and can move around and shoot at other players. However I implemented all of the funtions: Logging in, Logging off, Synchronising players and movements, creating objects (ie firing a bullet), etc
I want to test a simple PHP socket server with Flex, server seems to work fine when trying to test using telnet, but Flex doesn't display any responses, here's my code:[code]
View 4 RepliesI'm trying to connect to a telnet server through a Socket.On that server, I setup a crossdomain.xml file:
<?xml version="1.0" ?>
<cross-domain-policy>
<allow-access-from domain="*" to-ports="23" />
</cross-domain-policy>
[Code]...
I'm working on a small school project, and I'm grabbing video from my webcam like this:
camera = Camera.getCamera();
if (camera == null) {
Security.showSettings(SecurityPanel.CAMERA);
} else {
camera.setMode(960, 600, 30, true);
camera.setQuality(0, 100);
outgoingVideo = new Video();
[Code] .....
And I would like to now send this video to a server I am connected to using an XMLSocket. Is this possible?
I am wondering if it is better to write basic "chat" client based servers in java because then you can have multi threaded servers where clients can connect and chat or if you can do this in Actionscript- minus the multi threading because from what I know air and or AS3 do not support threading.
View 2 RepliesMy webhost has rules against socket servers so I've been looking into GAE.
Does anyone know of a socket server that can successfully run on GAE? I'm using it for flash so anything like smartfox would be amazing if it's possible.
I'm building a Flex application, which is going to perform many server requests (let's say, that almost all interactions require an update from server). At the moment I'm using remote procedure calls for it. But I was wondering if using a socket would be better. In other terms, is maybe better to keep the connection alive rather then performing many calls in sequence? For my demo app I only have 1 client. Is the number of clients connecting to the server a factor for this choice?
View 1 RepliesI read through the method to connect to a socket server : [URL]. I wrote an AIR application to connect to the java server code, but the client cannot connect. What is missing in the code?
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="[URL]"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" backgroundColor="#D5F8C3">
[Code] .....
I'm trying to make a little ftp upload app - not a full FTP client, just something to enable image upload with decent performance. I basically took the approach Lee used in his POP3 socket tutorial. The problem I'm having is that I can connect to the FTP server and I can authenticate and log in but as soon as I try to enter passive mode for data transfer I get nothing- not even an error. From looking at the FTP RFCs, FTP requires two TCP connections - a command connection and a data connection - does this mean that I need to open a second socket for the data transfer? Another possible issue is the Flash Player security policy not allowing conection to ports under 1024 - I have not placed a policy file or policy server on the host running the FTP server but as I can successfully login, I appear to be able to connect to port 21 (standard FTP port) anyway. The code I'm using is:
Code: Select allvar s:Socket = new Socket("ftp.actechnology.co.uk",21);
var ftp_response:String;
s.addEventListener(ProgressEvent.SOCKET_DATA, receiveReply);
s.addEventListener(IOErrorEvent.IO_ERROR, showError);
[Code].....
why passive mode kills it or has successfully connected to a FTP server with the socket class
i am trying to develop a socket server with TcpListener in C#.it will accept XMLSocket from flash clients and eventually im trying to make a simple multiplayer enviornment.i've so far created a server.exe from c# that simply listens and accept the tcp connection, announce(only within the program yet, not to all clients) if the client is connected and announce when the client leaves.
it is working fine from flash IDE (when you ctrl+enter to test) but it is not working from the published swf file.i don't know much about server administration so i dont know if im doign it right but ive created a crossdomain.xml and save it to root of the localhost (im using apache installed on my machine for local testing);
Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: http://localhost/socket.swf cannot load data from 127.0.0.1:8888.
at socket_fla::MainTimeline/frame1()
this is the error mesasge that i get from flash player 10, after its trying to communicate with the server(about 10sec, it shows).
System.NullReferenceException: Object reference not set to instance of an Object.
this is the error i get from the C# server. from catch{}.
Code:
//Flash File
//Security.loadPolicyFile("crossdomain.xml");
var socket:XMLSocket = new XMLSocket();
socket.connect("127.0.0.1",8888);
[code]....
I have some asynchronous stuff going on in my Flash movie and would like to determine how much time elapses between two events -- e.g., a button click and the response from a socket server.
I'm wondering how to go about this in AS3?
Ok so I can send and receive XML nodes from the socket server I need to know how to take the nodes and the values within them.... like for example I want the X Y positions from the node sent to me from the server "<playerpos name="javageek1212" X="34" Y="23" />" Basically I want the values from within that node ok?
View 5 RepliesHas anyone been able to successfully implement a service to serve the required socket policy file to FlashPlayer?I am running the Python implementation of the service provided by Adobe at
[URL]
and using the following policy file:
<?xml version="1.0" encoding="UTF-8"?>
<cross-domain-policy>
<site-control permitted-cross-domain-policies="master-only"/>
<allow-access-from domain="*" to-ports="*" secure="false"/>
</cross-domain-policy>
[code]....
I am trying to pass object to the server through socket connection in actionscript 3. What is the best way to do that?
is serialization better? or should I encode it first and then sent it as string?
I am writing a online game with flex and java server and I have a big problem. In normal case, my game run smoothly but some time the clients can't receive the command from server. I found that if server send message too fast or client is doing something when server send message, the game client can't detect for a new message so my game is freeze. I only tested with 4 clients and I don't know what happen when thousands clients online in the same time. So terrible :(. In the game client, I use one EventDispatcher class to dispatch any command from the server. Do you have any solution to warranty that client must receive any message from server when the connection is still alive or server must know if client received the message or not. I use flex 3 with Socket (binary) and Java QuickServer.
View 1 Replies