ActionScript 3.0 :: Socket And Server Based Application
Jul 18, 2011
I am wondering if it is better to write basic "chat" client based servers in java because then you can have multi threaded servers where clients can connect and chat or if you can do this in Actionscript- minus the multi threading because from what I know air and or AS3 do not support threading.
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Similar Posts:
May 12, 2011
I read through the method to connect to a socket server : [URL]. I wrote an AIR application to connect to the java server code, but the client cannot connect. What is missing in the code?
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="[URL]"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" backgroundColor="#D5F8C3">
[Code] .....
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May 9, 2011
i'm trying to connect my flash application to my nodejs server running socket.io. To connect via web-browser is no problem. Now the problem, when the socket-server isn't running i get an IOError in Flash what seams alright. Now when i start the server and try to connect again, i don't get an error, but the socket-server doesn't receive a connection either?!
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Jun 7, 2010
I have requirement of web conferencing for my website. for implementing that I have gone through google.Many suggested that go for FMS. I have never worked with FMS earlier.And requirement is urgent.Some people write that u hv to coding in Action Script 3 and I dnt knw Action Script. currently i need one to one conferencing...one to many can be done in later phase.
I m working as a developer from last 4 yrs on Microsoft Technologies. how to go about and is it right decision to start with FMS or any other alternative is there. What tools and which edition of FMS will be required?
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Jun 30, 2011
How do I go about creating a socket based status reporting system for an AIR app? What I have in mind, is you connect to the app via socket connection with some sort of terminal. It presents you with a list of options, you issue commands back, and it reports back any stats and messages. (This is for an app running on a remote kiosk, connected via 3G.)
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Oct 10, 2009
I am working on the web base flash application I am trying to communicate with server through binary socket to the server through IP Address and Port using Action script 3.0 at the server side we are using java. I will like to send binary data string to the server in a clubbed single packet. I dont know the Action Script 3.0 as much.for this We will have to communicate through IP and Port only
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Apr 8, 2009
build a chat application in Flash/Flex and Actionscript using XML Socket class.
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Dec 3, 2010
I am running a socket server using PHP. The socket server runs fine because I can connect to it using PHP.Now, I have a flash application that is trying to connect to it:
this.socket.addEventListener(Event.CONNECT, onSocketConnect);
this.socket.addEventListener(Event.CLOSE, onSocketClose);
this.socket.addEventListener(IOErrorEvent.IO_ERROR, onIOError);[code]....
When I run the application locally, it works! However, when I upload it to my server I get a sandbox security error (#2048). The flash app is actually hosted on the same server as the socket server, and there is cross domain policy file in place.
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May 4, 2011
I have a web chat application that uses flash in the client side to open connection to the server. When the client connects to the server I want them to be in connection until the client closes the browser or stops the conversation. The problem is that sometimes there is a network problem and the socket in the client is throwing an error and than closing. What I want is that the socket in the client will not close the socket immediately after an error or a timeout, but will try for at least half minute to check if the connection is fine before throwing the error and closing.
The code in my flash object is this :
package {
import flash.display.Sprite;
import flash.external.ExternalInterface;
import flash.events.*;
import flash.net.XMLSocket;
public class jsxmlsocket extends Sprite{
[Code] .....
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Nov 27, 2010
I'm working on a flash MMO with a c# server. I have a simple messaging protocol for the sockets. When a client joins he sends out this:
[Code]...
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Apr 23, 2011
I have made a socket server in C# for a flash game that I am developing, I got the code from somewhere and I am a beginner in c# and .net development . It works fine in practice when connections are made and the server functions correctly. Get 2 concurrent connections at the same time and we have a problem. here is the basic aspects of the socket server below: (alot taken out for obvious reasons) how can I alter this so that it can handle concurrent connections? Should I be threading each response?
[Code]...
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Oct 22, 2011
I'm writing socket server in java for my flash browser based game and i need to connect to mysql database. Is it possible to connect to mysql through socket server and send received data to connected flash clients?
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Oct 9, 2006
If you cannot afford a socket server and want to support a massive amount of people chatting and playing multiplayer games on Flash, what would you do? Should I use PHP/MySQL? Would that put too much strain on it and make it slow?
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Feb 22, 2008
I wrote a XML Socket server in PHP recently because I wanted to make a multiplayer Flash game in AS3. This server is supposed to be completely generic and doesn't have any game logic. You should be able to build pretty much any game with this server.
While writing it I realized the new version for Flash Player 9 r115 had some new security issues surrounding Sockets. So I implemented a crossdomain.xml and modified the XML Socket server to serve a crossdomain.xml file if it encounters a security request. The security policy socket server runs on 843 always (it's the default port flash player looks at).
Along with the PHP Socket server I wrote an XML Socket client in ActionScript 3 (AS3). This set of classes is also completely generic and is completely event driver. Your game client would include this file and pass it parameters through the Events classes in order to communicate with the socket server.
Lastly I created a very simple game / prototype using the AS3 class and PHP server. It is very basic, each player gets a ship, and can move around and shoot at other players. However I implemented all of the funtions: Logging in, Logging off, Synchronising players and movements, creating objects (ie firing a bullet), etc
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Nov 28, 2008
I want to test a simple PHP socket server with Flex, server seems to work fine when trying to test using telnet, but Flex doesn't display any responses, here's my code:[code]
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Mar 20, 2011
I'm trying to connect to a telnet server through a Socket.On that server, I setup a crossdomain.xml file:
<?xml version="1.0" ?>
<cross-domain-policy>
<allow-access-from domain="*" to-ports="23" />
</cross-domain-policy>
[Code]...
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Feb 19, 2010
I'm working on a small school project, and I'm grabbing video from my webcam like this:
camera = Camera.getCamera();
if (camera == null) {
Security.showSettings(SecurityPanel.CAMERA);
} else {
camera.setMode(960, 600, 30, true);
camera.setQuality(0, 100);
outgoingVideo = new Video();
[Code] .....
And I would like to now send this video to a server I am connected to using an XMLSocket. Is this possible?
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Feb 13, 2010
My webhost has rules against socket servers so I've been looking into GAE.
Does anyone know of a socket server that can successfully run on GAE? I'm using it for flash so anything like smartfox would be amazing if it's possible.
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Apr 9, 2010
I'm building a Flex application, which is going to perform many server requests (let's say, that almost all interactions require an update from server). At the moment I'm using remote procedure calls for it. But I was wondering if using a socket would be better. In other terms, is maybe better to keep the connection alive rather then performing many calls in sequence? For my demo app I only have 1 client. Is the number of clients connecting to the server a factor for this choice?
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Dec 30, 2008
I'm trying to make a little ftp upload app - not a full FTP client, just something to enable image upload with decent performance. I basically took the approach Lee used in his POP3 socket tutorial. The problem I'm having is that I can connect to the FTP server and I can authenticate and log in but as soon as I try to enter passive mode for data transfer I get nothing- not even an error. From looking at the FTP RFCs, FTP requires two TCP connections - a command connection and a data connection - does this mean that I need to open a second socket for the data transfer? Another possible issue is the Flash Player security policy not allowing conection to ports under 1024 - I have not placed a policy file or policy server on the host running the FTP server but as I can successfully login, I appear to be able to connect to port 21 (standard FTP port) anyway. The code I'm using is:
Code: Select allvar s:Socket = new Socket("ftp.actechnology.co.uk",21);
var ftp_response:String;
s.addEventListener(ProgressEvent.SOCKET_DATA, receiveReply);
s.addEventListener(IOErrorEvent.IO_ERROR, showError);
[Code].....
why passive mode kills it or has successfully connected to a FTP server with the socket class
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Dec 14, 2009
i am trying to develop a socket server with TcpListener in C#.it will accept XMLSocket from flash clients and eventually im trying to make a simple multiplayer enviornment.i've so far created a server.exe from c# that simply listens and accept the tcp connection, announce(only within the program yet, not to all clients) if the client is connected and announce when the client leaves.
it is working fine from flash IDE (when you ctrl+enter to test) but it is not working from the published swf file.i don't know much about server administration so i dont know if im doign it right but ive created a crossdomain.xml and save it to root of the localhost (im using apache installed on my machine for local testing);
Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: http://localhost/socket.swf cannot load data from 127.0.0.1:8888.
at socket_fla::MainTimeline/frame1()
this is the error mesasge that i get from flash player 10, after its trying to communicate with the server(about 10sec, it shows).
System.NullReferenceException: Object reference not set to instance of an Object.
this is the error i get from the C# server. from catch{}.
Code:
//Flash File
//Security.loadPolicyFile("crossdomain.xml");
var socket:XMLSocket = new XMLSocket();
socket.connect("127.0.0.1",8888);
[code]....
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Mar 23, 2010
I am working with flash CS4, compiling AS3 for Flash Player 9. So I use the class flash.net.Socket The main function is quite simple:
[Code]...
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Oct 29, 2009
We have an application that works no problems on our server with FMS in test mode. As soon as we enter our FMS license key we get this error: "application is not a valid signed application loading access denied".We removed the license key and it works again, but with user limits obviously, so this is not an acceptable fix.
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Feb 17, 2009
I have some asynchronous stuff going on in my Flash movie and would like to determine how much time elapses between two events -- e.g., a button click and the response from a socket server.
I'm wondering how to go about this in AS3?
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Jun 15, 2009
Ok so I can send and receive XML nodes from the socket server I need to know how to take the nodes and the values within them.... like for example I want the X Y positions from the node sent to me from the server "<playerpos name="javageek1212" X="34" Y="23" />" Basically I want the values from within that node ok?
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Jul 16, 2009
Has anyone been able to successfully implement a service to serve the required socket policy file to FlashPlayer?I am running the Python implementation of the service provided by Adobe at
[URL]
and using the following policy file:
<?xml version="1.0" encoding="UTF-8"?>
<cross-domain-policy>
<site-control permitted-cross-domain-policies="master-only"/>
<allow-access-from domain="*" to-ports="*" secure="false"/>
</cross-domain-policy>
[code]....
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Jan 30, 2010
I am trying to pass object to the server through socket connection in actionscript 3. What is the best way to do that?
is serialization better? or should I encode it first and then sent it as string?
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Aug 20, 2010
I am writing a online game with flex and java server and I have a big problem. In normal case, my game run smoothly but some time the clients can't receive the command from server. I found that if server send message too fast or client is doing something when server send message, the game client can't detect for a new message so my game is freeze. I only tested with 4 clients and I don't know what happen when thousands clients online in the same time. So terrible :(. In the game client, I use one EventDispatcher class to dispatch any command from the server. Do you have any solution to warranty that client must receive any message from server when the connection is still alive or server must know if client received the message or not. I use flex 3 with Socket (binary) and Java QuickServer.
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Apr 2, 2012
I'm trying to create an app that multiple users would log into a server hosted over the local network. When testing the app in Flash Builder it connects, but when I run it on my phone it does not. I'm using XMLSocket like so:
[Code]....
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Jan 15, 2009
I am attempting to setup a binary socket connection between flash running on my desktop and a Rabbit RCM3800 Microcontroller providing the server on my home network, which has no file system and has a very basic http server on it. Due to limitations of the microC I cannot run Java/Perl/Python or any other server on it other than setting up a server using its own native Dynamic C language (essentially manually opening and controlling sockets in C). I am able to successfully connect to a socket on port 3333 of the server and transfer information between the server and the .swf file when it is the sandbox type "local-trusted" (while I'm debugging in Flash).
Because of this I'm fairly certain the code to setup the socket between the server and flash works fine. My problem occurs when I try to run the .swf file as "local-with-network" (such as running it after publishing on my desktop) or "remote" (accessing the .swf file when it is located on the server) and it then requires a socket policy server to host a socket policy file on the server. On my server I have code setup such that whenever a socket opens on port 843 or port 3333 (my data port) and sends a stream of raw data containing the request <policy-file-request/>, the server writes back in ASCII the below code and closes the socket.
Code:
Select all<?xml version="1.0"?>
<!DOCTYPE cross-domain-policy SYSTEM "[URL]">
<cross-domain-policy>
<site-control permitted-cross-domain-policies="all"/>
<allow-access-from domain="*" to-ports="*" />
</cross-domain-policy>
[Code] .....
So for some reason flash times out while waiting for the socket policy file. I have tested sending the <policy-request-file/> over telnet, and have received the above policy file. I have also sniffed using wireshark and saw that my desktop sent the policy request and received the policy file. I am guessing that Flash times out because it is waiting for some kind of terminating character that states the end of the policy file, and to that end I have tried sending. Interestingly, instead of sending the policy file I have tried sending random data from the server to flash, and flash displayed the Warning: Ignoring policy file at (URL) due to incorrect syntax. Because I don't receive this warning when I send my policy file I don't think it is formatted incorrectly.
I have also tried using the below flash code to hold the socket request open indefinitely, but it also errors after 20seconds.
Code: Select allSecurity.loadPolicyFile("xmlsocket://192.168.1.59:843");
The .swf file will eventually reside on the server itself at 192.168.1.59/myProg.html. I have only tested the flash file remotely on the server a couple times, and in addition to the previous warnings/errors, I received the warning: SWF from (URL) may not connect to a socket in its own domain without a policy file.
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