The scale mode works properly for any children movieclips added directly to the CMain class, however, any children added one layer deeper get scaled when the resize event occurs. I imagined that once the stage scale mode was set, that it would "trickle" down to any movie clips being added to it.
Im basically trying to put together a multi layered swf in which I handle all of the scaling.
im trying to set up a simple form where you can type a pin and submit it to switch to another movieclip. Im using Flash CS5 and ActionScript 3. I have some MovieClips which get resized on a RESIZE Event. The movieclips get perfectly resized to the stages size so they fill it out. The problem i have is the scaling. To avoid scaling everything i used the following two lines.
im trying to set up a simple form where you can type a pin and submit it to switch to another movieclip. Im using Flash CS5 and ActionScript 3. I have some MovieClips which get resized on a RESIZE Event. The movieclips get perfectly resized to the stages size so they fill it out.
I want my swf file to open on a standalone Flash player on my computer to fullscreen but with no borders.I have tried using the StageScaleMode class but it keeps giving me an error.Below are two variations on how I've been trying to use it. 1)import flash.display.StageScaleMode;in constructor:stage.StageScaleMode = "noBorder";error:1119: Access of possibly undefined property StageScaleMode through a reference with static type flash.display:Stage.
If you set the stage.scaleMode to StageScaleMode.SHOW_ALL, your swf may be scaled up or down, and may be padded on the top/bottom or left/right. However, stage.width + height always return the width and height as defined by your swf, and stage.scaleX + Y always return 1. As I understand it, resize events are not thrown. So how do I get the actual scale and dimensions?
I want them for two problems:I want to fill that padding on the top/bottom or left/right with something only if the user can see it. I am drawing vectors into bitmaps and want to properly scale it so it doesn't look jagged (or fuzzy with bitmap.smoothing). Flash seems to do the scaling correctly when you cacheAsBitmap=true, so how do I recreate this?
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.
Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:
I have a Canvas which has many components inside it and those again, have many components inside them.
getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).
Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?
I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:
total = xmlNode.childNodes.length; totalb = xmlNode.childNodes[0].childNodes[5].childNodes.length;
for some reason STORAGE[0].getChildAt(0) works whereas liner.getChildAt(0).getChildAt(0) does not. STORAGE is a movieclip and a child of liner. the error is something about not being able to use getChildAt on a display object. what's wrong? is there any other approach i could use? PS: liner.getChildAt(0) works and does indeed seem to refer to STORAGE[0]
I have a short TEXT that I turned into a symbol, it is a MovieClip on the stage. I applied a preset motion of blur fly in to it and it does fly in but does not blur. I tried to use the motion editor to increase a blur to 255 but even when I add it on the initial keyframe, there is NO blur.
I'm not quite sure why the external CSS is not being applied to the text field. Does my cssLoaded function need to be triggered elsewhereFirst, the CSS:
Code: var myLV_lv:LoadVars = new LoadVars(); var cssStyles:TextField.StyleSheet = new TextField.StyleSheet(); cssStyles.load("styles/cssStyles.css");
[code]....
Now the text is succefully being loaded into the dynamic text field and also in the trace statement i get "success loading css" so it looks like the css is loading as well...Also the font Verdana has been embedded in the movie(so shudnt be a problem in that respect)..and the button render as html is pressed!!So why is the class not being applied to the word "Education"?
i've been trying to get to grips with OOP and have so far managed to comprehend the basics of classes, methods, properties, the constructor function and property inheritance, helped by a number of examples and tutorials from the web and Moock's Actioncript - The Definitive Guide (O'Reilly). however, i've reached a sticking point when i try to apply these principles to actual movieClips. i want to attach movies from the library and control their properties using OOP, but i cannot work out how to apply the custom properties i've created to them. for example, i have a constructor Ball, with a property move, and i want to create movie clips ball1, ball2, ball3... which have properties such as radius and speed.
[code]Now the text is succefully being loaded into the dynamic text field and also in the trace statement i get "success loading css" so it looks like the css is loading as well..Also the font Verdana has been embedded in the movie(so shudnt be a problem in that respect)..and the button render as html is pressed.So why is the class not being applied to the word "Education"?
I'm having a problem with a tutorial i have been following to create a website. I followed the whole tutoril through until i get a problem at the final steps.Here is the tutorialQuote:49. after you have typed everything you wanted on the diffrent squares now its time to make it all work. what you need to do is to click on the blue square ontop of the �home button� dont double click it just select it. afte you have it selected press (F9) this will bring up the the actionscript window type the following
I've got an AS3 loader making a Get URLRequest on the local machine (not browser based). The URL being reported back has this:[url]explain why [[DYNAMIC]]/3 is being appended to the URL at runtime? No encryption has been applied to the swf file. What does [[DYNAMIC]] mean?
but when I assign the new StyleSheet to the TextField it throws an exception stating that I cannot assign a style to an element already containing a style.
I have a mc that contains dynamic text field... My mc is animated in the main timeline..Now I load text from xml and then asign to textbox and I apply stylesheet to it.But when stylesheet is applied my mc that contains that text cant be animated..
I am in flash 8. I am working on a simple button symbol and the actions panel is showing "Current selection cannot have actions applied to it" and the options are unavailable".
I have narrowed my issue to this. If you create a sprite add a square and a startDrag on press to that sprite. then add that sprite as a child to a container sprite. Create a button on the same level as the container sprite and add a mouse click listener that causes container sprite to rotate using rotationY or X. Now run it, first you will notice you can drag the square no prob. Once you hit the button and rotate your container using rotationY or X the drag does not work. Other properties such as x, y , alpha can still be set but startDrag or stopDrag. I think this is a bug as I have found several people reporting on this but not solution.
I have instances of a button and I cant seem to add any actions to them! I just get the message in the topic title. I have another flash file that has buttons with actions applied to them, but this one wont let me!
How do I clear a filter after having applied it to an object. In particular, I'm bluring an object while animating it but want to clear the blur once it's hit the destination mark.[code]