ActionScript 3.0 :: Strange Compile Error When Importing MovieClip?
Jan 23, 2010
I am working on a AS3 file called Main using Flash CS3.When testing the movieclip, the compiler showed an error on the line:import flash.display.MovieClip;The exact message is this:1046: Type was not found or was not a compile-time constant: TextField.import flash.display.MovieClip;The code I used is rather short. It is shown below:
I have a strange issue with the FLV files i imported to my site.These FLVs were imported with Alpha channels.In my site there is a button, that when its pressed for each FLV it starts playing.The Problem is after its been playing for awhile there is a strange Noise at the background that starts appearing slowly. (Please see attached file)The only code i have on each FLV is for transparety and a Loop (Plaese see below):
I'm using Flash Develop to build an as3 application using the Flex compiler. In the constructor of a particular class I have written the following code
Code: //constructor public function Test(par1:int, arr:/*int*/Array = [1, 2]){ <----- compiler shows error here
I've been working on an AS3 application and it's nearing completion. At the same time, one of the designers I work with has been building a movieclip in a separate .fla that acts as an intro animation to the application. The intro uses the 3D motion tweening capabilities of Flash CS4 / Player 10, and runs fine in the .fla in which it was built. The problem is that when I import the movieclip into the main .fla for the application, when I dynamically instantiate the movieclip and add it to the stage, I get a barrage of the following runtime error:
ReferenceError: Error #1069: Property null not found on fl.motion.KeyframeBase and there is no default value. at fl.motion::KeyframeBase/getValue() at fl.motion::MotionBase/getValue() at fl.motion::Animator3D/setTime3D() at fl.motion::AnimatorBase/set time() at fl.motion::AnimatorBase$/processCurrentFrame() at fl.motion::AnimatorBase$/parentEnterFrameHandler()
I'm guessing just based on the number of errors like this that I receive that there's one per keyframe in the tweening movieclip. I've checked to ensure that the Flash publish settings are identical across the two .fla files, and although the stage sizes differ slightly, I don't think that's the issue here.
sometimes I get this strange error during gameplay:
Code: TypeError: Error #1009: Cannot access a property or method of a null object reference.
[code]...
I still don't know what causes the error. The only thing I discovered is that sometimes an object is null inside of my SoundManager. But I don't know why. I already checked all appropriate arrays if something's missing there but all seems to be ok there.
how to import a SWC file directly in ActionScript, without setting a library path to the file.To exemplify, I need something like this:
package { [Embed(source = 'Library.swc')] // This line won't work, of course... import ClassInsideSWC;
[code]....
Besides, I don't want to (I can't, in fact) import the SWC by loading it with Loader class.
Edited Just to add more info about the problem, I'll showcase my scenario with more details...I have a class SubClass that wil be independent from the rest.It will extend a class SuperClass that is inside the SWC/SWF...This SWC/SWF have the whole framework.I can't compile every class inside a single SWF.Every part of my framework is a SWF apart and will be downloaded by Loader class on runtime.
im loading an external textfile (.txt) into two dynamic textfield already on stage and its happening something strange that i can summarize in this way:the istance names of my textfields:-text1-text2the content of my textfile is :
value1=good morning&value2=good evening this is the script i used : var Urltextfile:String="textfile.txt";
Code: var stageRef:Stage; var keyHolder:KeyHolder; var lowRandKey:Number; var lowKeyArray:Array = [ //items in here]; public function generateKey(){
The code runs just fine and everything is operational except it always throws this error: "ArgumentError: Error #1063: Argument count mismatch on KeyHolder$iinit(). Expected 5, got 0." I don't understand how it can say it got 0 when the game wouldn't function without the 5 variables being successfully passed!
It all works fine, unless I tab through the fields before-hand. Then it seems to find new elements and I am not sure what they areand why they suddenly exist. You will note I have also excluded "_searchKey". Another element that I don't know how it came to exist.Elements are:
I am trying to load a file into flash cs4 that was created in flash cs3. The file is from a site that explains how to make a slideshow. When I load it I get all sorts of errors. I tried other files and got the same problem. One error said that the variable arguments were wrong
I have three movieclips, imported as part of a FLA file from inDesign. There are 3 frames in the movie labeled, page_one, page_two, and page_three There is one movieclip on each frame labeled as follows:
page_one had movieclip spread_one page_two had movieclip spread_two page_three had movieclip spread_three
there is actionscript on each frame:
on frame 1, (label page_one):stop(); spread_one.addEventListener(MouseEvent.CLICK, moveme1);function moveme1(e:MouseEvent):void{ gotoAndStop("page_two"); }
on frame 2 (label page_two):
stop(); spread_two.addEventListener(MouseEvent.CLICK, moveme2); function moveme2(e:MouseEvent):void{ gotoAndStop("page_three"); }
on frame 3 (label page_three):
stop(); spread_three.addEventListener(MouseEvent.CLICK, moveme3); function moveme3(e:MouseEvent):void{ gotoAndStop("page_one"); }
when I compile in flash, it works.when I compile in air 2.6 I get this error after I click on frame 3 (page_three), in spread_three:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at objecthood_fla::MainTimeline/frame1()[objecthood_fla.MainTimeline::fr ame1:5] at flash.display::MovieClip/gotoAndStop() at objecthood_fla::MainTimeline/moveme3()[objecthood_fla.MainTimeline::f rame3:8]
[code]....
I created another 3 page test spread in inDesign, with only a rectangle on each page and exported as FLA.I used the same code as above and it compiled fine in both air and flash.
I have a project with 430+ as3 classes, which we have been developing for a year.
For about a month now, sometimes the FLA won't compile, and no error or warning will be displayed. When I publish the movie, it takes about 60 seconds to compile, but when it's finished, the swf file produced it's only 1,1KB (instead of 850k which should normally be) and I get absolutely no Compiler Error or warning.
Sometimes, if I delete the ASO files and recompile, it works fine. Other times, this won't do it and I would have to quit Flash and open the project again. I have "Compress movie" and "Reduce file size and increase performance" set to false for nearly 2 months now, because I read somewhere that Flash can have trouble with projects using hundreds of classes (this actually helped).
Last week however, I cannot get it to work. No matter what I do, it won't compile. I try to delete a whole bunch of code from the Main class, get it to compile fine and then add a few lines each time, only to see that any random line of code can make it stop compiling again.
I have a problem and I don't know where to start debugging it.I have some buttons with rollovers and I'm using strings to try and automate localization.All the buttons have two frame with the same text in each frame, but with a different color applied. I use the same ID for each frame as the translations will be the same.When I compile the movie I get this error
butIntroHow, Line 151086: Syntax error: expecting semicolon before rightparen.
from the button. I haven't any action script attached to the button, so I presume at compile time some code is added to deal with localization.
I'm getting this error when compiling a newly created application with SDK 4.1:1017: The definition of base class Application was not found.I can click on the SDK library path in the Flash Builder Explorer and navigate to the spark->components->Application object.
I started a project in Flash CS4 using Actionscript 3.0 and targeting Flash Player 10. Later, I was told it had to target FP9, so I knocked it down, and then started receiving this error:
1046: Type was not found or was not a compile-time constant: Vector.
I have an actionscript file with a class defined, and I am trying to define an object for that class in another actionscript file but I keep getting a compile error that says type not found.[code]
myasfile.as holds my code, and starts with "@estr = function ()" When I go to export movie, I get "myasfile.as, Line 1 unexpected '@' encountered" Why do I get this message?
Word to the Flash Genies-- Heres my wish that hopefully someone else is struggling with an enormously mind-boggling bug in flash cs3-- when I try to create a public class that extends any of the native flash display objects, and I put this in its own package, even after specifically importing the specific class OR the package wildcard .* the fla that I'm compiling returns error 1017-- Base Class Definition not found. The fla is set to the correct classpath. This situation slipped from 'minor annoyance' to 'mind boggling' after I moved the directory to a different pc with cs3, reset the local classpath and it compiled perfectly. So then I moved the directory to a mac, running flex builder, and made a tester file to use the class, which compiled perfectly.
For some wierd reason, this particular computer cannot compile, even though nothing had changed in the actual class. Maybe it is important to note that this machine is running Vista (and perhaps should not be!)? Maybe it is important to note that the package is part of an SVN directory? Maybe it is important to note that after re-saving the same class file, changing only the class name (from BitmapSprite to BSprite) enabled it to compile on this machine, even though both the mac and other pc (running windows XP) could compile the class as BitmapSprite. I'm not sure if the name change or just re-saving allowed it to compile--but maybe it's significant that the new named instance was not committed to svn.
I have a character added as Child in the Main Time line and i am trying to make a class for that same char to control it, but as soon as i start it gives me this huge annoying error that says It has a compile time-constant error in the
private function checkKeysDown(event:KeyboardEvent):void{ Full class code below Code:
This is my first time using flex. I tried compiling thecripts below usingmxmlc example.mxmlAnd I get:Error: Type was not found or was not a compile-time constant:UIMovieClipThis is on a windows machine. If I type just "mxmlc" I getthat I'm using version 3.1
I have a symbol with name and class name "cat". I also have buttons with names and classnames of values "upButton" "downButton". I dragged the symbols onto the stage and gave them instance names of "cat", "upButton", and "downButton", and tried to control the position of the cat using the buttons, however I got the error message:
"type was not found or was not a compile-time constant"
So I tried changing the name of the instances to cat2, upButton2, and downButton2, and it works perfectly fine. So am I not allowed to have instance names identical to the class name? This is strange because in the book I am working out of, the instance names are identical to the class names.
When I tried to import an Illustrator CS5 file into Flash CS5, I got an error from Windows saying that the program "stopped working" and it was searching for solutions to the problem. When it found no solutions, it said that it had to close the program. I've tried three times now and the same thing keeps happening.
In an existing Flash (CS5) project NOT utilizing XML in ANY WAY, I imported (copy and pasted) a group of objects from Illustrator (CS5) into the project. When I published the file afterwards I got an XML error:
[Code]....
I even tried importing the whole flash XML package, just to see if it resolved the issue. ( import flash.xml.*; ), needless to say, it didnt. So then I deleted the imported Illustrator group and what do you know.. my Flash file compiled without any issues, no XML errors.. VERY confused.. only thing I can think of is if it has to do with placed images..
Right now I have resorted to importing as bitmap, but I dont like this option
Bit of a newbie issue, trying to work with the Serializer class from sephiroth[url]...
Not really sure how to go about using it though. It downloads inside a directory structure, so I've copied the first folder into the same folder as my .fla file, then I use this line to import it[code]...
I am a release engineer in a development who is writing flex/air application I have no previous experience with flash in the past, and I am asked to generate flex doc using asdoc this is the error I am dealing with
[exec] C:uildRim2GclientRimProjectCommonuild.tempasdoccomamdocsframeworkcomponentsSimpleFluidListContainerBase.as(150): col: 38 Error: Type was not found or was not a compile-time constant: Event. [exec] protected function onResize(event:Event):void [exec] ^