Professional :: XML Error After Importing AI Assets (CS5)

Jul 2, 2010

In an existing Flash (CS5) project NOT utilizing XML in ANY WAY, I imported (copy and pasted) a group of objects from Illustrator (CS5) into the project. When I published the file afterwards I got an XML error:
 
[Code]....
 
I even tried importing the whole flash XML package, just to see if it resolved the issue. ( import flash.xml.*; ), needless to say, it didnt. So then I deleted the imported Illustrator group and what do you know.. my Flash file compiled without any issues, no XML errors..  VERY confused.. only thing I can think of is if it has to do with placed images..
 
Right now I have resorted to importing as bitmap, but I dont like this option

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Importing External Assets Dynamically?

Jul 24, 2009

I'm trying to write a gallery application in Flash (AS3). It uses a simple XML document to specify a series of images like this:

Code:
<Gallery name="foo">
<Image src="foo/1.jpg" />
<Image src="foo/2.jpg" />

[Code]....

I have a class which parses the XML and displays the images (which sit locally, relative to the .swf file accordiing to the 'src' properties in the XML above) in a UILoader instance. This works great until I move the .swf file somewhere else, as the images aren't part of the compiled file, and obviously it's now looking for them in the wrong place.

I understand that you can use [Embed] to embed assets into your code (this is how I include the XML document), but I can't use it to embed the images. Is there a way I can embed the images in my flash document, and address them using the src values obtained from my XML?

View 9 Replies

Professional :: Error When Importing File Into CS5?

Jun 27, 2010

When I tried to import an Illustrator CS5 file into Flash CS5, I got an error from Windows saying that the program "stopped working" and it was searching for solutions to the problem. When it found no solutions, it said that it had to close the program. I've tried three times now and the same thing keeps happening.

View 4 Replies

Actionscript 3 :: Automated Importing/renaming Of Flash Assets?

May 17, 2011

So I have an AS3 flash project with A LOT of assets, roughly 1000 at the time being but that may expand to several thousand later. They are all images but half of them are Animated GIFs so I can't import them at runtime. I considered simply dragging them into the flash project but I don't seem to have any control over the naming scheme. Basically, what I want to know is:

Is there a way to automate importing and renaming of flash assets, like "Import these 1000 files and export them for Actionscript with this name"? Additionally, is there a better way for me to be doing this? I've tried [URL].. AS3GIF but it struggles with larger animated gifs like the ones I'm working with (650x450).

View 2 Replies

Professional :: Photo Import Vs Result - Difference Between Importing To The Stage And Importing To The Library

Mar 24, 2010

I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?

View 5 Replies

Flash :: Self Updating Air Application Assets Without Re-downloading Assets Already Downloaded

Feb 10, 2011

I want an air application to be able to update the assets it uses, but minimizing the download needed, so only downloading files added since it last updated.I'm thinking this would include a server portion which would zip the needed files based on a version number? Has anyone implemented anything similar / got any thoughts on the best approach to building this sort of system?

View 1 Replies

Professional :: Preloader Assets Not Showing Up?

Nov 23, 2011

Greetings. I am working on a website that uses flash for everything. There is little HTML ... anyway, since it is such a massive main file, the client requires a preloader. I searched for some code and inserted it. It seems to be working fine. The only weirdness is, i can't get the "Loading Module" animation and the dynamic text box used to show loading status to show up on the stage. Instead what appears there is some kind of bizzarre animation that just uses little circles as an animation. Sounds crazy i know, but you can see it at the following link.

[Code]...

View 3 Replies

Actionscript 3 :: Use Flash Professional Assets In Adobe Air?

May 23, 2011

I built a game in Flash Professional and pure AS3. Now I wanted to port it to iOS using Air 2.6. I do this by first creating the SWC file from Flash and then I compile and package the game using the command line.This works fine except that I can't use some of the Assets that I created in Flash Professional.For example I have created a MovieClip in Flash Professional that's linked to the class file MainMenu.as. Within this MovieClip there is another MovieClip with the instance name background_mc. I declared the variable name in the AS file but when I run the SWF file the value of background_mc is null. However, when I delete the .as file background_mc can obviously be found.

View 1 Replies

Professional :: Template Site - Update XML And Provide New Assets

Jan 27, 2010

I had someone create a template site for me that is pretty simple - a single swf that pulls resources from a directory of xml files and assets. In theory, I should be able to update the xml for my site and provide new assets. I know some code and within the xml there are some <font> tags that over ride the swf's formatting or provide and href.

My problem is that I now have to update our logo, which is hard coded into the source .fla file, which I know how to get in and swap out (the guy who did the work is not available). My problem is, when I publish, the new swf with the new logo does not want to read the <font> tags anymore. I have tried everything and I can't crack this. I've narrowed it down to two possibilities:

1. Something in the Publish settings, though I've tried every conceivable variation to no avail.
2. Something in the .as file that defines page template.

I know I need to provide more info but this is a start. I'm working on a Mac (as was the coder) and we were both using CS4.

View 6 Replies

Professional :: Methods Used For Loading External Swfs And Assets?

Jun 29, 2010

My client wants to take all the Flash games on their website and put them on a portable device that's not connected to the internet. I need to make sure that the swfs are completely self contained, in that they do not require the internet to load any swfs or other assets. The client does not have any of the fla's, so my plan is to download the swf and decompile it with Sothink, and then search the AS for these methods:

URLRequest
loadMovie
loadMovieNum
 
If the search returns results then I'll assume the game is loading something and that game will not be used. The client doesn't want to put any development time into this, so it either goes on the portable as is or not at all.

View 6 Replies

Professional :: One Parent.swf, Many Children, Lots Of Shared Assets?

Apr 16, 2011

I'm doing an AS2 project with a parent.swf that loads many child_##.swf's. they each use identical buttons and other library assets.tried using Shared Library concept two different ways:

1 - created library.swf and used assets from it for child swf's ... no problem when child is played by itself, but when parent loads the child's, shared assets do not work,

2- established parent.swf as the 'library', and followed the common steps of Shared Library setup, but shared assets did not work. of course, using class files works, but still I need a central place for the graphics ( I'm avoiding having my classes create graphics via draw methods ).

View 1 Replies

ActionScript 2.0 :: Syntax Error When Importing

Feb 15, 2010

Bit of a newbie issue, trying to work with the Serializer class from sephiroth[url]...

Not really sure how to go about using it though. It downloads inside a directory structure, so I've copied the first folder into the same folder as my .fla file, then I use this line to import it[code]...

View 1 Replies

Professional :: Play An Intro Video Smoothly While Loading Assets In The Background?

Dec 10, 2010

For the current site I'm working on, I need to display an intro video while other ssets(mostly flv files)load in the background.The issue is the framerate drops from ~30 to about ~1 because of the loading. When the videos loadinto memory, it grows by about 266MB~ and until it's 'written' the framerate drops.Is there any workaround/solution that will allow me to play an intro video while the assets load intomemory ?

View 3 Replies

Professional :: After Saving, Closeing, And Reopening .fla Files, Assets Are Missing From Timelines?

Jun 19, 2011

Well ok so, I've been looking, and I see similar things, but not really going anywhere. And I also can't make it happen at will, it just happens.But often enough to make it really frustratrating and scary to close a file.It's easy to explain what happens when it happens.I open a file, work on it for a while, during which time I've imported some images or wav files and placed them on the main timeline or movie clip timelines.I can test and save the file often while I'm working and everything seems fine.  Eventually I close the file.When I reopen the file, the imported images are all missing from the timelines. It's very odd.All of the edits are still complete.The keyframes where the assets were placed are still where they belong, and the assets are all in the library.So I have to go through to each location and put the image or wav file back in its keyframe where it belongs.So far, it seems like after I go through this exercise once, it doesn't happen again.Here are the only details I can really offer.
 
Don't know about new files.The files I'm working on originated on a Mac, and they may have gone back and forth between CS4 anc CS5 versions, and finally are going to CS5.5 on a pc.I have seen this problem now in both CS4 and CS5 on both the Mac and the pc.It only seems to affect newly imported assets.Doesn't seem to matter how they're imported.Sometimes I use the menus, sometimes I drag and drop them into the library, sometimes I copy them from other Flash files and paste them into the current one.So far, I'm not sure that his problem has been seen on my own equipment.Just at my contractor location.Because of the things I'm seeing around, I'm beginning to suspect that this could have something to do with these RAID systems these guys usually set up, which I know virtually nothing about. RAID5 on these new machines.But I'm wondering if some caching of something is going on somewhere, and somehow not being saved somewhere else

I'll probably start trying some things like importing assets, saving,closing and re-opening before I do anything, or some such exercises, in an attempt to make it stop happening.Like I said though, it's virtually impossible for me to reproduce.It really seems to be one of those things that just likes to happen out of the blue.Maybe 15 to 20 percent of the time.Probably whenever it'll do the most damage.

View 8 Replies

ActionScript 3.0 :: Getting Definition Error While Importing Flash?

Oct 31, 2010

I am getting definition error while importing flash.filesystem.fil..

View 1 Replies

ActionScript 3.0 :: Error #1034 When Importing An External Swf?

Oct 14, 2009

I have externally loaded a swf and I get this message:

Error #1034: Type Coercion failed: cannot convert lash.display::MovieClip@1cb847e1 to flash.display.Loader.

Here is the as i have used:

Code:
var imageRequest:URLRequest = new URLRequest("bg.swf");
var theClip_mc:Loader = new Loader();
theClip_mc.load(imageRequest);

[Code]....

View 3 Replies

Illustrator Shows BG Error When Importing AI Flash Files

Jul 26, 2007

I've been using Flash for a couple of years now... I use it mostly for designing fashion graphics (!!!). I know that Illustrator is excellent for creating artwork, I export Flash files as AI ones, but encounter numerous errors while opening such files in Illustrator. I think the problem is with the Color settings. Flash uses RGB, and CMYK is Illustrator's default settings. When I try to export a graphic symbol (with layers, groups of objects and simple shapes) from Flash Professional as an AI file, it always exports as Illustrator 6.0 version (wonder why)...

Then I try to open this file in Illustrator CS2 and always get a "BG" error message which is similar to this one:
Can't open illustration. The illustration doesn't have the correct number of operands for an operator.
Offending operator: "Bg"
Contex:
Bb
0000 Bh
1.0.0.000819.20.....etc. (lots of figures)...Bg

So after getting such a message and pressing "OK" there are 2 possible results:
1. The program (Illustrator CS2) opens a blank artboard (stage) with absolutely NO objects or symbols on it.
2. The program opens an incomplete graphic on the artboard (stage) with many missing objects and shapes (say, if I exported a graphic with 2 layers, the top layer will be missing).

Unfortunately, these are the most common results....Though a few days ago I hkept several AI files open and tried to export an AI file made in Flash. To my greatest surprise Illustrator could open the file with absolutely everything I exported from Flash! Except for Bitmap fills, of course....But everything else was just perfect! I was amazed no end! What settings should I have in order to be able to open AI files exported from Flash? If I got it once, it means it is possible to open such files... I have to use Illustrator more often now, and I need my artwork to be covered to AI files without significant modifications or corrections... Is it doable?

View 1 Replies

ActionScript 3 :: Flash Error When Importing 3D Tweened MovieClip

Jan 20, 2010

I've been working on an AS3 application and it's nearing completion. At the same time, one of the designers I work with has been building a movieclip in a separate .fla that acts as an intro animation to the application. The intro uses the 3D motion tweening capabilities of Flash CS4 / Player 10, and runs fine in the .fla in which it was built. The problem is that when I import the movieclip into the main .fla for the application, when I dynamically instantiate the movieclip and add it to the stage, I get a barrage of the following runtime error:

ReferenceError: Error #1069: Property null not found on fl.motion.KeyframeBase and there is no default value.
at fl.motion::KeyframeBase/getValue()
at fl.motion::MotionBase/getValue()
at fl.motion::Animator3D/setTime3D()
at fl.motion::AnimatorBase/set time()
at fl.motion::AnimatorBase$/processCurrentFrame()
at fl.motion::AnimatorBase$/parentEnterFrameHandler()

I'm guessing just based on the number of errors like this that I receive that there's one per keyframe in the tweening movieclip. I've checked to ensure that the Flash publish settings are identical across the two .fla files, and although the stage sizes differ slightly, I don't think that's the issue here.

View 2 Replies

Actionscript 3 :: SoLib Importing Interface Error 1046?

Jun 18, 2011

I am trying to get started with AS3IsoLib by following in Flash CS5. I am following Lee Brimelow's Flex tutorial on but have run into a import problem. It is coming from inside AS3IsoLib. In the Node.as class, it is throwing 1046:Type was not found or was not a compile-time constant: INode.

ActionScriptas3isolibdataNode.as, Line 246 1046: Type was not found or was not a compile-time constant: INode.
ActionScriptas3isolibdataNode.as, Line 246 1120: Access of undefined property INode.

[code].....

View 1 Replies

ActionScript 3.0 :: Strange Compile Error When Importing MovieClip?

Jan 23, 2010

I am working on a AS3 file called Main using Flash CS3.When testing the movieclip, the compiler showed an error on the line:import flash.display.MovieClip;The exact message is this:1046: Type was not found or was not a compile-time constant: TextField.import flash.display.MovieClip;The code I used is rather short. It is shown below:

ActionScript Code:
package
{

[code].......

View 2 Replies

ActionScript 3.0 :: Importing A FLV File (Error: 1052 And 1009)

Mar 27, 2011

I imported an .FLV file to my Flash.Whenever I run the SWF file of my flash, it kept showing errors (1052 & 1009). I named the imported FLV mod1_vid, everytime I go to the frame where the imported FLV is located, it shows the error 1052 and 1009(in that order)

I checked my settings, and checked "Automatically declare stage instances" and made sure that the imported FLV has an instance name.The frame contains a button that skips to the next part of my flash,and one of the function of that button is to stop th imported flv file

ActionScript Code:
btn_skip1.addEventListener(MouseEvent.CLICK, btnSkipTut1);
btn_mod1_tut_next.addEventListener(MouseEvent.CLICK, btnSkipTut1);

[code]....

maybe the FLV itself is a problem since maybe Flash declared the FLV as Private?

View 0 Replies

ActionScript 3.0 :: Error Importing Create A Reusable Class. Documentation

Jan 3, 2009

I am trying to create a reusable class. documentation says to use as package name the directory structure.

in directory C:JJGFlashSourceRF
i have a class in a package called "package
C.JJG.FlashSource.RF {"
in my test flash file I have "import C.JJG.FlashSource.RF;"
I also tried import JJG.FlashSource.RF;

View 8 Replies

ActionScript 3.0 :: Error Importing TextField Instance From Library To Stage?

Dec 1, 2010

I'm making a project that is based almost entirely on code and I'm using classes. And everything was working fine until I came to a situation where I needed to make text field inside flash and not with code. I made a text field put some text inside, converted to a MovieClip, set the "export for actionscript" linkage in the library and deleted the movieClip from the stage.

Then went to my document class and wrote this code:

ActionScript Code:
var txt:text1 = new text1();
addChild(txt);
txt.x = 20;
txt.y = 20;

And I get this error: Error #1009: Cannot access a property or method of a null object reference.

Weird. I don't understand this problem. I then put this as3 code into the first frame and disabled the document class. And the text appeared normally on the stage.

What is even more weird. I get the same error even if I delete this code. In other words, I get this error just by having this text object inside my library.

So what do I do wrong? Why can't I use this command in my class? And what is happening this just by having this object inside my library?

View 9 Replies

Professional :: Error #2044: IoError No Controlado: Text=Error #2032: Error De Secuencia. URL: Send_email.php

Jan 17, 2010

I am always getting the same error:

Error #2044: ioError no controlado: text=Error #2032: Error de secuencia. URL: send_email.php    at Alvaro_Veronica_v0105_fla::contactform_11/frame1()The code from the php file in charge of sending the email is the following:
<?php$contact_name = $_POST['name'];$contact_email = $_POST['email'];$contact_subject = $_POST['subject'];$contact_message =

[code].....

View 1 Replies

Professional :: Error #2044: Unhandled IoError:. Text=Error #2032: Stream Error. URL: File?

Dec 7, 2010

i'm trying to make a contact form but it gives me this error and the messages are not being sent.

"Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///Ana%20Valente/Snowflake/site%20snowflake/contact.php  at index_fla::MainTimeline/sendMessage()"

[code].....

View 2 Replies

Actionscript 3 :: Importing External Classes - (Error 1120: Access Of Undefined Property)?

Aug 20, 2011

I'm currently working on a Flash platform game and I'm trying to make each level have its own class that defines a hitTest function (Each class is linked to the MovieClip of the level), which would allow the character to walk on the level. Whenever I try to import the subclass into the Document class, errors start popping up and it is driving me crazy (Error 1120: Access of undefined property)

Document Class (Class_Main.as):
package
{[code]....

View 2 Replies

ActionScript 3.0 :: Flashdevelop - Importing All Classes - Error 1065: Variable Main Is Not Defined

Jan 5, 2011

I just started using flashdevelop and I have some problems with importing all classes.

1. I used export all classes to SWC file and I added it to the library in FD. How can I import instances placed on the stage without creating AS linkages? I don't want to export these instances for AS, because some of them are textfields. By making linkages I'm forced to transform them to Sprite or MovieClip (am I right?) and my methods connected to these object don't work anymore.

2. When I export my project in FD, I get error 1065: variable Main is not defined. Main is my document class. I made this class my entry in FD.

View 1 Replies

Professional :: Importing .SWF Into .FLA?

Feb 22, 2010

I have been given some .SWFs  to use in a flash project of mines. I remember being able to import this as  movieclip with the animation staying intact. I'm using Flash CS3 and in trying to import the .swf the animation seems to have been stripped. How can you import a .swf into your FLA projects?    

View 3 Replies

Professional :: Importing XML Using AS3 And AIR

Dec 13, 2010

I'm creating two separate AIR projects.I'd like them both to be able to access the same XML file that's residing in the user's document's folder.Before, I''ve successfully set up importing XML using URLLoader etc, but this method won't work when trying to access an XML from outside of an air project (I think).So is it possible to imporrt an XML file using something like:[code]

View 1 Replies

Flash :: SecurityError : Error #2000: No Active Security Context, While Importing External Swf File?

Jan 25, 2012

I am trying to load a swf file which contains xml based image gallery on 25th frame of the timeline inside flash professional cs5.5 using actionscript 3. while doing so i'm getting this error "SecurityError: Error #2000: No active security context". Below is the as3 code:

stop();
import flash.net.URLRequest;
import flash.display.Loader;[code]........

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved