ActionScript 3.0 :: Error Importing Create A Reusable Class. Documentation
Jan 3, 2009
I am trying to create a reusable class. documentation says to use as package name the directory structure.
in directory C:JJGFlashSourceRF
i have a class in a package called "package
C.JJG.FlashSource.RF {"
in my test flash file I have "import C.JJG.FlashSource.RF;"
I also tried import JJG.FlashSource.RF;
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Aug 16, 2010
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Feb 26, 2011
I need to create slideshow for gallery. And one thing that i don't know is how to create reusable components. For example i want to create 3 components ImageLoader, Dock(that consist drom ImageLoaders) and SlideShow(that consists from Dock and ImageLoaders).
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Jun 17, 2011
I've been working on a framework in AS3 that I want to release, but first I obviously need to prepare some documentation for it.I've noticed that quite a few sites have the exact same layout, functionality etc as Adobe Livedocs, which has let me to believe that there's something open source out there for creating online documentation.
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Nov 19, 2009
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package panelPack {public class Main extends MovieClip{public function Main(){}public function activatePanel1():void{var panel1:Panel1 = new Panel1();}public function activatePanel2():void{var panel1:Panel1 = new Panel2();}public function acti
[code]...
Then I have something like a config class that would have code like this:
PHP Code:
activatePanel1();activatePanel3();activatePanel5();
Then each class is something like this, referencing a library item that is exported:
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Feb 4, 2009
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May 18, 2009
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Dec 11, 2010
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I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
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May 17, 2011
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
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Oct 31, 2008
i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.
Code:
var i:int;
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Apr 4, 2007
I'm not allowed to import classes into other classes but I am not sure how to achieve what I want. I want 2 custom classes to pass data one from another directly. I have 2 custom classes I want to use: one extends the XMLSocket Class:
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As I say I realise I am not allowed to import the parsing class into my Game class (or any class for that matter) but I don't know how to pass data directly between these two classes without referencing them in the main FLA.
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Aug 29, 2007
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Sep 12, 2009
I am facing a technical proble when I am importing a "FlashVarsParam.as" class file in my main class " VideoPlayer.as" and when I am using "FlashVarsParam.as" in my FLA doucument class "VideoPlayer.fla" then it is workining fine. "FlashVarsParam.as" file given below so I am accessing in my main class and then it gives me error
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Jun 27, 2010
When I tried to import an Illustrator CS5 file into Flash CS5, I got an error from Windows saying that the program "stopped working" and it was searching for solutions to the problem. When it found no solutions, it said that it had to close the program. I've tried three times now and the same thing keeps happening.
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Jul 2, 2010
In an existing Flash (CS5) project NOT utilizing XML in ANY WAY, I imported (copy and pasted) a group of objects from Illustrator (CS5) into the project. When I published the file afterwards I got an XML error:
[Code]....
I even tried importing the whole flash XML package, just to see if it resolved the issue. ( import flash.xml.*; ), needless to say, it didnt. So then I deleted the imported Illustrator group and what do you know.. my Flash file compiled without any issues, no XML errors.. VERY confused.. only thing I can think of is if it has to do with placed images..
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Feb 15, 2010
Bit of a newbie issue, trying to work with the Serializer class from sephiroth[url]...
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Oct 31, 2010
I am getting definition error while importing flash.filesystem.fil..
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Oct 14, 2009
I have externally loaded a swf and I get this message:
Error #1034: Type Coercion failed: cannot convert lash.display::MovieClip@1cb847e1 to flash.display.Loader.
Here is the as i have used:
Code:
var imageRequest:URLRequest = new URLRequest("bg.swf");
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Dec 3, 2008
I have a scroll file, taken from a tutorial, which is linkedto a class. After having customized my file I did try it and itworks fine. The problem is starting when I try to import this fileto an empty MCL in my website. When I have imported all theelements they do not respond and act like single pieces (es. thescroll bar is detached from the scroller). What can I do?
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May 7, 2010
I am having problem with importaing package/public customClass via a code snipit Scripting. Here are the details I created a customClass.as ActionScrip3.0 script saved it as customClass.as inside an unnamed package then I creeates a blank customClass.fla file (notice the the name customClass.fla and customClass.as must be identical for this to work)and in the properties section simply put customClass.as and then I run customClass.fla test movie and it works fine.. The problem is how do I call customcClass.as again in myFlash.fla that does not have the name customClass.fla file using a code snipet
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Apr 15, 2012
I am using external AS files for a new project of mine, which involved creating a place to draw so i used the following tutorial to get a basic idea of what is need. I got the hope application working and running smoothly until i decided i wanted to add in a preloading & Menu - putting the drawing part of the app on the third frame - which got me this error:
TypeError: Error #1009: Cannot access a property or method of a null
object reference.
- at Main/convertToBMD()
- at Main()
So I thought instead of adding the Main.as to the Class under properties i would import the file on the frame instead. Using:
var main:Main = new Main();
addChild(main);
This worked apart from it loses all connections to the instance names.
Line 64 1120: Access of undefined property pencil.
Line 65 1120: Access of undefined property eraser.
Line 65 1120: Access of undefined property txt.
Line 82 1120: Access of undefined property board.
Line 83 1120: Access of undefined property board.
Etc.....
So what i would like to know, is there a better way of doing this and getting it working on any frame?By changing something in the external script or another way of importing onto frame?
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Sep 17, 2009
I downloaded a sample flash that contains a class file.When try to run the file get the "1172: Definition be.nascom.flash.graphics:Rippler could not be found." error. Rippler is the name of the file and I think be.nascom.flash.graphics is the authors directory structure. I think the error is because the file is not in the right location that Flash is expecting it to be in to find it.
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Sep 3, 2011
A very weird problem is happening in my AS3 code.I made a custom class called test, and in the main document class I imported it using "import test". Also, I set the class path correctly so it should work fine. Now, the problem is, when I instantiate this class to an object, it works fine as long as it is outside the document class constructor, it i try to use it inside the constructor method, it doesnt work!
[Code]...
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Jul 26, 2007
I've been using Flash for a couple of years now... I use it mostly for designing fashion graphics (!!!). I know that Illustrator is excellent for creating artwork, I export Flash files as AI ones, but encounter numerous errors while opening such files in Illustrator. I think the problem is with the Color settings. Flash uses RGB, and CMYK is Illustrator's default settings. When I try to export a graphic symbol (with layers, groups of objects and simple shapes) from Flash Professional as an AI file, it always exports as Illustrator 6.0 version (wonder why)...
Then I try to open this file in Illustrator CS2 and always get a "BG" error message which is similar to this one:
Can't open illustration. The illustration doesn't have the correct number of operands for an operator.
Offending operator: "Bg"
Contex:
Bb
0000 Bh
1.0.0.000819.20.....etc. (lots of figures)...Bg
So after getting such a message and pressing "OK" there are 2 possible results:
1. The program (Illustrator CS2) opens a blank artboard (stage) with absolutely NO objects or symbols on it.
2. The program opens an incomplete graphic on the artboard (stage) with many missing objects and shapes (say, if I exported a graphic with 2 layers, the top layer will be missing).
Unfortunately, these are the most common results....Though a few days ago I hkept several AI files open and tried to export an AI file made in Flash. To my greatest surprise Illustrator could open the file with absolutely everything I exported from Flash! Except for Bitmap fills, of course....But everything else was just perfect! I was amazed no end! What settings should I have in order to be able to open AI files exported from Flash? If I got it once, it means it is possible to open such files... I have to use Illustrator more often now, and I need my artwork to be covered to AI files without significant modifications or corrections... Is it doable?
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Jan 20, 2010
I've been working on an AS3 application and it's nearing completion. At the same time, one of the designers I work with has been building a movieclip in a separate .fla that acts as an intro animation to the application. The intro uses the 3D motion tweening capabilities of Flash CS4 / Player 10, and runs fine in the .fla in which it was built. The problem is that when I import the movieclip into the main .fla for the application, when I dynamically instantiate the movieclip and add it to the stage, I get a barrage of the following runtime error:
ReferenceError: Error #1069: Property null not found on fl.motion.KeyframeBase and there is no default value.
at fl.motion::KeyframeBase/getValue()
at fl.motion::MotionBase/getValue()
at fl.motion::Animator3D/setTime3D()
at fl.motion::AnimatorBase/set time()
at fl.motion::AnimatorBase$/processCurrentFrame()
at fl.motion::AnimatorBase$/parentEnterFrameHandler()
I'm guessing just based on the number of errors like this that I receive that there's one per keyframe in the tweening movieclip. I've checked to ensure that the Flash publish settings are identical across the two .fla files, and although the stage sizes differ slightly, I don't think that's the issue here.
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Jun 18, 2011
I am trying to get started with AS3IsoLib by following in Flash CS5. I am following Lee Brimelow's Flex tutorial on but have run into a import problem. It is coming from inside AS3IsoLib. In the Node.as class, it is throwing 1046:Type was not found or was not a compile-time constant: INode.
ActionScriptas3isolibdataNode.as, Line 246 1046: Type was not found or was not a compile-time constant: INode.
ActionScriptas3isolibdataNode.as, Line 246 1120: Access of undefined property INode.
[code].....
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Jan 23, 2010
I am working on a AS3 file called Main using Flash CS3.When testing the movieclip, the compiler showed an error on the line:import flash.display.MovieClip;The exact message is this:1046: Type was not found or was not a compile-time constant: TextField.import flash.display.MovieClip;The code I used is rather short. It is shown below:
ActionScript Code:
package
{
[code].......
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