ActionScript 3.0 :: Stutter With Animating Loaders From XML

Jun 29, 2011

I am essentially loading images from an XML file and animating them to continuously scroll across the stage. I have finally got the code working decently well, the biggest problem is a slight stutter in my Tweens. I am using the Tweener class and I am animating loaders as follows...

Code:
xml = XML(event.target.data);
xmlList = xml.children();
imageCount = xmlList.length();
for(var j:int = 1; j < 11; j++){
imageLoader = new Loader();
imageLoader.name = ""+(j);
[Code] .....

Do you think that the Tweener class is causing the occasional stutter/shake from the images or the fact that I am animating the loaders themselves. I am aware there is bitmap smoothing but I cannot do that with loaders.

View 0 Replies


Similar Posts:


ActionScript 2.0 :: Avoid Stutter When Scroll Map?

Jul 30, 2009

iam using following code to scroll map. when scrolling horizontal or vertical, it scrolls perfect without any jerk(stutter) but when scroll diagnol this stutter happens.

Code:
function scrollMap(){
var p = {x:0, y:0};
var minX=(stageW/2)-32;
var maxX=(stageW/2)+32;

[code]...

View 0 Replies

Professional :: Animation Stutter Effect On MouseOver

Aug 17, 2010

I'm trying to create some simple buttons for a splash page. I've followed a tutorial at [URL] in order to achieve the desired effect, but there seems to be a problem: the rollOver action seems to work, but if one keeps their mouse cursor towards the left edge of the button, the animation stutters indefinitely. Here's my button: [URL]

View 3 Replies

IDE :: CS5 - Remove Jitter / Stutter In Video Loop?

Nov 29, 2010

I'm doing a project that uses a looping video clip sized 1280x720 - but I just can't get flash to play this without a stop and a jitter when it loops. I've tried various implementations of looping code, currently I'm using a very simple variant: on the FLVPlayback component, I have

Code:
on (complete) {
this.play();
}

and that's it. There's nothing else in the scene, at all.

I've even tried using video at the size, yet that too stutters on loop. Is there any way to eliminate this, as it spoils the illusion of a continuous loop entirely. I'm using CS5 right now (recently upgraded from CS3).

edit: I'm using a PC that EASILY should be able to run HD video, if I check the Task Manager, it's using around 3-4% of the CPU, yet I still get poor performance and stutter on loop!

View 4 Replies

Media Server :: Dynamic Streaming Video Stutter?

Mar 23, 2010

When using Flash Media Live Encoder 3 to dynamically stream live video, the subscribing to it is "jumpy", for lack of a better term. I have no issues with swapping between bitrate streams on pre-recorded video, but when I use live feeds one of the streams seems corrupted. I've tried various bitrate settings and different people experience the video differently, but about half the time, one of the streams is all tiling and stuttering.
 
Example: If publishing 3 streams (200kb/s, 600kb/s, and 1200kb/s) and the bandwidth drops, causing a downshift from 1200 to 600, after the transition the 600 is in this weird stuttering 1 second loop and persists to do this until the dynamic stream requests a switch to one of the other streams.I've tried reinstalling FMIS, FMLE and no matter what I do, there seems to be a 50/50 chance that a viewer will experience this. What's so weird to me, is I'll watch it in 2 separate player instances on the same machine and one of them gets the stuttering on the 600 stream and the other one doesn't.

View 3 Replies

Professional :: Mask Causing Animation To Reset / Stutter

Jun 2, 2011

For some reason when the mask fully reveals the art, the waves stutter (frame 26) and restart their animation from frame 1. I've included a link to download the CS4 flash file. [URL]

View 1 Replies

ActionScript 3.0 :: Audio Player Buffering - Stutter Start

Oct 24, 2010

I have a music player playing a live radio stream. Everytime the player loads the radio stream, it has a stutter start and then it buffers for a few seconds (how long depends on your internet connection speed) and then it continues playing. I want a buffering icon to appear during this brief buffering period. Watching the sound.position, I see that its increasing pauses at approximately the 0.4 second mark when the stream buffers.

When buffering finished it continues counting up to infinity as the stream plays. I thought maybe it would be possible to write an IF statement saying if the current sound.position is equal to what it was a second or split-second ago (i.e., it's not increasing, the stream is stopped for buffering), display the buffering icon. But I don't know how to write this IF statement.

View 5 Replies

Actionscript - Removing "stutter" In Flash Motion?

Oct 21, 2011

I noticed that when programming a simple motion in ActionScript (e.g. object.x += 5) that when a keyboard key is held down to cause the motion, a stutter is created in the appearance of the movement. Is there a way to remove this or to make it appear more fluent?

View 1 Replies

ActionScript 1/2 :: No Loaders In .EXE?

Aug 26, 2010

My main project loads an external .swf ("room") depending on which button the user clicks. Once that external .swf ("room") is loaded, the viewer chooses a ("demo") .swf to view. For each button click, a loader is to appear showing the viewer that the desired room or demo is loading. All of this works fine for the web...please click the link below to view.
 
The problem exists when I try to publish as an .EXE. We'd like to send these out to prospects on CD and thus I need an .EXE to autorun when insterted in a PC. I've published the main .SWF (overhead map) as an .EXE and burned a cd containing all necessary files. Now when the user clicks a room and then a demo, the loader that shows up fine on the web does not appear...the button stays in the down state until the demo .swfs loads and then the demo appears and plays.

View 18 Replies

ActionScript 3.0 :: When Using Loaders For All The Images?

Feb 18, 2011

I'm making an image gallery and am loading about a dozen thumbs that load a larger image when each one is clicked. Works just great so far. But, as expected, there's a little pause before each corresponding large image is displayed.I'd like to eliminate the wait, if possible, so here's my question: As a matter of preference or programing style, whatever you want to call it, do you guys usually load ALL the images first, thumbnails as well as large images, before displaying anything on the stage? Or do you just load each large image when necessary, after its corresonding thumbnail is clicked?Sometimes I see very cool Flash sites that have the percentLoaded line or twirler displayed for what seems like a long time, but then each screen (MovieClip) after that displays fairly quickly and I'm wondering if that's what's happening - all, or at least a LOT of the images are being preloaded

View 3 Replies

ActionScript 2.0 :: _root And Swf Loaders

Nov 9, 2010

Edit - managed to find an answer to this by using _parent instead of _root

I've got a swf loader that loads a swf obviously but in the swf that's being loaded I have a button inside of a movie clip which I use...

Code:
on (release) {
_root.gotoAndStop("page1");
}

When viewing the swf file on its own this works perfectly, however when it gets loaded into the first file it no longer works because the root has now changed to that first file.

View 0 Replies

ActionScript 3.0 :: One Or Multiple Loaders ?

Mar 8, 2010

I am making a web page and i have to load in to main page swf multiple swfs that represent background. First there is a gradient swf than swf with snow particle system. My question is what would be best practice to use one loader for all different swfs that are in the background or should i use different loaders for different swfs?Here is what i mean:

1.) var loader:Loader = new Loader();

I use this loader to load first gradient swf and after it it has completed loading i use same loader to load snow swf.

2.) var loader:Loader = new Loader(); + loader = new Loader();

I use this loader to load first gradient swf and after it it has completed loading i set it again to be loader = new Loader();
and than i use this loader to load snow swf.

3.) var bgLoaderGradient:Loader = new Loader(); + bgLoaderSnow:Loader = new Loader();

I use it to load gradient swf and than i make new loader,

bgLoaderSnow:Loader = new Loader();
to load snow swf.

So what would be best way to do loading of the swfs.

View 5 Replies

ActionScript 3.0 :: Referencing Loaders In An Array?

Jun 28, 2010

I have a project that needs 4 levels of zoom, each with its own image loading in. So, to make things easier on myself, I made an array of the Loaders, so I can instantiate them and hide/display them when I need toHowever, this doesn't work as I had expected. I.e. (using just two level for simplicity):

Code:
private var photo:Loader;
private var photoLarge:Loader;

[code].....

View 4 Replies

ActionScript 3.0 :: Deleting Clips And Loaders?

Aug 26, 2010

I need to load and unload thumb buttons with images loaded in them. I load an xml, create the clips, then load the images into the clips.

When I remove the clips, I need to unload the loaders first?

Can I store references of the loaders in an array and use the array to unload them?

How should I delete the clips? removeChildAt()? Or use an array?

Here's relevant code:

Code:
function createScrubThumbs():void {
for(var i:Number=0;i<thumbsXml.thumb.length();i++){
var picHolder:ScrubThumb = new ScrubThumb;

[Code].....

View 5 Replies

ActionScript 1/2 :: How To Pass Variables Between Loaders

Jul 23, 2010

I am trying to load an image, with descriptive text and a back button on the click of a thumbnail of the image. I am using a MovieClipLoader instance to do this.

Here are my problems: I tried loading the image, with the text(which is within an external swf), using the same loader, but since I am placing them dynamically, depending on the dimensions of the image, I need to pass variables between the two. The image loader is taking longer than the text (obviously) but I need the dimensions of the image before I can place the text. How do I do that??

2. I tried using two loaders, with separate listeners, and the problem once again is that the text loads before the image, and is hence placed with default values instead of the values derived from the image. The code is within onLoadInit(). Is it possible for me to get the dimensions of the image from onLoadStart()???

3. There is a back button within the text.swf. I want the image and the text.swf to be unloaded when this button is clicked. How can I achieve that? Can I call loader.unloadClip(target), from within this? Will it recognize the variable?

View 1 Replies

ActionScript 3.0 :: Put The Minnions Into An Array Of Loaders?

Jul 25, 2010

I would like to know how to simplify this code. I would like to put the minnions into an array of loaders but everything I try does not give me the correct access.  I would like to use for loops to put into the array setup.
 
package{import flash.display.*;import flash.events.*;import flash.net.*;import flash.net.URLRequest;import rebarr.*;public class Shrink extends MovieClip{  private var pictures:XMLClass = new XMLClass("xml/thepics.xml", "the pictures");  private var setup:Array = new Array();  private var minnion1:Loader = new Loader();  private var minnion2:Loader = new Loader();  private var minnion3:Loader = new [code].....

View 3 Replies

Professional :: Loaders Won't Show When Published As .EXE?

Aug 25, 2010

My main project loads an external .swf ("room") depending on which button the user clicks. Once that external .swf ("room") is loaded, the viewer chooses a ("demo") .swf to view. For each button click, a loader is to appear showing the viewer that the desired room or demo is loading. All of this works fine for the web...please click the link below to view. The problem exists when I try to publish as an .EXE. We'd like to send these out to prospects on CD and thus I need an .EXE to autorun when insterted in a PC. I've publised the main .SWF (overhead map) as an .EXE and burned a cd containing all necessary files. Now when the user clicks a room and then a demo, the loader that shows up fine on the web does not appear.

View 2 Replies

ActionScript 3.0 :: Loading All The Loaders At The Same Time?

Oct 18, 2010

I'm trying to learn something new: "contentLoaderInfo" and need some advice. I'm loading a bunch of thumbs so far, and will be loading the large version of those images later (after I get this part working) for a gallery.
 
I declared all the loaders and the URLRequests. And listeners like this: loader1.addEventListener.COMPLETE, processLoaderOne;   loader2.addEventListener.COMPLETE, processLoaderTwo;etc.
 
If I try to load them all in successive statements,
 
loader1.load(URLRequest1);loader2.load(URLRequest2);loader3.load(URLRequest3);loader4.load(URLRequest4); and in the functions (processLoaderOne, processLoaderTwo, etc.) if I try to place the content on the stage by saying: loader2.x=loader1.x+loader1.contentLoaderInfo.width, it doesn't work.
 
I get this message: "Error #1009: Cannot access a property or method of a null object reference."
 
But if I "daisy-chain" them together by loading one loader (and use contentLoaderInfo.addEventListener(Event.COMPLETE, processLoaderOne) ) and put a load statement to load the next subsequent loader as the last line in that function, it works OK.
 
Is there any way to use the first method, loading all the loaders at the same time? And using Event.COMPLETE in their addEventListener declarations?

View 8 Replies

ActionScript 3.0 :: Remove Loaders From Different Movieclips?

Nov 19, 2009

I have a movieclip, let's call it MC1. Inside the actions timeline of MC1, I create a loader and when a button in MC1 is clicked, the loader is added to the stage with an image.

On my maintimeline, you can click a button to bring a second movieclip onto the stage, let's call it MC2. MC2 has the same set up as MC1 where you click a button within MC2 and it adds its own loader with an image to the stage.

The problem is, when I click on MC2, MC1's loader is still on the stage, and I'm having trouble getting rid of it! I tried removeChild(loaderfromMC1) within the actions panel of MC2 but it can't reference variables created in MC1? and I tried removeChild(loaderfromMC1) when the button on the maintimeline is clicked, but it seems that I still cannot reference the MC1 defined variable.

View 1 Replies

ActionScript 3.0 :: Multiple Loaders In Loop?

Jul 6, 2010

in a loop i wish to load a sequence of images in an individual movieclip for each. e.g image0 in movieClip0, image1 in movieClip2 etc...

i've set up the loop and the movieclips are added using an array.

addChild(aMovieClips[i]);

when i use loaders.load(new URLRequest("assets/images"+section+cityCode+i+".png"));

it unloads the previous images and only shows one image in the last movieClip.

I then tried using loader[i].load but this didnt work.

I then tried creating the loaders outside of the loop and then adding them to an array but this doesnt seem to work.

specifically it breaks at aMovieClips[i].addChild(aLoaders[i]);

How do i go about adding a different image to each individual movieClip.

View 5 Replies

ActionScript 3.0 :: Removing Loaders And Listeners?

Sep 1, 2010

I need to have scrub thumbs for video player load and unload repeatedly.

Something isn't getting cleared. Every time the thumbs are removed, there's a slight increase in the cpu baseline - something is piling up in memory.

Below is the relevant code:

Code:

function showScrubThumbs():void {
xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
xmlLoader.load(new URLRequest("testThumbs.xml"));
}

[Code].....

View 1 Replies

Actionscript 3.0 :: Preload An Swf Containing Additional Loaders?

Apr 23, 2010

I'm using code from the tutorial: "Preloading in ActionScript 3" found on this site...I used the exact code, and changed only the swf it's loading in.My swf is pretty simple....just some buttons that contain loaders themselves.Somehow, when i simulate download....it seems to skip the preloader, and immediately load the swf...slowly and choppy. I don't get any errors or anything.[code]...

View 1 Replies

ActionScript 2.0 :: Put Pre-loaders On To Movie Clips?

Mar 20, 2006

Is it possible to put pre-loaders on to movie clips?

Here's what i'm trying to do. I am makeing a web page. I have movie clips which load external pictures (jpg's) and put them into the movie clip using a mask. Now, to keep user's at the page (as the jpg's aren't instantly loaded) i want to put pre-loaders in.

This is the code that loads an image into the movie clip. It is loacated on its own layer (i.e. not attatched to the Movie Clip):

_root.instanceName.mask.loadMovie( "imgs/backgrnd/home.jpg" );

View 3 Replies

ActionScript 3.0 :: Loaders Continue Loading Same Swf Over And Over?

Feb 13, 2009

I have 5 loaders on a frame, each loads an external .swf on enter_frame. Everything works great, but the problem is that after this frame, the movie gets really bogged down and slow.

After running through debug, it looks like the loaders are loading the .swfs over and over again, so I end up with multiple child .swfs in each one, which I am guessing is the reason things start running slow. I am obviously missing the script to tell the loader to only load once, then stop loading.

Here's the code:

Code:
stop();
brandsOne.addEventListener(Event.ENTER_FRAME, brandsLoader1);
brandsTwo.addEventListener(Event.ENTER_FRAME, brandsLoader2);
brandsThree.addEventListener(Event.ENTER_FRAME, brandsLoader3);

[Code]...

View 4 Replies

ActionScript 3.0 :: Create A Array Of Loaders And Mcs?

Mar 1, 2009

I'm taking my old as2 and trying to convert them to 3.what i wold like to know is whats the command for:

- saving a image.jpg while runing a film. .
is that posible?
-how do i create a array of loaders and mcs?
-how do i create an empty movie clip ?
-how do i open an internet page inside a swf.its easy to open a pic or another swf.but it cant be similar

View 3 Replies

ActionScript 3.0 :: Loaders And Google Crawling?

Apr 3, 2009

I've an all flash website embedded into an HTML page with SWFObject. The embedded index.swf consists of a menu and a Sprite. At first a home.swf page is loaded into the Sprite. When a user clicks a link on the menu, a new swf is loaded and placed in the Sprite, replacing whatever was there. This works nicely.

However, my problem is that the only content that appears to be indexed by Google (or probably any other search engine) is what's inside the alternative content <div> on my html page. I understand that Google can now crawl swfs, but, does it crawl swfs loaded with a Loader?

I should probably mention that I use SWFAddress for browser functionality: back/foward buttons and <title> text etc. However, the URLs sent to the Loader instance are simply filenames like "page.swf". This is important as google ignores everything after hashes in URLs, eg www.mywebsite.com/#/home.swf is treated as www.mywebsite.com/ by google. SWFAddress uses hashes in addresses for browser-swf interaction.

Is there any way for me to keep the menu visible to the user at all times and load the content elsewhere, thus maintaining my menu transitions? As far as I know, content loaded in <iframe> tags isn't crawled either. I'd prefer not to have to switch to static pages to get my pages indexed.

View 2 Replies

ActionScript 3.0 :: Time Out From Multiple Loaders

Feb 25, 2010

Picking up on something wvxvw said recently in another thread:[code]you shouldn't start several loading operations concurrently, you should wait for the first loading to complete and then start another loading, otherwise you are risking to get "request timed out".Had me wondering. I recently changed things around in several of my scripts when I found that running multiple loaders would speed my overall time spent loading by a significant amount (often halving the loading time).So I was curious for some more information and opinions on the matter.[code]

View 1 Replies

ActionScript 3.0 :: Event Dispatching In Loaders?

Feb 7, 2011

What I am trying to do is build some kind of Loader-SWF that loads several animations (swf-files) and then plays them back one after the other.

What I am struggling with at the moment is how to find out when the first animation has finished and then switch to the second one. Since the Loader-Object I use to load the swf doesn't seem to dispatch a suitable event I thought I'd just do the following on the last frame of the animations I am loading:

Code:
stage.dispatchEvent(new Event('nextClip'));
and then have this in my "Loader":

Code:
stage.addEventListener('nextClip',loadNextClip);

This works fine when I just have my first animation clip dispatch the Custom Event, but as soon as I add the code to all the other animations it will throw an 1009 error (referring to the last frame of the newly added animation) as there somehow seems to be some confusion regarding what "stage" is referring to now.

View 2 Replies

ActionScript 3.0 :: Combo Box Not Working With Two Layers Of Loaders?

Mar 7, 2009

I have a website I'm working on that uses multiple loaders. It has one preloader that loads the main page. The main page, then loads the various subpages of the website with a closing door animation between them. I have not created the instances of the Loaders within any function. However, when I run my movie, everything runs great, except on one page I have a combo box that functions fine except it will not drop down. I can click on it and press down to select the option I want, but I cannot get it to drop down. I had a friend of mine at work say that the preloaded components are kind of fussy like that, but there should be a solution!

I have another website that I preloaded a page that has the same input component on it that works fine, but the only difference I can think of is that I only have one level of preloaders on this site.

Code:
var enlistLoader:Loader = new Loader();
navbar_mc.enlist_btn.addEventListener(MouseEvent.CLICK, enlisthandler);
function enlisthandler(E:MouseEvent):void {

[code]....

View 1 Replies

ActionScript 3.0 :: Remove Loaders From Stage With RemoveChild

Apr 15, 2010

I have a parent swf that loads in 6 little swfs. However, I have a button which should remove the loaders from the stage, no matter which one it is from the 6. At the moment I can only remove one of them because of the way I have coded the application. So, when I click on the button which is supposed to remove whatever loader is currently sitting on top of my parent movie, it only removes one of the loaders - the one which is named first under my resetAssets function.

I can not have:
removeChild(ldr);
removeChild(ldr2);
removeChild(ldr3);
etc.

Because only one of them is being displayed at the time and flash goes like "hey dude! where are the others you want me to remove then!?" I suppose the whole code has been built up poorly and I should loop the swfs through one loader instead of having a loader for each swf.. Then I could just remove the loader no matter what sits in there..?

Code:
//imports
import flash.filters.*;
import flash.events.*;
import flash.display.Loader;
import flash.display.Sprite;
var ldr:Loader = new Loader();
var req:URLRequest = new URLRequest("load_XML.swf");
[Code] .....

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved