I have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?
I'm stumped on this problem and can't seem to figure it out. Any suggestions would be welcomed. Basically I'm building a large calculator that adds over 100 input boxes. I've got it working except for the fact that if a user misses inputing a number into one of the input boxes it does not work anymore. I've tired lots of things to no avail. I just want to add the input boxes and skip those where the user did not enter any information (does not apply to them)
each input box has a variable name assigned to it as indicated above. I've tired setting the variables to 0, tried if statements don't know how to skip one of the above variables when no number is entered.
If it's possible to restrict hard returns in text input fields? I've tried something like this: my_txt.restrict="^u0013", and a bunch of variations thereof, but nothing seems to keep the Enter key from doing it's thing. Second best would be to traverse through a string a user has entered and replace hard returns with a space or dash, but again I've had no luck looking for or I've tried entering text and hard returns into a dynamic textfield set to input, but when I try this: var n:Number = my_txt.indexOf(" ")... trace("n: "+n) //traces "n: -1"
it's possible to restrict hard returns in text input fields? I've tried something like this:my_txt.restrict="^u0013", and a bunch of variations thereof, but nothing seems to keep the Enter key from doing it's thing. Second best would be to traverse through a string a user has entered and replace hard returns with a space or dash, but again I've had no luck looking for or . I've tried entering text and hard returns into a dynamic textfield set to input, but when I try this:
var n:Number = my_txt.indexOf(" ")... trace("n: "+n) //traces "n: -1"
I think this can be really easy however i'm not reaching the answer of this question. i have text inputs .......and i want to restrict the input to only Numbers...mytextbox.restrict = "0-9"; now when i try entering the values it works fine.....but but.....i doesn't accept any special characters.and i want it to atleast accept '.' because i want to accept decimal values
I have 4 text boxes on a frame. My goal is to have them put numbers in the text boxes. I need to be able to show whether or not what they put in was correct. I have 4 input boxes and 4 dynamic boxes set up. I figured I could put code that says, "if >1 then "incorrect" shows up....if =1 then 'correct" shows up...that type of deal...Ultimately after I show whether or not they're correct...to go to the next frame/frame name...
All the coding for the program I am creating is shown below.
[Code]....
I have created two text boxes, one for height and one for width for lines that are going to be drawn by the user on the stage. at the moment the text box information has no connection with the makeShapes function in the code. The height and width of the lines at the moment are at a default of 10. What I need to do is replace the defaults with a connection with the information of the 2 text boxes.
how do you shuffle random numbers?lets say i hav 5 dynamic text boxes.. and i want to shuffle numbers 1 through 5 in each of them on a click of a button... how would i do that??
how do you shuffle random numbers?lets say i hav 5 dynamic text boxes.. and i want to shuffle numbers 1 through 5 in each of them on a click of a button..
I need a radiobutton to output two numbers in to two different text boxes.Like, if I would to select a sofa(radiobutton_1),it would give me the cost and yardage needed for the fabric. then I would pic an ottoman(radiobutton_2), and it would add the two.right now Im using the data(in parameters) from the button itself to get one number(cost):[code]
I made all the corrections in my code and got a working one. But what I really want to do is not adding texts into one text field. I need to get the numbers which is written by users into text boxes and then use their inputs to make some calculations. (Like 3+6=9 ). When I assign numbers to variables Ican easily make calculations but what I really want is not that. the numbers should be entered by these text boxes. I think need to change "string" to "number" but when I do this I get error message. I am planning to use the calculation result in some other part of my code. I am wondering if using "return" function useful for me to get the number (the result) of calculation?
I have a text input field. When I press on it I'd like something to happen. But it doesn't seem like I can target the input field like this.
myTextInputFieldName.onPress = function { do something }
I tried putting it inside another movieclip (which I can target), but then the text input cursor goes away and I can no longer access the input text box. I know there is probably a simple solution but I can't figure it out.
I have: Input text box Dynamic text box What's the code and where do i put it, so when entering a value to the input text, the dynamic will show the amount multiplied by 20?
I have a INPUT TEXT inside a mc called "txt mc" and DYNAMIC TEXT in the main time line.I'm trying to display what's typed in the INPUT TEXT (my_Input_Txt) in the DYNAMIC TEXT boxes (my_Dyn_Txt1, my_Dyn_Txt2, my_Dyn_Txt3).Here's the code. But it won't simply work perhaps because the INPUT TEXT is inside a MC. I need to have the INPUT TEXT INSIDE THAT MC while having the DYNAMIC TEXT boxes out in the main time line.
I have a problem with Input Text boxes within an exported swf. The font (Arial Narrow) has been embedded via Text > Font Embedding (Uppercase, Lowercase, Numerals, and Puncuation checked); but, upon export, certain characters do not register (specifically j, q. u, z, 8, and 9) or automatically take one case or the other (B, M, W, and X are always Uppercase; while k always appears as Lowercase).
Setting variables. Have a look at the file. Current height and width are both set at 200. I dont think i got the scripting right, or it may be in the wrong place.
I need some input text to read the same in both a dynamic and input text field, but I need the input text field to be left-aligned with a smaller font size than the dynamic text field. I tried left-aligining the input text field in Flash, and it just converted it back when I tested the movie. I have given both fields the same variable. How can I accomplish this?
I have four text input boxes, and I need to be able to script it so that when the "Done" button is pushed each of the boxes are checked for the right input. I've tried two different methods, neither of which work or the answer is automatically correct.
i was hoping that someone might have an answer to my question. is there ANY way to dynamically change the kerning of an input box? i'd like to give users the ability to modify the kerning of my .swf file. i know flash allows you to change properties like font size, colour, alignment, etc., but i can't find a way to change the kerning property. i don't even think one exists for them. so is there any kind of work around to this?also, is there any reason why i can't use negative values for leading for the input box? it only allows me to use positive numbers when i try to change it dynamically.
Setting variables. Have a look at the file. Current height and width are both set at 200. I dont think i got the scripting right, or it may be in the wrong place.
How do you change the TAB order of text input boxes. I want to tell it what box to go to next depending on which one it is on now making a login form ..
how do you change the TAB order of text input boxes i want to tell it what box to go to next depending on which one it is on now making a login form ..
I've frequently come across the issue when placing a movieclip or bitmap, the resting position of said object will land on a decimal value, not a nice, full pixel value. For instance, I drag a movie clip into a scene and it lands on a position of: X: 27.2, Y: 56.9, when I'd like it to be X: 27, Y: 57.
Now, this wouldn't bother me as much if I were dealing only in vector shapes. I currently work as a developer in the videogame industry and often times, for optimization purposes, I need to use both bitmaps and vectors. Plus, as a UI designer, text is very important to use throughout a game's UI. If you notice, when a font gets placed in an in-between position related to pixels, the text becomes blurry looking in appearance (graphical elements around the text can also appear blurry when in between pixel values as well). This can make UI pages or HUDs look sloppy and unprofessional.
I've tried enabling snapping (including enabling the grid, setting the grid to 1x1 pixel, then enabling both pixel snapping and grid snapping), but nothing seems to help in getting objects to place on whole pixels. Yes, I can manually change pixel values to whole numbers (which I'm currently doing). But when you have to manually position 100 keys on a keyboard, it gets old pretty quick!
I am willing to use Macromedia Flash this year to make my physics project. Well, its going to be force resultant calculator. for ones dont know how it gets counted.
Well, I'll make 4 input text boxes, and a button in the middle. 1 text boxin the north, (power effect the body from the north) one on the south, one on the east and one on the west.(I've done that part).
Then, ill need it to subtract the north - south and east - west on(release), and display that on a dynamic box called Fx (east - west) and another called FY (north - south) Finally, I'll need it fethagorth the Fx and FY to give me the final force resultant. I've done the 4 input boxes and a button, I'll still need someone gimme the action script for subtraction and fethagorth (or atleast teach me how to do it).
I want to be able to add the sum of 3 input text boxes and have the total be displayed in another text box. figure I set a variable and do something along the lines of: Number = "_root.input1 + _root.input2 + _root.input3";Or do I have to do this another way?Also where should I put the code? In a button? Or can I stick it in the frame to save complications of users clicking on a button.
Basically what I need to do is I'm populating a library with a for loop with specific clips that need to be in a random order but never duplicates.So basically, it get selects a random number between 1-6 and if that number hasn't been selected yet, it will run it will use it as my integer in my for loop then continue running the loop until numbers 1-6 have all been used, but never used twice.
I've had a site running for a few months that takes fourinput text boxes (name, e-mail, subject and message) and posts thevalues to an ASP page which composes an e-mail with a CDO.Messagecommand. For some reason (nothing has been changed in the files or onthe server), it stopped working and I've traced it down to Flashpassing Input Text Box Formatting information along WITH theariable.Can anyone explain what's happened and how to correct it?For example, in my form I've set all the name, e-mail andmessage to static text and let the Subject variable be passed andin the e-mail subject line, I get this: