ActionScript 3.0 :: Numbers Within Created Text Boxes
Jan 3, 2010
All the coding for the program I am creating is shown below.
[Code]....
I have created two text boxes, one for height and one for width for lines that are going to be drawn by the user on the stage. at the moment the text box information has no connection with the makeShapes function in the code. The height and width of the lines at the moment are at a default of 10. What I need to do is replace the defaults with a connection with the information of the 2 text boxes.
I have 4 text boxes on a frame. My goal is to have them put numbers in the text boxes. I need to be able to show whether or not what they put in was correct. I have 4 input boxes and 4 dynamic boxes set up. I figured I could put code that says, "if >1 then "incorrect" shows up....if =1 then 'correct" shows up...that type of deal...Ultimately after I show whether or not they're correct...to go to the next frame/frame name...
how do you shuffle random numbers?lets say i hav 5 dynamic text boxes.. and i want to shuffle numbers 1 through 5 in each of them on a click of a button... how would i do that??
how do you shuffle random numbers?lets say i hav 5 dynamic text boxes.. and i want to shuffle numbers 1 through 5 in each of them on a click of a button..
I need a radiobutton to output two numbers in to two different text boxes.Like, if I would to select a sofa(radiobutton_1),it would give me the cost and yardage needed for the fabric. then I would pic an ottoman(radiobutton_2), and it would add the two.right now Im using the data(in parameters) from the button itself to get one number(cost):[code]
I made all the corrections in my code and got a working one. But what I really want to do is not adding texts into one text field. I need to get the numbers which is written by users into text boxes and then use their inputs to make some calculations. (Like 3+6=9 ). When I assign numbers to variables Ican easily make calculations but what I really want is not that. the numbers should be entered by these text boxes. I think need to change "string" to "number" but when I do this I get error message. I am planning to use the calculation result in some other part of my code. I am wondering if using "return" function useful for me to get the number (the result) of calculation?
I'm stumped on this problem and can't seem to figure it out. Any suggestions would be welcomed. Basically I'm building a large calculator that adds over 100 input boxes. I've got it working except for the fact that if a user misses inputing a number into one of the input boxes it does not work anymore. I've tired lots of things to no avail. I just want to add the input boxes and skip those where the user did not enter any information (does not apply to them)
each input box has a variable name assigned to it as indicated above. I've tired setting the variables to 0, tried if statements don't know how to skip one of the above variables when no number is entered.
I'm working on a flash thing that just has three boxes, each with a different # in it. By clicking the box it will turn red or green, and below it will display the sum of all the green boxes. This is really just a test kind of for a bigger project that I have to do for work. Basically it all works except for the summing part, which I believe has something to do with the fact that it is in a function, but I could be way off.
I have started to create my buttons dynamically. When doing so, I would like to have a number for each, that I can use to then call other things, such as text from an array, images, etc. All my assets in this file are numbered. For example, the button that I am creating with the following for loop, will have a string from an array, and a jpg that will load when it is clicked.
For example, "thumb_scroller.all_thumbs.thumb5" will, when clicked, load a jpg, called 5.jpg and reference a string from an array, at the 5 place in that array. So, if I could somehow, send the number 5 as a parameter with the clickAction();, I could then do what I want. I had tried something like this clickAction(i); but it did now work, because i got updated until the for loop was done and so had the same value for all buttons created by it. How is this done? Is there a way to create dynamic variable that I can send as a parameter with the clickAction()?
I have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?
I was wondering if it's possible to have a dynamic text box that can change sizes, without distorting the text displayed in it... I would also like to set it up dynamically.
I use .txt files a lot with flash to load external news and updates. Although you can use the loadVariablesNum() command to load the .txt files is there anyway to edit and save the external files in flash? e.g. say I have a text box and a submit button in flash is there some way where I can add the text boxes content to a .txt file?
! I just did the Kirupa XML tutorial (for Flash MX) and ... I actually understand! But now I need to change a few things.. and I haven't got a clue. Right now, I know how to import text from an XML file into different text boxes. But, what I need to do, is be able to import text regardless of how many text boxes my FLA file has.
The code I'm building creates two MovieClips on the stage, in one it instantiates several text boxes and in the other some buttons.
What I can't do is access data from the text boxes (e.g. textField.text) for use in the functions called by the eventListeners attached the buttons. I had the system all working nicely before I placed the text boxes and the buttons on separate movie clips.but this structure makes it much tidier to refresh the text I'm using.The button functions are fine with variables created prior to the building of the text boxes.
Am I failing to address the text boxes correctly (because they're on another movie clip) or is there a stage / movie clip property I need to set so they can see each other ... or is this something else altogether?Could it be that the buttons are created before the text boxes?
Is it possible to tell a text box to auto fit to its text? What I mean is that when i change the size of a font to something smaller the text box remains its old large self. This is a problem because when I want to align this text with several other text boxes that have gone through similar treatment, the alignment will take into account the full box size rather than just the text.
So basically I have to go and manually shorten each text box. Which is a pain when you have to deal with a lot of text. Is there a script or button/option I'm not aware of that will auto fit the box constantly?
I want to parse the data from an XML file into an array and then put each of the values in the array into a dynamic text box on the stage. The text boxes are name "number1_txt", "number2_txt" &c.I have managed to set up a loop to parse the XML into my array and also to generate the names of the text boxes dynamically but I can't get the values from the array to display in the text boxes!
function parseXMLNumbers(doc:XML):Void { temp = new Array(); for (a=0; a<doc.firstChild.childNodes.length; a++) {
I have: Input text box Dynamic text box What's the code and where do i put it, so when entering a value to the input text, the dynamic will show the amount multiplied by 20?
I have a INPUT TEXT inside a mc called "txt mc" and DYNAMIC TEXT in the main time line.I'm trying to display what's typed in the INPUT TEXT (my_Input_Txt) in the DYNAMIC TEXT boxes (my_Dyn_Txt1, my_Dyn_Txt2, my_Dyn_Txt3).Here's the code. But it won't simply work perhaps because the INPUT TEXT is inside a MC. I need to have the INPUT TEXT INSIDE THAT MC while having the DYNAMIC TEXT boxes out in the main time line.
I'm making a program that draws a grid of boxes and the color of the box must be different to those adjacent to the box. My code compares the current box's color to those to the left and top. If any of them matches, it picks another random number (as the color). For the tiles on the first row/column, I make my grid's array indexes with negative numbers -1 so that it will not match.
What I have:
private function fillArray():void { grid = new Array(); grid[-1] = new Array(-1,-1,-1,-1,-1); //paddles the grid[-1][0 to 4] with -1 for (var i = 0; i < HEIGHT; i++) {
I have a text input field. When I press on it I'd like something to happen. But it doesn't seem like I can target the input field like this.
myTextInputFieldName.onPress = function { do something }
I tried putting it inside another movieclip (which I can target), but then the text input cursor goes away and I can no longer access the input text box. I know there is probably a simple solution but I can't figure it out.
I want to control 2 Dynamic Text boxes with the same scroll bar component? I want them to scroll simultaneously with the user only needing to use the one component.
I've been staring at this code for hours.... I have a xml docthat contains football scores that will load into my flashscoreboard. If the game has been postponed, there's a node calledstatus that is populated with the info, otherwise this node isblank. My function sets the visibility property of status1_txt tofalse if there is nothing in that node (undefined), otherwise itdisplays the data that is there. If the first node is undefined, itwill start out blank, the way it's supposed to. But the minute itpulls data into that text box, it doesn't go away until there'sother data to replace it. Seems like it's ignoring the first partof my if statement.
I have 2 text boxes in my scene and I want to be able to scroll both of them individually. I tried using the scrollbar component but I can only get it working on 1 text box. I tried changing the linkage. Can somebody send me a link to an example of how to get this to work?
I want to control 2 Dynamic Text boxs with the 1 scroll bar component? I want them to scroll simultaneously with the user only needing to use the one component.
I'm trying to get a Twitter API to work. I've managed to code most of it, however I still cannot seem to add additional necessary text boxes which will be used for the Twitter feed. I've managed to do one, but have not figured out how to do more than one, as I'm bombarded with errors when I do try. So here's the code below, I need 3 more text boxes to be used for tweet_2, 3 and 4 definitions.[code]...
Strange problem, least I think it is I just can't work out how to multiply two text boxes and then display it in another text box. I have tried the following but had no luck should these work thus some other code is messing it around or would non of these work;