I�m trying to toggle the movie clips visibility by passing in a parameter. I have seen an example of this before, but can�t remember how it�s done. Here is the basic set up below. Basically, you can set one of the movie clip visible while the other movie clips are invisible by passing in a parameter.
function toggleVisible(){
one.visible==false;
two.visible=false;
I need to add text on screen (for hearing impaired) to a simple movie I created. I just need to have text toggle on and off. I don't know how to actionscript the mc or button. Working in F8, publishing to F6.I did see the visibility on/off rollover thread... but I'm not actionscript saavy and can't make the leap to an onpress or onrelease button, rather than a rollover.
I found an earlier post with the following solution for mouseover visibility control. ActionScript Code: instancename.onRollOver = function() { this._alpha = 0; } instancename.onRollOut = function() { this._alpha = 100; } What changes would I make to use the space bar as a toggle for visibility? Or would I need something completely different?
I have a Flex repeater that has a complex item template. When a checkbox is clicked, I need to toggle the visibility of a sibling button contained in the same repeater template. Since I can't add binding expressions to event handlers, I can't pass in the repeater item's index.
How can I access sibling components inside a repeater item?
I'm trying to make a Flex (Advanced)DataGrid component with some mechanism where the user can toggle the visibility of the columns. I've crudely implemented this by reading in the columns into the right-click menu, and when a column name is selected here, the visibility is toggled. It works, but it's not the most elegant solution.Specifically, I'm trying to emulate the "datagrid" that Mozilla Thunderbird uses to display emails. Here is an image:
In the upper right, there is an icon over the scroll bar. If there is no scrollbar, the icon remains in the same place. When clicking the icon, it opens up a menu that shows all the possible columns, with the visible ones having a check mark next to them, like this:
Also, the scroll bar always appears under this button, never "pushing" it over into it's own column.I'd like to re-create this in Flex. I believe the menu part and creating a column with a button headerRenderer is easy enough. But I can't figure out how (if at all possible) to do this with the scrollbar, because the scrollbar always seems to be "its own column".
I want to put another MC in place of the srchMC, by toggling with this same button. Can I do that? Would I just change the else statement to say MC2._visible=true; Also, when test the file is there a way to have the MC's hidden when the file loads, until the button is pressed? Is that an OnLoad statement?
Is it possible to load a symbol from the library into an empty movie clip using an array?
I have a toggle button that used a text field originally and an array was used in the toggle function to switch the text in that field. The client requested to have icons instead of text so I created symbols in the library and tried to use attachMovie but didn't work.[code]...
I have a movie clip "target" in my library (and it's exported for action script) I the action script attach this to the movie scene and everything works fine
Code: var newTarget = this.attachMovie("target", "target1", depth);After I've added a xml file and moved this part of the code in the xml onload event handler it stopped working.
When I try to trace the newTarget object the result is undefined and in the first version the trased message was "_level0.target1" so i suppose that the problem is in the first parameter of the attachMovie method...
I have created a timeline with visibility button against each column. The timeline.swf is loaded into two empty movieclips to create a two-screen operation. Everything works fine except, I cannot for the life of me get the visibility button on the first swf to affect the visibility for the column on the second swf.
I'm new to flash and just need to do a simple task but I can't manage to get it to work. I'm trying to import a video (flv) into a SWF container and need to AS functions which should be exposed to JS (using liveconnect or anything else). These two function should toggle sound on/off and toggle play/pause. I dont need any user interface or a full featured player, just these two functions.
Creating the necessary code to make a mute/unmute button in ActionScript 2? I would like the "toggle" button to control a specific sound clip only -- not any other sound within my presentation. Basically I have an intro animation of about 20 seconds that has background music to it. I would like to add a mute toggle button that controls only this music clip and not any other sound found within my presentation. Is this possible? I've seen code for "globally" muting or stopping sounds. I need code for just a specific music clip (sound object?).
Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
iam tring to make a new project , i just wants to know how to make a movie clip ( constant speed ) follows anther movie clip <--- "which can be moved by the user "
<<<>>>> i believe that this idea is good , that i records the X and Y postion of the User's movie clip and just make the other movie clip points at this postion and move toward it ,
how to make the other Movie clip (( which is a car ! .. so it have acceleration , speed , steering , etc )) go to this position or let us say try to??
Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.
i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.
I've imported 9 .mov files in my flash presentation. Each lasts for about a minute, and the language is english. I have translation of each video clip in Serbian language as .txt files. And now i need that text to go below the movie clip simultaneosly with the voice in movie clip. And for example when i press pause,the text stops,and when i resume it,the text goes again.
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.