ActionScript 3.0 :: Unexpected Class Constructor Comportment
Sep 29, 2010
I fell on an unexpected comportment with AS3 class definitions this morning. To tell it quickly, I cannot create an instance of a class inside the same class methods.
Here is an exemple :
package {
import flash.display.MovieClip;
import flash.events.Event;
public class Test extends MovieClip {
[code]....
I would like to understand the sub-process that prevents to do that.
I am creating a Weapon class for a game and the weapons itself will be the sub classes. The sub classes will hard code some values (such as max ammo and the weapon name).
I trying to access this declared data in the base class constructor, at the moment it's not outputting the values. Is this possible?
My current workaround is creating a protected method in the base class to trace the information and calling that method in the sub class's constructor, this works fine but this doesn't seem like the most efficient technique?
In the following code (thoroughly debugged) the first case (1) in the switch is met and a new instance of BannerSingle is assigned to retVal (the return value). Unfortunately, while the second case (2) is never met, the assignment therein to retVal takes place and I can't compile. When I comment out the assignment to retVal for "case 2:" everything works fine.
I've tried using an if/else instead and I still get the same odd behavior. Also tried a number of solutions involving separate variables, etc.
I am trying to things efficiently and put as little code as possible on the timeline.
I have a document class loading and working at runtime.
It creates a button that takes me to a different frame on the timeline.
I have a movie clip there. I put a trace in the constructor of the class of that movie clip but it will not show the trace comment in the output window-its not working. There are no errors.
I also tried instantiating the same movie clip from the document class-which worked-but the trace in it's class's constructor still does not output.
I'm making a class called 'player', and really, I don't need a constructor function for it. Do you just outline the function, but don't put anything between the curly braces? Also, I'm a bit new with access levels. If I wanted my functions from my player class to be accessible from the main class, do I make them public?
For Example: package{ public class A { var test:String; public function A() }} class B{ } The code is in the same file, we call B is inner class, then how to call the constructor of class B
I'm doing something - probably very stupid - with an external library swf. That swf so far contains two buttons each with their own classes 'Simple_Button' and 'Simple_Pop_Button'. In the library swf document class I set up an object that lists the available classes:
i have some pretty simple code, i have my document class trying to add a santa class to the stage (simple game ) - but it will not add and i get not errors at all,Santa class:
I have a custom class, MyMC. The only argument the constructor takes is a string, which sets the text of a label inside MyMC.
In the Flash IDE I've placed an instance of MyMC, which is called mcOnStage, on the stage. Through the document's class Main I'd want to perform the constructor function of mcOnStage.
In the AS3 there is a remark, that a Class Constructor is just a method of the class, that is executed when an object of that class is created. So, since the constructor is just a method of a class, how can I call it directly from the other class methods?
I have a document class name elevator and my constructor is also elevator as usualHow to call this constructor function within elevator class? Is is possible or not?
constructor function in a Class file. I've built several over my day and never heard a 'proper' answer about them. If your constructor function does nothing, not even set vars or listeners
ActionScript Code: public function MyClass():void{ }
is it proper to keep it in the Class file or is it ok to leave it out completely?Or is this just something of preference? What do you guys think/do?
i have been working on this project. I made a class with a empty blank symbol.
package { public class imgHold extends MovieClip { public function imgHold (imgSrc:String)[code]....
I want to be able to add this class on my stage and put in a string in the contructor parameter and the class will display w/e symbol accordingly. How would i make this class link to different symbols depending on the parameter in the contructor?
This is my first post. I'm new to actionscript, but not to programming. I hope to learn a lot from these forums. To the point: I decided a few days ago that I wanted to create a flash game. I'm taking an object-oriented approach to the game design since that is what I know. The issue I am having is that I have a class called Hero that inherits from a class called Entity. Now my issue is that I don't want Hero to call the Entities class constructor when I initialize a new Entity.
I'm currently writing a class where I'd like to call the class constructor without having to instantiate the class itself. Something like this : Class:
[Code]...
trace(testString); //wil trace the text "test test123" Is it possible to somehow achieve this? When I write the costructor method like "public static function ClassName" it fails. Is there any other way?
I have flash application with main document class, components which are on the scene are instancied at runtime, contrustor of these components are call before main class, but i'd like to execute code before main class and components instanciation, how can i do this ? i tried to create an actionscript layer at frame 1 but still not work.
I'm having trouble with the constructor for a custom Class tied to a library MovieClip.
Say I have a MovieClip in my library named Circle, which is tied to the class com.shapes.Circle . I want the Circle class contstructor to take 2 arguments, xScale and yScale:
public function Circle(xScale:Number, yScale:Number) { }
However, if I try to call that from in code, for example Circle ball = new Circle(3.14,2.0); , I always get an "Incorrect number of arguments. Expected 0" error.
Is it possible to have a custom class tied to a MovieClip that can take arguments, or does Flash not allow this? I'd asked about this before and thought I figured it out, but from looking at it now I apparently hadn't figured it out and had resorted to a sloppy workaround; I'm hoping to fix it now.
Some of the top level classes can be instantiated as well as called as a function (e.x. new Number() and Number(), new Boolean() and Boolean(), new Array() and Array()).
Usually this is used for type conversion or as a shortcut for instantiation. I would like to be able to do the same thing:
[Code]...
What I wanted to do originally was to create a logging class to interact with Flash/JavaScript, and be cross-browser compatible. I wanted to be able to use the log function as an alias of a method in the log class. This got me to wondering whether I could implement a custom casting function just because. I've now realized it's not possible, but was fun to play with anyway.
Possible Duplicate: Where is the "proper" place to initialize class variables in AS3 Whether its better to instantiate class on it's variable declaration or within a constructor? For example, this: protected var _errorHandler:ErrorHandler = new ErrorHandler(); or this: protected var _errorHandler:ErrorHandler; public function someClass() { _errorHandler = new ErrorHandler(); }
I have a bunch of movieclips( clip A and B for this example) in my library that I want to use the same base class (MyClass.as in my example). I assigned the same base class in each clips property window and then gave each clip a unique class name which doesn't exist so flash says it will create the class automatically.
Now if I create a bunch of A's and B's on the stage via actionscript, how would I send variables to the constructor in MyClass.as without having to creating A.as and B.as to pass the variables along to the base class? if I do: Var newA:MovieClip = new A (argument 1, argument2, etc) It says it expects 0 args since the A & B classes were created automatically by flash.