ActionScript 3.0 :: Use Length Of XML File To Tween Movieclip?
Mar 1, 2010
I'm creating a horizontal scrolling gallery in which the content is loaded through xml. So far the xml loads fine and the content is easily nested within movieclips and positioned within a larger movieclip containing each of the movieclips containing the content. With that said, I am able to move this main movieclip left and right with no problem using a tween and a fixed position but I have no way of stopping the movieclip according to how much content is in the xml file. I'm attempting to use the length of the xml file to move this main movieclip but either it can't be done or my coding is wrong.[code]...
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
Let's say I have array foo and a positive integer y, where foo.length > y.I want to remove elements from foo so that foo.length becomes y (or very close to it).Also, I need to preserve the first and last element of foo. The indices of the removed elements must be spaced apart as equally as possible. Foo can be sliced, or it can be used to create a new array.
Example: if foo = [a,b,c,d,e,f,g,1,2,3,4,5] and y = 6, then trimmedfoo could be [a,c,e,g,2,4,5] or maybe [a,c,e,2,4,5], but not [a,c,e,g,2,4] because the last element of foo is missing.
Is there any way to determine if a (anonymous) function has defined the ...(rest) parameter in ActionScript 3? I know there's the function.length property, but it only counts the explicitly defined arguments.
I need to get the length of an MP3 file.I tried using the following code: myFile.id3.TLEN; yet it didn't work.I copied (and changed a bit) the code from the help files and got this thingy:
The code shows me all the parameters I can get. Seems like my MP3 file used id3v1 which may not support time length, so using Winamp 5.3 (last update), I passed the information to id3v2.so I got some more parameters. Here's the output:
COMM : TIT2 : MySong TPE1 : Almonimus TYER : 2006
[code]....
Seems like I still don't have the required parameters in the id3tag. I am aware that Winamp doesn't support id3v2.4 very well, so I downloaded a demo of Tag&Rename 3.2, and as you can guess, even after opening the file and resaving it, I can't get this parameter.
I try to get the node length from my XML file. When I trace xmlData, it works fine. I found several notations for node length, I came up with this...
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var nodes:Number; var aantal:Number; var xmlLoader:URLLoader = new URLLoader(); [Code] .....
How do I get the length of an audio file? I need this value to set up a timer that depends on the length of the song playing.I have tried the following, but only get a value of ZERO.
from my code:
var gettheme:URLRequest; var nextA: Sound; var SC_A:SoundChannel; var songLong : Number = 5; // just to set a number
Code: //load sound public function talk(url:String):void {
[Code]....
Problem is, soundFactory.length will return 0 ! That's because .length needs the entire file to be loaded in order to return the proper value, right ? If i trace it in "completeHandler" function, the right value is being shown but i cannot return the value to use it as a parameter in the "asteapta" function, at least i have no idea how. I guess i need to know the sound length before the file is being loaded.
I am reading midi files in as3 (flash cs5) with the help of the helpful library that is called midas [URL]- the midi-as3 library. I am trying to figure out a simple way to calculate the whole duration of the midi file (for example - total time of 4 minutes or 6 minutes...). I assume I could calculate the last note of each track + check the tempo and figure it out, but I was wondering if: Is the duration of the midi file is written somewhere in the data that I could just pull out and use?
I am having some problems with buffering sounds. I am doing a MP3 player for my site and everything seems ok except that I can't get the full length of a sound before it finishes downloading/buffering and it's messing my progressBar. That's my code: position = (soundChannel.position / sound.length); Sound.length returns the total length of the downloaded data at the moment and not the full length of my Mp3 file.
Let's say I have 1 minute long Mp3 file and I only downloaded 30secs of it, if my playback reaches 15secs of the sound, it will say that I am at 50% of the song and not 25%. Is there anyway to know the full length of a file before it finishes downloading? So I can make a buffer download progress bar (like youTube does, so you know how much u have downloaded) and a songProgressBar. I've read some things about the NetStream class but I don't know if it will solve my problem. I don't have Flash media server.. it would load the file form the local file system.
I am loading an external array from a text file like this.
file = new LoadVars(); fileURL = "PhoneBook.txt";
I then trace fileURL.length and I getting a number much greater then my fileURL array length.
The array I am loading into flash looks like this. firstName0=zzzzz&lastName0=zzzzz&phoneNumber0=zzzz zzz firstName1=zzzzz&lastName1=zzzzz&phoneNumber1=zzzz zzz Is there a problem with using myArray.length for an external file?
As the title implies, I'm trying to use ActionScript 3 to tween from one movieclip to another based on an external event.I'm currently using two "Tween" objects to adjust alpha values. The first tweens-out the previous movieclip, and the second tweens-in the current movieclip. Code follows, with headers included for completeness:
URL...Once you get to my portfolio menu homepage, click on Print design. Everything there loads fine.The trouble is going back to the portfolio movieclip and having it display those menu buttons again.As you can see, if you try to click the view portfolio button at the top, it loads that movieclip to wherever you left off at.Basically, my question is: How can I have my "view portfolio" button reload/refresh the movieclip (page1) from the beginning in my pagecontainer_mc?
-page1 is a movieclip that shows my portfolio buttons.
-page2 is a movieclip that show the "about me" section.
-pagecontainer_mc is an empty movieclip that loads page1 or page2.[code]
When using AS2 a mc when moved via AS would slide to the new position. I have some AS3 code, which when the left or right buttons are pressed moves the mc to a new position, but it just jumps to the new position instead of sliding.How would I alter the code so that it slides to the new position instead of jumping? I've searched everywhere and tried to add tweenLite but I really am stuck
Here's the code I'm using -
illleftButton.addEventListener(MouseEvent.MOUSE_UP , leftbuttonill); function leftbuttonill(event:MouseEvent):void{ if (MovieClip(root).mainContainer.illustration.x < -40){
Using AS3, how do I create an alpha tween from one movie clip to another?
My thinking is that I can't use the timeline, because the fade is variable and event driven; e.g., the user clicks on one of many pics, and the stage alpha tweens from the current to the clicked.
I am hoping to tween a movieclip from the outside of the stage to the centre. I have been trying but am unable to get it to stop in the centre. Attached are my files that I have been working with.
I'm looking for a piece of Actionscript 3 code which let's me adjust the speed of a movieclip.The command would tell a movieclip to play at a certain framerate (60 FPS, 30FPS, etc.)The movieclip involves a simple tween so I'm not sure if I should use a different method of tweening (only tween via AS3 code) or use a seperate AS3 script which let's me modify the framerate of the movieclip when it's played.