ActionScript 3.0 :: Variable Timer Functions

Mar 2, 2009

I am trying get a timer function that I can change the interval on? IE. I invoke the function for 5 frames and the last one I want to have a different delay time. It seems that for each action I have to create multiple listeners and multiple functions for? Surely there is a way, without producing a class, that I can just chaneg the timedelay? But, AS3 wants to declare the time before the function.

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Code:
Select allpackage {
import flash.display.MovieClip;
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[Code] .....

Unfortunately, I get:
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Much shorter, and easier to understand. Also, less repetition of the same blocks of code over and over...

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I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

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public class Main extends MovieClip {
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[code]....

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I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it

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[code].....

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The document doesn't mention anything about this:[URL]..

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