ActionScript 3.0 :: Website Scaling - Animations Don't Seem To Go In The Right Places?
May 14, 2011
I am making this website for my friend and flash is being a pain, Locally it looks exactly how i want it. (see img1.jpg).I have no AS3 code dictating the size or scaling, but as you can see (see img2.jpg) its not looking like i wanted.Here is my HTML code:
I am new to the community and to web designing and I want to learn how to build a flash website. I am looking for the basic and/or easier way to build a flash website with the links and animations to it.
On all these web 2.0 websites i see those nice presentation videos/animations like here: i search a similar skin addsocials click on "how it works". it would take maybe 1 or 2 days for me to make such a simple but clean animation video. Are there websites where we can buy or download such skins for fast customization? the only website i know is activeden but i can't find any animation skins to buy. isn't there a market for such things?
I almost finished a website for a customer, it's a full flash website running at almost 1024/768px...BUT this guy still use a lower screen resolution and tell me I have to resize evertything down...meaning a lot lot people will find this website ridiculously little.
I'm trying to duplicate this site. I haven't been able to find anything on depth scale, z depth etc. [URL] was wondering figure this out and point me to the right direction or keword or any scripts.
I'm building some navigation that extends all the way from left to right across my SWF. When the window resizes, I'd like the nav buttons to get wider but not have the text on the buttons get wider.
The buttons themselves are rectangles with a vertical gradient and a stroke around the outside. I'm using 9-slice scaling so the stroke doesn't scale, but the middle (gradient) gets wider or narrower.What'd be great is to be able to select an object or layer and say "don't scale, even if the rest of this movie clip scales". Is there a way to do that, or will I have to do it via actionscript?
i have a diagonal movieclip that I am trying to scale along with the background video. The background video scales perfect, I am attaching the diagonal movieclip (br in the code as bottomright) with addChild Instead of scaling with the window, it seems to repeat such as the image is displaying. this is the main section of the code that is doing the scaling
var br:mc_bottomright = new mc_bottomright(); addChild(br); //proportional scale if ((stage.stageWidth / stage.stageHeight)> (owidth/oheight))
I am trying to achieve an effect of scaling a movie clip on click...very similar to [URL] When the user clicks on See, Hear, Play and Shop boxes, the boxes expand. I have created a box movieclip that has a bar on top. This bar is a movie clip inside the box movieclip. When i try to scale the main box movieclip, the internal bar movie clip scales as well. How to stop this?
anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..
really sorry to bring this one up again. I've managed to create quite good working gallery. What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
I'm just now learning how to use code more efficiently and i now there is a better way to reuse some of the code i'm using. For instance, how do i make this code into a reusable object(i guess with some parameters).
I have a cost calculator in flash, only the price comes out with about a hundred decimal places... any convenient way to round it up to 2? I was hoping there was some (fairly easy) way to nicely format an output..
I have a simple AS1 script running on a button: // on (release) { a = Number(answer2); w = Number(withvat); v = Number(vat2); answer2 = (w / 117.5 * 100); vat2 = (w / 117.5 * 100 * 0.175); } It works but the results are sometimes many decimal places long. Any way I can make my results round to two decimal places (accurately). So 5.6994 becomes 5.70 etc.
I have 23 keywords in an XML file. In an area of 1600px by 500px there should be zooming in and out (for about 5,6,7 sec which depends on the number of letters) 10 keywords, randomly chosen from the XML file. Each keyword may appear in different spots in the area, it doesn't matter.
my cost per month textbox typically returns multiple decimal places, is it possible to limit it's output to two decimal places like real monetary calculations?
I don't think this is right...especially if secondPosition is at the beginning of the the "temp" array (i.e. temp[0]). Is there a way to remove two items at once from an array, if they are not side-by-side??
I'm trying to write a function that automatically places each new mc I attach, or place on the stage above the other. I've been trying this, butit's not working and I'm confusing my self.
I would like to put in 250.00 as an amount and with all the other calculations I would liek that decimal place to be recognised and then in the final calculation that decimal point is displayed correctly, but it doesnt. If there is a simple reason for this then great, but if you need screen schots, fla the action script
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost. I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)
I'm not sure where to input the code and how to make this work.
here's my code:
total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void {
how to reference methods in different places.I understand that I can reference a method of class that I pull into something, but how do I do it the other way around? Am I even supposed to? Let me explain more:
My Class: [AS] package com.selectBox{ import flash.display.Sprite;[code]....
My question lies in the onSubmenuClick function in my class. I want to update a function on the stage with the info contained in the item clicked on when the user click on that item.
How can I tell flash to use only four decimal places when a number is display in a textField?Something like this:2.2356 , 0.2538, 0.2968, 0.0001 etc. Instead of infinitenumbers:.23565985 , 0.2538486
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost.I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)I'm not sure where to input the code and how to make this work
here's my code: total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void
For example I could have 6 or 6.5 or 6.75 or 6.125 but I need to convert all to show zeros at the end if they are less than three decimal places. So it should output respectively,6.0006.5006.750or leave alone at 6.125 or some other three digit number.