I'm just now learning how to use code more efficiently and i now there is a better way to reuse some of the code i'm using. For instance, how do i make this code into a reusable object(i guess with some parameters).
I have a cost calculator in flash, only the price comes out with about a hundred decimal places... any convenient way to round it up to 2? I was hoping there was some (fairly easy) way to nicely format an output..
I have a simple AS1 script running on a button: // on (release) { a = Number(answer2); w = Number(withvat); v = Number(vat2); answer2 = (w / 117.5 * 100); vat2 = (w / 117.5 * 100 * 0.175); } It works but the results are sometimes many decimal places long. Any way I can make my results round to two decimal places (accurately). So 5.6994 becomes 5.70 etc.
I have 23 keywords in an XML file. In an area of 1600px by 500px there should be zooming in and out (for about 5,6,7 sec which depends on the number of letters) 10 keywords, randomly chosen from the XML file. Each keyword may appear in different spots in the area, it doesn't matter.
my cost per month textbox typically returns multiple decimal places, is it possible to limit it's output to two decimal places like real monetary calculations?
I don't think this is right...especially if secondPosition is at the beginning of the the "temp" array (i.e. temp[0]). Is there a way to remove two items at once from an array, if they are not side-by-side??
I'm trying to write a function that automatically places each new mc I attach, or place on the stage above the other. I've been trying this, butit's not working and I'm confusing my self.
I would like to put in 250.00 as an amount and with all the other calculations I would liek that decimal place to be recognised and then in the final calculation that decimal point is displayed correctly, but it doesnt. If there is a simple reason for this then great, but if you need screen schots, fla the action script
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost. I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)
I'm not sure where to input the code and how to make this work.
here's my code:
total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void {
how to reference methods in different places.I understand that I can reference a method of class that I pull into something, but how do I do it the other way around? Am I even supposed to? Let me explain more:
My Class: [AS] package com.selectBox{ import flash.display.Sprite;[code]....
My question lies in the onSubmenuClick function in my class. I want to update a function on the stage with the info contained in the item clicked on when the user click on that item.
How can I tell flash to use only four decimal places when a number is display in a textField?Something like this:2.2356 , 0.2538, 0.2968, 0.0001 etc. Instead of infinitenumbers:.23565985 , 0.2538486
I haven't used actionscript 3.0 in a while and I'm finding myself slightly lost.I have a fully functional calculator but I need it to return numbers with a max of two decimal places. (x.00)I'm not sure where to input the code and how to make this work
here's my code: total_btn.addEventListener(MouseEvent.CLICK, getTotals); function getTotals(event:MouseEvent):void
For example I could have 6 or 6.5 or 6.75 or 6.125 but I need to convert all to show zeros at the end if they are less than three decimal places. So it should output respectively,6.0006.5006.750or leave alone at 6.125 or some other three digit number.
My requirement is to draw a line linking two places in a map, starting from one point to other. The growing line may be either straight or curved line.
I have a show I'm trying to create, I need to put the navigation buttons on different places on each frame due to content.
Code: on (release) { prevFrame(); } or Code: on (release) { nextFrame(); } and Code: on (release){ gotoAndplay("Scene1")}
I can get the symbols that I'm using as buttons to work in the first and second frame, but they will not work after that. Each frame has a Code: stop (); Action applied to it.
I have tried: copy and pasting the same symbol into multiple frames, dragging new symbols into multiple frames, creating folders for each frame and dragging new symbols into those folders then onto a frame, and I'm still not having luck. This presentation is set up to run in Flash 9 with Bottom up loading order and ASP2
I am making this website for my friend and flash is being a pain, Locally it looks exactly how i want it. (see img1.jpg).I have no AS3 code dictating the size or scaling, but as you can see (see img2.jpg) its not looking like i wanted.Here is my HTML code:
I have been tasked with creating a custom "calculator" for a client that uses a specific equation. The client inputs data into two Input Text fields and the result shows up in a dynamic text field. Is there any way I can limit the number of decimal places to two? Here is my code (which works, except for the decimal issue):i function onCalculate(){one = Number(number_one);two = Number(number_two);result_1 = ((one / 4) * (65 / (1 - 0.25))) + ((two / 0.5) * (65 / (1 - 0.25)));}
I followed an online tutorial and built an AS3 calculator for Flash. Works great, and I even figured out how to modify the code to add a clear button. The one issue is that, the way this is coded, one can only enter positive integers or zero (i.e. 0, 1, 2, 3...) into the boxes (num1 and num2 in the code below). As in code below (lines 15-16), the tutorial suggests a clever code so that users won't be able to enter anything (e.g. letters) except numbers into the num1 and num2 boxes (restrict = "0-9").
The result is that one cannot enter a decimal place, and also that one cannot enter a negative number. How to modify the code below to allow decimal places and negative numbers to be entered in the num1 and num2 boxes? I suspect that another conflict in the code with this plan could be the "parseInt" statements near the bottom. I have posted the swf FYI at [URL].
I am totally confused about this one. I am trying to display a number as x.xx, but I'm having problems! The number has 0, 1 or 2 decimal places, so I have an if else to add '0' or '.00' on the end if there are 1 or 0 decimal places respectively.[code]...
If I have a variable interestRate and the value is 6.5 What would be the simpest way to display it as 6.50 also if it was just 6 how to display as 6.00
This is my FLA I need to round the numbers in the farthest columns to 2 decimal points (ie: 19.00 rather than 19). My ultimate goal is to do it globally, but I'm not sure how to do it.
flash and I am trying to multiply two numbers where one is a decimal The result are answers with one, two and three decimal places depending upon the numbers being multiplied.