ActionScript 3.0 :: What Is Internal And The Use Of Internal In OOP
Jun 26, 2009I am unknown about internal in OOP. Is there any body about internal. How we can use this in pratical world
View 1 RepliesI am unknown about internal in OOP. Is there any body about internal. How we can use this in pratical world
View 1 Repliesi found plenty of tutorials and posts on loading and using external stylesheet, but i find it slows down my app for no reason, im only using 2 styles. i was using an internal css in as2 but cant get it working in as3. how to use internal css in as3?
View 5 RepliesI have a button that each time it's being press, it will load a mc that's located in the library.
The movie clip is text that's located in a mc, that i can fade in the text when the parent mc is called (meaning, text in a mc in a mc).
How can I do this actrion, where each time the button is pressed the mc will load? tried a few things such as loadmovie, attachmovie, but some how it doesn't work for me.
I gave my parent mc an instant and tried with the butoon calling it. didn't work.
Ive been sitting infront of this screen trying to create an internal link to my contact page from some text i have on my about us page.[url]...
View 1 Repliesheres what i have
public var sampleMP3:Sound;
sampleMP3 = new Sound();[url]....
i want to use an internal sound instead of a urlReq.how do i do this? its in the library with export for actionscript selected and has a class name testmp3?
I have this photo gallery I'm trying to make using internal XML, but I'm having a lot of issues getting it to work.
Here is a snippet of my code:
//var fm_tween:Tween;
var total:Number;
var photos_xml:XML = <thumbnails>
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I am a high school student who has an assignment to develop a Flash Video. My goal is to make a really cool Flash Video by downloading a Youtube video of paintballers and then converting their images to a line drawing and then animating the line drawing. Well the problem is that after I've imported the FLV into Flash CS5 I find it impossible to edit out an internal chunk of the video. Every time I try to remove a chunk of the video, it ONLY DELETES A SECTION FROM THE END OF THE VIDEO!
Now, it should be a simple process, select the chunk, Edit->Timeline->Remove Frames
It seems so obvious that I don't mean to delete the END of the video, I mean to delete the highlighted section. What's the point of highlighting a section if you're just going to delete "X" amount of frames on the end? Shouldn't this feature be called, "Delete frames from end of video"?
How do you call the microphone built into a computer to turn on when a user visits a site? I've heard that there a number of different ways to do so, but I'd like some advice on the best way.
To provide a meta-level view, I'm planning on having the mic pick up noise and display it as a graphic equalizer (of sorts) but not record it.
I was wondering what the best way to load my flash game would be. I know how to make an external preloader, but if I want to upload the .swf of the game to a site like newgrounds, Im guessing I need an internal preloader.I've tried a few times but my game only displays after the swf is 100% loaded. While its loading I just see white screen with grey "..." which im guessing is built into the flash player.
I have a .fla called AsteroidsGame.fla which has a library of some classes, and the game's structure is coded into a .as file called AsteroidsGame.as. Maybe this is causing issues?
On a current project, my client asked if there is a way to create a link from text which has been imported via XML to another part of the swf. In other words, when the text is clicked, it executes some code.The only way I can think of is to create a url which would reopen the page displaying the swf and pass a parameter which would navigate to the specified section.
View 3 RepliesI'm trying to change an internal AS to external AS. however i keep getting error about conflict existing in namespace internal. Can anyone help me with this? I have no idea which I'm suppose to put which var public or private.Im not very familar with AS.
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I have the following code:[code]basically what i need to do is play an internal mp3 from the library that has been exported for the first frame and has the same name as in the array.I have tried the attachSound method but it isn;t working, any ideas?
View 5 Replieswell my title may be kind of cryptic but... heres what i mean.i've got a main.swf file which loads in a spaceData.swf file intosystemData movieclip ActionScript Code: systemData.loadMovie("data/spaceData.swf"); now there is a movieclip in the 'spaceData.swf' which was loaded into 'systemData' i want to load onto 'myMc'..the mc in spaceData.swf i want to load onto myMc is called 'ss'.how would i accomplish that?i want 'spaceData.swf' to contain all my data and external mc's (atleast most of them) so it can easily be loaded into the main movie.
View 1 Repliesfind a piece of code that creates a high score list of say, the 10 best scores for a Flash game, and stores it inside the .fla. (Is this even possible?)All I found was the following file: http:[url]...(source fla http:url...)But when I try to ctrl-enter it from Flash 8, the program hangs and the swf just won't open...
I'm aware of the fact it'd be much handier via PHP and a MySQL database, but I'm making a game for a contest in which it isn't allowed to use any additional files (also no txt files) next to the main game swf .
CacheAsBitmap stores a raster copy of a movieclip in memory to use. If that movieclip is rotated or scaled, the performance gain is lost as it must re-cache the new movieclip. I assume this also applies to a movieclip that has a constantly repeating internal timeline, even if that movieclip isn't rotating or being scaled. However, do additional frames (that aren't being used) affect this?I have a 'player' movieclip. This movieclip consists of about ten frames, each its own animation. Idle stance, walking, jumping, all the standard stuff. THe movieclip remains stopped on frame 1 (idle stance) for most of the game. Right now the Idle stance is an animation, so to use cacheAsBitmap I need to stop the idle animation. That's fine, but does the additional content in the movieclip interfere with this? If I go from a walking animation back to the idle stance will it re-cache the idle stance for me?
The main reason I ask is that I wasn't able to notice much of a performance difference between either method. Cacheasbitmap on a player sprite with animated idle stance, and Cacheasbitmap on a player sprite with a static idle stance. Both resulted in 39 fps (set to 40) in the flash player. Which is good I suppose, but I don't know how the results will vary for someone with a slow computerThis is an important area of the game because at any given time there could be up to 12 player sprites on the screen (all with filters attached to them). So if one player is moving left/right the other 11 must be re-translated on each frame (since the stage moves too) so if all 11 players are playing their idle animations, with a glow filter, WHILE flash tries to re-cache all of them, that could lead to performance issues (although it hasn't yet for me)I want to give players the option to disable the idle animation, I just hope that it's actually working the way I intend. If cacheasbitmap fails because of any other content inside the movieclip then this would be a useless feature.
I load an external swf:nto my movieclip bill using loadMovie.inside bill.swf it has a movieclip called jon, and I load it in
View 10 RepliesI've reworking a client's site, so I'm somewhat limited on the changes I can make to the overall structure -BUT - here's my quandry: I have a nav system that is on the _root level - the main content of the site exists in one large MC that sits underneath the nav, and moves to different target positions when the nav is clicked (within THIS mc are individual MC's that house the content for each individual page)So the nav doesn't change positions on the timeline at all - once it loads in, it stays constant on one frame, while the main_mc moves positions underneath I need to make the nav change color when that page is activated (when the main_mc moves into certain target positions), and I can't figure out how to communicate w/ it from within these embedded mc's.
View 1 Repliesis there a simple way to pass a parameter in the "new" statement for a class that has been defined in the IDE? Like so:var newInternalClass:InternalClass = new InternalClass (someVar);So that when the new class is instantiated it has someVar to work with?
View 3 Repliesim now working for a school assignment of flash game with AS3.0 which allows us to use someowever, i found that many source codes i downloaded are in external classes( XXX.as ),I want to convert it back to inner flash AS.. like:
Main.as package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
[code].....
Im having a problem where i have a project with 1 frame but in that 1 frame is a movie clip that has more frames inside of it but when i export as a gif it only shows the 1 frame. how can i export my project to an animated gif?
and yes i have the publish settings for gif set to animated.
I need to mute/unmute the volume of an streaming internal
View 1 RepliesI have one scene, with a layer, inside I have more layers and inside this another one, I have a as file, with the maih class, and I can't not access a TextField component.
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I'm using mxmlc to compile '.as' scripts.Is there anyway to disable the 'internal visiblity' warning that occurs if you don't stick 'internal ' before all var/function decls?
View 4 RepliesIs there another (easier) way to load swf movies from the library into a movieclip other than the attachMovie function??
i originally set my flash up to load external swf files via the loadMovie command, but would now like to package the whole thing up to consist of only one file.
i want the code to be inside of the FLA in the actions layer but it's not working. got an error and don't know how to fix it..
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In our live chat application when C# calls our swf file. Swf loads successfully and chat start vidoe streaming is perfect. But in the mean time if any of the C# function calls their internal function(C# function) video gets stuck for that duration and play again after C# function gets data.
View 3 Repliesstr = "<mytag name='Here should have attributes from an external file'>''</ mytag> ";
doc = new XML (str);
foot_name.text = doc.firstChild.attributes.name;trace (y);
I have two classes, both in the same package, one of which parses xml and adds a value to the second via an internal set method. This initially works fine but as soon as add a public get method to the second class I get an error (1059: Property is read-only).
The problem goes away if I make both methods public or internal but in this situation I would like to have one of each. Is this possible? I thought I had done this in the past without any problems but maybe not.
1. I've read that when Bitmap Caching an object, if the objects you are caching are bitmaps that all point to the same bitmapData object, than only one instance is cached and used by the GPU. However, if the bitmap contains a scale, does this hold true, or is a new bitmap cached for each object because of the new scale? I'm pretty sure its the second one, just checking.
2. When using cacheAsBitmapMatrix, I've seen examples setting the matrix to identity, and setting it to the concatenated matrix of the bitmap object. Can someone explain the difference between the two approaches? I would assume setting it to identity doesn't scale it up or down when caching is as stated in the documentation:
"The matrix transformation you apply to the cacheAsBitmapMatrix property is applied to the display object as it isrendered into the bitmap cache. Thus, if the transform contains a 2x scale, the bitmap rendering is twice the size of thevector rendering. The renderer applies the inverse transformation to the cached bitmap so that the final display looks the same."
But if this bitmap is nested in a sprite that moves throughout the scene, will the bitmap still move with it? Or will I need to update the matrix's x/y everytime I update the sprite's x/y. If this problem exists, does using the concatenated matrix get around it.
3. Finally, I have seen some sites state that more gpu memory is used when cacheAsBitmapMatrix (such as an additional copy of the texture being pushed into the gpu), but I was under the impression that this would just rotate and scale the texture in memory using openGL matrices. Why would more gpu memory be used when cacheAsBitmapMatrix is set?
My understanding is that when designing for mobile, if the graphic isn't too large, and the object doesn't contain nested animating objects, the best approach is to cacheAsBitmap and cacheAsBitmapMatrix on the object to ensure it won't be pushed to the gpu each frame, but feel free to correct me if I'm wrong. Adobe states "Always set the cacheAsBitmapMatrix property whenever you set cacheAsBitmap to true in content created for mobile devices."
What is the difference bettween addChild and the movieclip which is in the movieclip.we can get those instance from getChildAt() but as per the internal movieclip we can get instance from "mc.mcInternal".But when i addChild in "mc" we unable to get that instance from this method "mc. mcInternal".what is the diffecenct between addChild and internal movieclip.
View 3 Replies