I have tried to follow what info i could from the net, but i can't get it to work.Basically, what would appear to be a pretty cool tutorial which also lets you download the class files (i think that's what they're called), which you then import in the actionscript.The prob is that i have no idea where to save this file so that i can import it. I thought i had figured it out and tried to save it in FlashCS4>Common>FirstRun>Classes>mxI then created a sub directory called com which contained more subdirectories and then the .as file.WHen i try to import it using:import com.sub1.sub2.sub3.myNewClass;i get errors saying that the definition could not be found....
i m making a drawing application .i want to save my drawing wit out bitmap classs because when i reload that it is not editable. So can any one tell me how to save my drawing to server with out bitmap .because i want to reuse it in flash.
I have a class that acts as a container for relevant data. Let's say it's a Person class.Person has a private myAge:int attribute that gets set when the program runs. In addition, the Person is added to an array and saved. Then all of the people from the array are called and ages are traced. Here is the main code of interest:
// In the Document class. registerClassAlias("Person", Person); registerClassAlias("AddressBook", AddressBook);
The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.
Let's say I extends Sprite and call it MySprite.
I save it in test.core
[code]...
Now I create another custom class called MyWindow that extends MySprite.
I save it in test.windows
[code]...
Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).
[code]...
Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.
If there is only a single helper class, everything runs fine.
Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.
EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.
I am creating a library in AS3. Inside the library I make use of a bunch of classes/packages that need not be exposed to the end user of my lib. I want to only expose one of these classes.
I guess my questions are:
1) How are libraries commonly distributed in AS3?
2) Is there a .jar equivalent in AS3 that developers can include, but will only have access/knowledge of the classes I've declared as public?
I've designed a painter program where the user can select different colours and 'paint' a custom design on screen. What I would like to do is incorporate a 'Save' button which takes a snapshot of their drawing which they can then save to their computer.
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
I have an actionscript project which uses visual symbols from an SWC. I have a CheckoutButton which has the following class associated with it (compiled into the SWC in Flash CS3).
Can we Bypass the save dialog box of FileRefernce.save()? If not, then Is there any workaround to save a file from web application in Flex without asking user where to save file?
i have movie clip with Images and button Save and class MyProject.as how save images with my MyProject.as, with help FileReference.save? what to write in code? how code should look like? tell me good people I want to write everything in a separate class
I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
inheritance and building classes from other classes.
I have 3 classes: gfxRoomText - changeable colour gfxRomInter - changeable colour - interactive gfxRoomImg - interactive - only image / no colour
The first two incorporate the same text field and functions to change colour. The second and third incorporate another class to interactive with. What is the best way of creating these classes using inheritance and how?
Is there a way to get rid of the save dialog box in filereference.save()?I want to specify the filename and location rather then letting the user do it.
At my college, they have CS4 (master suite) and at home I've got CS5 (design premium). I can save files in CS5 as CS4 so they can be read at college (by Flash) but I have to do it via the "save as" every time I save. After a couple of times, it get rather irritating. Is it possible for me to save in the usual way (as if it was a CS5 document) without the save as dialog every time I save my work?
I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?
I am new to classes and I am just starting to follow tutorials on how to assign classes and sub classes and I am wondering when you assign a base class or class to an object(Symbol e.g movieclip) through the properties, are all instances on the stage no matter how many and what they are named influenced and is the Stage/main timeline always the parent? and just one more question, is the parents objects display list all the movieclips that are used on the stage or all the instances on the stage?
Im new at actionscript, and I am making a very project. Basicly, I have some thing were there is a page you can get to by beating other parts of the 'game'. I want to add some sort of a password or save feature to people can type in the password of something at the opening screen and jump to that page.
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
I've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?
how to get a Class file up and going in Flash and that works fine but say I want to import other classes. I try "import testCass" above in my import statements section of my as file and that doesn't work. What do I have to do to get that to work?
I´m doing a program in flash with as3.0 that loads a XML file in the begining and put it in to a var, edit some data in it and in the end i need that the program overwrite the original file.
i got problem after i save fla in Adobe Flash CS4 as CS4 file, the actionscript 3 starts to be ignored. I test the movie nothing happens, i run debug and it says no actionsript is included?!?
been working with AS3 for a while. not and expert but not a beginner either. Somewhere in between I guess. One thing i haven't been able to get a grip of yet is using objects with AS3, so I'm doing some tutorials and experimenting to see if I can't become a better "programmer". So to start, i made a constructor, did a few traces- simple stuff. But now I'm trying to mess with a mc on the stage. in my fla file i have on the stage an instance of a movie clip of a box called "box_mc". I've exported is for actionscript with the class name of "box" and a baseclass of flash.display.MovieClip.
I use Flash professional CS5 and want to use Action Script3 mx.* classes but I cant find them in the "Action" tab in Flash. How can I get att the mx.* classes in the "Action"-tab?