ActionScript 3.0 :: Why WebCam Snapshots Doesn't Execute By Timer
May 6, 2010
Why WebCam snapshots doesn't execute by timer?
ActionScript Code:
capture_mc.buttonMode = true;
capture_mc.addEventListener(MouseEvent.CLICK,captureImage);
[Code].....
this part of code works well without errors but when I click button I have a picture bu timer It doesn't.
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Similar Posts:
Apr 28, 2009
I have a function in which all items of an array are processed. in part one of the code I have a certain function called immedietly for ever item, but after that, a function is made within this function, to be added to a timer. the function will be executed 500 milliseconds later. this works fine most of the time, but sometimes the function with 500 mill delay doesn't get executed at all, while the first part does.
Can the cause of this problem maybe be, that there is a limit to the amount of Timers, or nested functions?
This is the function:
PHP Code:
if (ballsWillBeMatchedOut.length >0)
{
//part one:
for (i = 0,num = ballsWillBeMatchedOut.length;i<num;i++)
[Code].....
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Apr 29, 2011
I'm a beginner in Flash AS3 and I want to ask some questions in this community. I have been having some troubles in taking a snapshot using a webcam in my flash application. My webcam flash application is supposed to take a snapshot and save it in mysql server.
I have a small space in my flash application to put the camera so I have set my camera to show up in my flash application at (160,120) resolution size so that the camera preview will not take up much space in my application. I have a button_takepicture that allows the user to take picture with it and it will be saved in the server. However, the picture is saved at (160,120) resolution, which is a super small picture when I view it in the server. Is there any way to set the size of the camera showing up in flash but will not affect the resolution of the saved picture? I want my resolution of the saved picture to be 300x400 and the camera box in flash to be a small size but not a 300x400 size because my stage size is only 550x400.
as u can see in my flash application, the black box is 160x120 in size, it is the size of the camera preview that I want in my flash application. But in my server, the picture resolution size is also 160x120 (I want a 300x400 instead)
figure 1b. if i set it to a higher resolution, the camera preview will fill up my flash application. (shown as a red box. 300x400 size) (this is not I want because it takes up huge space) What should I do if I want my camera size in my flash to look like figure 1a but in my snapshot saved picture in server to be a 300x400 size?
[Code]...
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Nov 15, 2009
since my Timer runs every 5 seconds I have to initially execute the function normally. This creates a problem though since if the user has the mouse over the stage, it stops the timer.It cannot do this because it takes 5 seconds before the Timer first runs the function
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May 13, 2011
How would I go about using a timer to initiate multiple movie clips at once, and then loop them if they are all different lengths so that they restart in sync once more?
For example, say at t=0, 3 movie clips are started. Movie clip 1 is 3 seconds long. Movie clip 2 is 6 seconds long. Movie clip 3 is 10 seconds long. Movie clip 1 would end before movie clip 2 and 3, but I don't want it to restart until the others are both finished.
Furthermore, is it possible to set a countdown so that the the movie clips are initiated not after a duration, but after a specific time? For example, instead of having a timer countdown from 10 seconds and then playing, it instead countdowns until say 12:00 PM and then plays the movie clip.
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Nov 9, 2009
In the app I'm working on (AS 2.0) I have several buttons. I've added an action to each of those buttons:
on (release){ gotoAndPlay("fr_test");}
When in Flash, if I enable (Control) Simple Buttons and Simple Actions, this action works like it should. If I test the movie or publish it, the action doesn't execute.
I've tried another approach with one button. I added an empty layer for actions only, and added the following code:
this.test_btn.onRelease=function(){ gotoAndPlay("fr_test");}
This doesn't work at all, nor in Flash nor in the player. I wonder what I'm doing wrong here. Changing fr_test to the frame number does not change anything.
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Apr 27, 2010
trying to code my first little game with as3 only and needed some clarification. I was experimenting with moving a sprite from A to B to C etc via coordinates in an array. I did this inside a while loop where basically the condition was, (while not at the destination). When I run my movie im immediately at my destination.
[Code]....
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Sep 3, 2009
I created a custom google voice callback swf so someone could put in their phone number, and google voice will call them and connect them to me (essentially calling me). Everything works fine when i run it from my computer, but when I put it online it doesn't work.
The way it works is you put in your own phone number and name, then click call, and it rings the phone of the phone number you put in. This doesn't happen when accessing it from online though.
I've provided a link to the fla for your view, and I'll also post the embed code I have on my site.
Embed code:
Code:
<div id="gvoice">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="616" height="162" id="gvwidget"
[Code].....
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Aug 8, 2010
I have some code for validating e-mail data before it is send. I have including code from Bassem Bouguerra www.sub-science.com which uses the WebServiceConnector and deals with imaginary user's emails. The code validates my 3 fields correctly. The problem is that the last if ...statement doesn't execute despite that the data is correct and my ok and result variables are true. It is driving my mental.
stop();
import mx.services.*;
_lv = new LoadVars();
[code].....
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Apr 23, 2010
I'm having some weirdness with a project that I'm doing in IE. Long story short, I've got a basic shell that loads in external SWFs based on user feedback. Once those SWFs get loaded in, they execute functions from the shell (_root) movie. It works great in Firefox, but immediately breaks (no way) in IE. The movie gets loaded in, but none of the functions run.
I suspect it has something to do with security, because, for a variety of reasons, I have to load the SWFs from their absolute location, rather than their relative location. When I test it locally (but loading the movies from their absolute, live location), everything still works, but I get that damn security warning that reads like this:
[Code]....
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Mar 13, 2012
I created a flex application that snapshot a picture of the webcam. Im trying now to save every snapshop and display it directly when the image has been capture. But I cant seems to understand how to. I want the images to be display in the Thumbnail box.
This is what I have for the moment
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" verticalAlign="top"
[Code]....
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Apr 18, 2009
i am having a problem with my flash animation game timer and nothing seems to work
i want it so that when the time reaches 60 seconds and the score is over 200 it will go to the frame gameWon if its below it will go to gameLost. i also am struggling to make the timer show up on the animation game.
[Code]....
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Feb 25, 2010
I'm trying to make a health bar, it does down when you press a button. I used a timer. But it doesn't clear the timer, it just keeps on going.
[Code]....
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Mar 5, 2009
Having a little issue here with TIMER, basically I am looking for the timeline to advance 1 frame after 3 seconds, OR on MouseEvent.CLICK advance to next frame (before the 3 seconds it up). Which would then reset the TIMER. So, on CLICK go to next frame, OR wait 3 seconds and go to next frame (while having the TIMER reset both times). So...
Wait 3, (timer resets) wait 3, (timer resets) CLICK, (timer resets) CLICK, (timer resets) CLICK, (timer resets) wait 3, (timer resets)wait 3, (timer resets)CLICK, (timer resets)CLICK... You get the idea.My issue is the timeline, over time the TIMER time doubles, it doesn't reset... I am sure this is pretty basic and I am over thinking.
[code]...
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Dec 3, 2009
I'm using the Actionscript Timer class. What happens if I run a function every 3 seconds, but the function takes 4 seconds to complete? Does the Timer object queue up events? I guess this must happen if only 1 thread is being used?
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Mar 16, 2005
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
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May 23, 2011
I want my site's users to be able to record videos straight from their webcams into my site. Videowhisper is one such tool which seems to work fine - [URL] But I'm looking for opinions on better / more scalable / reliable solutions. Paid solutions are fine.
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Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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Oct 16, 2009
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
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Sep 8, 2009
I have a Flash application that receives data from a php application in xml format. Would it be possible for me to call functions in flash that it receives in xml format?
Let's say the php application sends this:-
<data>
<command>gotoAndStop(15)</command>
</data>
Would I be able to get that function executed in the Flash application?
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Nov 7, 2009
I've created a new symbol - button type. Then created a single frame in a time-line, put my button there and put a simple code into frame[code]...
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Mar 28, 2011
scripting for holding a button down and having the action take place once.So thing is, I have code for pressing a button (which is the up arrow button)This was suppose to show the animation for someone shooting constantly until released:
if (Key.isDown(Key.UP)){ fox.gotoAndPlay(16); deploy.gotoAndPlay(2); trace("Pressed."); }
Unfortunetly the results are:Holding down the up key places out "Pressed." constantly instead of once.fox.gotoAndPlay(16) stays on 16 rather progressing the animation (to which should come back to 16 at a repeated process)deploy.gotoAndPlay(2) plays a sound but before: the sound played constanlty rather once) recently: sound never playsI also need code that prevents the player from moving when holding down the up arrow key.So in total, I want the player to be able to hold the up key, and everything executed is played once until pressed agan after release.I heard about adding listeners:
var myListener:Object = new Object(); myListener.onKeyDown = function() { KEY = Key.getCode(); if (!this[KEY]) { trace("You pressed "+KEY); } this[KEY] = true; }; myListener.onKeyUp = function() { KEY = Key.getCode(); trace("You released a key."+KEY); this[KEY] = false; }; Key.addListener(myListener);
but I can't understand this technobabble and everytime I try to work it, it only puts error outputs.
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Jul 13, 2009
Am trying to read PHP files using AS3. the problem is, I need to get the .php files trough "http" protocol. When I call the file directly, the php script is shown instead of its result.[code]...
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Dec 12, 2009
How do I execute an Adobe Air app & pass arguments from Flex ?
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Aug 22, 2011
We have a web-framework with Flex and Java, whose basic functionality is to execute commands at the background(Unix) and parse and send it back to the client(Flex). This works fine for all silent commands.
We are using Runtime,process to execute commands at java side on request from flex side. The same we need to do for interactive commands/scripts as well.
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Feb 7, 2005
ok, should this work or am i barking up the wrong tree?
Code:
onEnterFrame = traceMe("test")
traceMe = function(param){
[code]....
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