ActionScript 3.0 :: Why Does LeftPeak / RightPeak Only Return "0' When Mp3 Is Playing
Aug 17, 2010
I'm trying to build a very simple equalizer graphic inside my mp3 player. Basically just a bar that should move up and down with the music. I'm trying to hook it up to the leftPeak of the currently playing mp3, but that value comes back as "0" when traced and so the bar doesn't move. I have tried it with different files to see if its a mono mp3 issue, but no joy. I'm a newbie and can't figure out what I'm doing wrong.
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Feb 11, 2009
I have a FMS and it works perfekt. What I try to build is a simple "player" for a website where I can listen to the livestream from my FMS. To connect to my stream works fine. But now i want to build a animated volume amplitude. It works with an mp3 who is on my FMS but not with the livestream. I think I found the problem why it does not work but not the solution.
I have following to connect to my livestream:
Code:
var nc:NetConnection = new NetConnection();
var ns:NetStream;
nc.connect("rtmpe://10.0.0.227/live");
[Code].....
Maybe I must create a new SoundChannel for my NetStream but I don�t know how!?
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Sep 23, 2009
Does anybody know a way to detect what audio is currently being played through a sound channel. i.e. if I set a sound name to "_hitting", and attach this to "mySoundChannel", then mySoundChannel = _hitting.play(); is there any request that will tell me that "_hitting" is being played?
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Nov 18, 2010
I have a Flash animation that loads a quick animation and then on a button click loads and external swf while at the same time moves the playhead on the timeline to frame 2 so that it has a blank stage to play on. The external swf then loads and plays. At the end of the external swf's animation I would like it to unload and then return to frame one of the containing movie. I am assuming that on the last frame of the external swf I should be putting some actionscript that will unload the movie and then talk to the initial containing flash telling it to return to frame 1.
The main swf button that loads the external swf is using a code snippet from the AS3 CS5 library and looks like this...
[Code]....
It is also using gotoAndStop(2); for the same button.
So to unload the external swf and return would I use something like... this.unload(gotoAndStop(1));
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Nov 18, 2010
my problem is I want to return my flashplayer into first frame after playing the external video.
The following script is used for my flash player,
[Code]...
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May 26, 2010
I have 6 scenes, the first scene has 5 pictures that i converted to buttons. each button goes to a different scene to play the appropriate movie clip. right now it shows up with scene 1, then i click on the button and it goes to the appropriate movie clip but after it finishes playing it just goes to the next clip on the next scene, then after it is finished it goes to the next clip on the next scene and so on. i would like to know is there some way i can make the movie clips return to scene 1 after they finish playing?
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Aug 4, 2009
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
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Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
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[Code]....
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Dec 4, 2011
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
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Aug 7, 2009
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
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Oct 9, 2009
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
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Aug 31, 2009
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
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Apr 13, 2010
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
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Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
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Jun 8, 2006
i was mugging on this tutorial :
[Code]...
The return a.attributes.first > b.attributes.first will return what value?
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Mar 23, 2007
I am learning how using flash is like using legos. if you have two eight hole pieces, and you put them together using only two holes, the lego structure will not be as strong or work so well. seems like you have to cover the entire basis (put all eight holes into the eight pegs) for the program to work, and I am reading the help section for this, although if anyone knows of some good books that hold valuable knowledge and wisdom, I would certainly like to know about them, as I am dedicated to learning flash.
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code, let me know, as I'll have the rest of the comments finished shortly.
//1.swf is loaded into a empty MC from within 2.swf.
this.createEmptyMovieClip("a_mc", 0);[code]
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Feb 9, 2009
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in a function
function randomness(){
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var randY:Number = Math.random();
[code].....
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Nov 25, 2009
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Nov 24, 2009
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Code:
package classes
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Mar 29, 2010
Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:
Code:
thisExpando.onRelease = function() {
trace("is this me? " + this._name);
[code].....
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Sep 26, 2010
I am trying to write my first real class (it works when I just use trace statements). The main part of the function returns a value and since the constructor can not return a value I was not sure how to handle it, so I did this...
[Code]...
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May 19, 2009
[Code]...
xmlList is alive and well in the xmlLoaded function. I need to access it in the loadMusic.fla.
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Jun 10, 2009
How would I return a value from this class?
package com.ryancanulla.utils
{
import mx.collections.ArrayCollection;
[code]......
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Jul 10, 2009
Is there any piece of code for returning the value from fms(.asc) to flash (AS2).
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Sep 1, 2009
inhalt.restrict = "a-zA-Z0-9_\-?
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inhalt.wordWrap = true;
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