- A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER
- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla, B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
general question: accessing elements in a stage, through a SWF file loaded into that stage.
how to do this and there are several answers but none worked for me. I have a swf which I wish to insert inside the flash stage. This swf is the airtight postcard viewer. The stage is basically a picture of a table top table with the left side having some objects. I want to be able to tween the postcard viewer onto the right side of the table so the pictures scatter out on the right 2/3 and not interfere with the objects or "fall off " the table...once the viewer is done looking at the gallery and click on another link, then all the pics move/tween out (onRelease) as a group out of the way and new contents tween in. I've tried creating a new object, movie clip, while inside this instance I import onto stage the swf file and back out to scene 1 and place this object onto the stage but it doesnt work. I can see the swf on the stage but it wont play! I get ghis error which said "statement must appear within on/onClip Event handler..."
I have a MC on the stage with another MC inside it. I am attaching a MC to the stage and I want its _x and _y to be the same as the MC that is inside the MC but this doesnt work since its _x and _y go from the parent MC's registration point.
As this involves assorted dragging interactions to understand this explanation take a look at the file.URL...it should work like the last item on this page, called exploring kite interactive Url...I have a mc which includes 5 dots that can be dragged in various ways.each one needs to be limited to the stage area when it is being dragged.The limit should only apply to the dot when being dragged. If a dot being dragged causes another to exit the stage area that is fine.I have tried a few ways, none work too smoothly.One issue is that a dot which stops dragging at the edge can be hard to pick again.Another issue is that if you drag really fast you can drag a dot offstage. This is usually when the top or bottom dot is dragged quickly from where it has stopped at the edge and the mouse is released just outside the stage.FLA is attached.
I'm making an animation with movie clips inside the stage but if i put action in the end of these for go to another frame in the stage, dosnt let me because AS3.0 doesn't allow script inside buttons and MC's. The new code from AS3.0 is so different to AS2.
I have a movieclip on the stage (MC_01) that has a button in it (btn_tip_ows). I need to to get it to work from the main timeline. If I place the button on the main timeline, the following works.
In simple example, I have a class called RedSquare that extends a Sprite. I need to have it in a central position of the stage. I do not know if importing definition of Stage class to RedSquare changes anything, but in the constructor of the class i could write [code]...
I have got a heirarchy of objects which goes like this -> stage.control_mc.gaincontrol_mc.knob_mc
i am trying to register an event listener for stage from within knob_mc using stage.addEventListener("mouseUp",this.mup2); and i have defined the function mup2 within the knob_mc class - but when i run the movie and dynamically add the knob_mc to the stage i get this error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
i dont know why stage is a null object. when i trace stage from within knob_mc i get null....
I have a variable on stage which I need to access from inside a mc. I can able to call other mc's on stage using "parent", I used to same here, but I can't get the variable. when compiled throws "undefined variable".
i have a working clip of for aligning to bottom right corner of of stage, and i want it to be loaded in from another swf... swf loads fine etc, just when it loads it the MC in question does not move at all?
Code: Stage.align = "TL"; Stage.scaleMode = "noScale"; var presenter:MovieClip;
as the title says i am having two movie clips on main stage one called "land" and other called "char" inside "char" MC i have another MC called "ht1" i want to make hitTest between "ht1" and "land" but everything seems to fail, i've tried using _root, _parent?
I bought Flash recently and I'm getting started on making a game, a platform shooter game, thing. What I have, is a button on the main stage that I want to activate a function in an instance. But that instance is inside a symbol. So it's Stage->Character->Gun. But if I put down:
Shoot.addEventListener(MouseEvent.MOUSE_DOWN, Fire); //Shoot is the button on the stage function Fire(evt:MouseEvent):void{ Derp(); //This being the function I want to be activated }
This is the code in the Gun instance: function Derp():void{ //epic code goes here }
It will give me an error saying "1180: Call to a possibly undefined method Derp." So basically it's telling me it can't get to this code because it's not on the same stage. How can I get an instance to be recognized by all code in my project, regardless of we're it is in the project? I want to keep all my symbols where they are, so external ActionScript file won't be good if I have to recreate the object on the stage.
I have a MovieClip that I want the user to be able to drag inside the stage, but I don't want it to be able to move outside the stage. Currently I'm using this._parent.startDrag(); to allow the MC to be dragged, but I don't know how to stop it from being dragged outside the frame.
Is there a way to position something INSIDE of a movie clip, based on X and Y values of the root stage?
Basically the X and Y of the container movie clip is at Stage.width/2; but I want one specific movie clip inside to stay permanently at 200X and 200Y on the MAIN STAGE. I can't actually move it to the root timeline though because it is using actionscript inside of the container.
How do I connect to the same class from the stage as well as from inside a MovieClip?
In other words: I've set a document class in my properties panel - I cannot access the class's methods from inside an MC. Why?
What are the different ways to connect a fla-file to a class (as-file)?
I've been playing around with AS3 for a few years now, but always avoided classes. But now the day has come for me to finally trying to get a hold of it.
I was wondering if it's possible to change the frame of a movieclip (present on the stage) by going on a certain frame or clicking a button in the main movie, if you get what I mean. Let's just say I want to go to frame 2 in movieclip "Symbol". Also, would it be possible to do the opposite and go to a frame in the main movie from a movieclip?
I'm have trouble attaching graphics to the stage from a class. I can do it on the timeline but the code doesn't work in a package.[code]this doesn't seem to work even if I import the picture in the package.[code]
I have gone into the libraries window and selected NewVideo... and named the symbol VideoContainer. I have also gone into the symbols properties and selected control with actionscript. My question is can I use a form of the attachMovie(); to place it on the stage? I dont see were I can select a linkage id name.
If this isnt possible, then is there a way to use actionscript to move a thats dragged onto the stage into another movie clip thats created using actionscript? For example:
I have 9 movie clips which are all of the same object, they get larger or smaller as the mouse gets closer to their respective centers. The functionalilty for this is in an AS3 class file that extends flash.display.MovieClip.How do I go about swapping depths so that the largest one is in the foreground, I am new to AS3 and dont seem to be able to find a way of getting the depth of the movieclip I am currently inside (this) and if I try to access the stage to call swapChildren I get the following runtime error:
I am building a simple ToolTip-Class. In case the cursor gets to close to the stage's border's I'd like it to flip accordingly, so it won't get cropped.
For this I'd like to compare the stage width and my mouseX and then scale and wove things accordingly.
However when I try to get stage.stageWidth from inside my package it will return null.