ActionScript 3.0 :: Add The Event Target Name To String Addresses
Aug 4, 2009I am trying to add the event target name to the string addresses. The MC I am trying to target is called 'scotlandAddresses'. I tried the code below.[code]
View 2 RepliesI am trying to add the event target name to the string addresses. The MC I am trying to target is called 'scotlandAddresses'. I tried the code below.[code]
View 2 RepliesOn my stage I have an externally loaded SWF with a button. When clicked the button dispatches an event to the main stage.
On the main stage a listener then loads an SWF into a loader called gallery. The gallery loader is also being shared by buttons on the main stage which use the event.target.name String to call in SWFs with corresponding names. I am using Tweens to fade-out and -in content to the gallery when a button is pressed.
Loading the SWFs was working until I tried to create a universal button function for the dispatchEvent buttons. The problem I have is that I don't know how to define the String to tell the newSWFRequest where to find the SWF when triggered by the external buttons.
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how can i access event.target outside event listener method.say for example
my_mc.addEventListener(MouseEvent.CLICK, onC);
function onC(e:MouseEvent):void
{
var m:MovieClip = e.target as MovieClip;
}
trace(m.totalframes);/// not working
now what if i want to get totalframe property of m instance, in short for every movieClip clicked.
I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:
test01.abtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.bbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.cbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);[code]....
It is only targeting the movie clip, not the buttons inside the movie clip.
i'm new to AS3. Couldn't understand what some of the explanations out there are getting at, so i decided to post it here. In the code example below, what does event.target & event.currentTarget point to?
[Code]...
I have a Flex 4 List component which I have tied a click event to. In my event, my assignment of the source file paths works just fine --> my larger image displays just fine when a thumbnail click happens. My problem comes when trying to attach elements of the dataProvider to text inputs on another panel. Actionscript is throwing an error. Can someone point me in the right direction??
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i have these 2 functions and both are the same:
as you can see disabledAction receives e.target as a paremeter from another function (click function actually).
is there a way to somehow call disabledAction from rollOverHandler ? (so that the code doesnt repeat)
Code:
function disabledAction(target:MovieClip):void {
var txt:TextField = Finder.findTextfield( target as MovieClip ) as TextField;
if (txt) {
[Code].....
I don't know how to exactly name my problem but I will try.
I have a variable that is sting for example:
var variable:String = "test";
I have the mc with instance name test_page for example.
How I can create tween for this test_page mc merging the content of the "variable" string and word "_page".
how do I target a VAR using a string and Number, the idea is that i can chnage the number to target that VAR.
var gogo1:Number = 12
var gogo2:Number = 89
trace("gogo" + 2)
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I have the following code
[Code]...
Code: Error #1034: Type Coercion failed: cannot convert movieclip1 to MovieClip. My goal is to have the dropTarget.parent.name turned into a movieclip so I can use properties on it. There is a movieclip that I want to drop on the Target, and I can use "this" for source, the movieclip that I'm dragging, but when I want to have properties on the destination, when I want to convert the String to MovieClip, I get #1034 And I don't know what is it that I'm doing wrong...
I have about 9 buttons on my stage and I want to write code for the rollover and rollout effects, I only want to write the code once so I am trying to pass the button info into a string via evt.target.data and it pass the info properly into my string variable but when I try to set my filter to that variable, setting my movieclip instance name to that variable, I get 2 errors:
1119: Access of possibly undefined property filters through a reference with static type String.Warning: 1072: Migration issue: String is not a dynamic class. Instances cannot have members added to them dynamically.
My code is:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var thumbArray:Array=new Array();
var movieClipLoader:Loader;
[Code].....
I'm implementing a text display area inside an app that displays selected text when the user mouses over one of four elements. Rather than creating a handler function for each element, I would like to get the name of the instance that is calling the handler in order to implement a switch statement. I've tried two ways, but both aren't working:
//install event handlers
initialText.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
timeText.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
withdrawalText.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
[Code]....
Both of those return undefined for the variable name. However, in the debugger, I can trace the event values through currentTarget.name, and that shows the instance firing the handler function, whether it be withdrawalText, initialText or timeText. So how can I apply the name value to a variable in order to determine which text block to display?
I have a URLLoader and a Loader triggering the same function. If event.target is traced by this function it outputs [object URLLoader] or [object LoaderInfo].However, the if statements don't seem to know what the event is and won't output anything even though it traces fine in the first trace statment. What is going on here?
ActionScript Code:
xmlLoader.addEventListener(ProgressEvent.PROGRESS, preLoader);
photoLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preLoader);[code]............
Now, when I click on the button in the area where the movieclip is it will register this movieclip as event.target. I would like to make the button the event.target regardless where I click and prevent flash from registering the movieclip inside the button as the target.
View 3 RepliesI searched the forum first to find similarities but I couldn't find one. Sorry if this is a double however. If you try to compare a widget's instance through "event.target" after it has raised a "focusOut" event, then you won't get the actual instance.
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My parent class adds bonus_mc It then adds an event listener to bonus_mc to listen for a custom event When the custom event is dispatched I want the parent_mc to remove event.target. But it wont, it's says 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display: DisplayObject.
View 3 RepliesThe logic of the code is as follows (pseudo):
function X {
switch
1) tween1 -> on tween finish launch onTweenFinish();
2) tween2 -> on tween finish launch onTweenFinish();
[Code]....
results in: ReferenceError: Error #1069: Property name not found on fl.transitions.Tween and there is no default value.
What I want is to process all three tweens in a single function, but I need to know which tween it was. It is of course possible to make three separate functions, one for each tween, but that is just not proper.
I have a movieclip named button1 that contains a dynamic text named txt in it.My problem is that if i try
if(event.target==button1)
{
}
[code]....
Is it possible to simulate the event TARGET ?
dispatchEvent(new Event("doSomething"));
I want to simulate a click on a specific item of my menu.
i add eventlistener(MouseEvent.MOUSE_OVER) to some movieclip. but when i write: addChild(event.target) it doesnt work.
More info: i have several rectangles on the stage. when movie starts, they all get alpha 0.3, when you mouse over any of them they get alpha 1 with tween. But i made it so that, rectangles are located over the each other. and i want to make it so, that when you mouse over any rectangle it comes to front, but it doesnt work with addChild(event.target).To try it at your own, just create 3 different sized boxes and give then instance names: square_mc, square2_mc, square3_mc and copy+paste this code.
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I am searching for a way to use one eventlistener with multiple buttons that bassically behave the same way.It works with event.target.(any movieclip property here, e.g. alpha).
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var urlString1:String="TestDrive/z05483205.xml";
var url1:URLRequest=new URLRequest(urlString1);
loader1=new URLLoader(url1);
loader1.addEventListener(Event.COMPLETE, test);
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I expect to see this z05483205.xml
Can I change an event target's name? or it's an only-read property? I've been googling it but to no avail... For example, say this is my button code:
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if trace the event target's name, you get buttonOne. But what I need to do is have the event's target's name to become buttonOne1. because I already have a button with the instance name. That's my setup, not the way I would do it OF COURSE, but this is the way the unique file is setup for my aunt, to have two set of buttons that calls the same image...(not the thumbnail issue I had before)... so the Question: is there a way to add a letter or remove a letter from the event target's name? You know how you can add a letter to the beginning of an array like buttonsArray.unshift(newButton)....can you do the same thing with an event.target.name?
I made this file, test1.fla where a movieclip named mc1 contains two other mcs. Then I wrote some simple code to make the target of the event (in this case a mouse event) shrink a little.
Here's the code I've used:
Code:
mc1.addEventListener(MouseEvent.MOUSE_OVER, onDown);
mc1.addEventListener(MouseEvent.MOUSE_OUT, onUp);
function onDown(evt:MouseEvent):void {
[Code]....
When I test this movie, only the selected mc that I hover is the one that shrinks, the other does not shrink (I am talking about those guys inside mc1). However I have done a similar file called test2.fla in which I replaced the nested mc's with shapes, the code is exactly the same, but in this case it's mc1 that shrinks, I mean no matter what shape I hover with mouse, both shrink.
I know (think so) that this is because of event propagation, but why do these two files react in a different manner? Is it becase the mc's inside mc1 can also be a display object container, but shapes cannot?
i am a little new to this ActionScript thing, and I find problem trying to understand this one thing:When I call an event listener function, then sometimes we use
View 1 RepliesI have a Image XML menu that works well, but with a litle problem with target in TweenMax. I will post only the code that is relevant to resolve the problem, I hope .
I have a MC in library, and inside I have 3 movie clips, img_mc, bg_mc (this is a background for text) and title_mc (inside this mc I have a textfield named title-txt).
I create a for loop for the MC, and I use e.currentTarget in my tween animations.
When I hovered the title_mc is suposed to scale the background, but because bg_mc are in back of the text, the hover don't works. I do not know how to target the title_mc for on MOUSE:OVER scale the bg_mc.
Important Pieces of Code:
[Code]....
This Last piece of code don't works because title_mc is over bg_mc.
If I put in event MC.container_mc.title_mc.addEventListener(MouseEvent.MOUSE_OUT, out_bg); the Text will scale too, and I don't want this...
In my project, I need to get all IP adresses from my PC. I find out, that if I have more than one LAN it is quite problem. I use ZINC to get IP adress from my PC:
var ipAddress:String = mdm.Network.IPAddress;
but this get me only one IP and no all of them.
I have an instance of a movie clip called dirt I assigned a variable to dirt called dirt.val I also added an event listener to dirt that calls a function In the function I want to access the dirt.val property, but evt.target.val doesn't work.
View 3 Replieshow to manage the target of a mouse event. As everyone knows, if I use localX/Y property on a mouse event, I'll get the x/y coordinate of the curson referred to the target Sprite. But if I need these coordinate referred to another Sprite, layed in the bottom of the stage (therefore unreachable for the event), how can I do for these?
View 1 Repliesi also has another problem here is the senario .first i select the square (there are too many object one of is square )then click the button now my event target is button previous one is square so i need to change the square(object) using that button.
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