ActionScript 3.0 :: Additive Synthesis - Playing Multiple Generated Sounds?

Sep 7, 2010

Inspired by Andre michelle, I`m building a tone matrix in AS3. I managed to create the matrix and generate the different sounds. They don�t sound that good, but I�m getting there One big problem I have is when more than one dot is set to play, it sounds just horrible. I googled a lot and found the additive synthesis method but don�t have a clue how to apply it to as3.

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Actionscript 3 :: Playing Multiple Generated Sounds

Sep 6, 2010

Inspired by Andre michelle, I`m building a tone matrix in AS3.I managed to create the matrix and generate the different sounds. They don´t sound that good, but I´m getting there One big problem I have is when more than one dot is set to play, it sounds just horrible. I googled a lot and found the additive synthesis method but don´t have a clue how to apply it to as3.anybody out there knows how to play multiple sounds together? any hint?

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ActionScript 2.0 :: Playing Multiple Sounds From Different MCs?

Sep 3, 2010

Working on a project with multiple sounds (all contained in different MCs) played by different key board events. Most of it works, but when I try to use simultaneous 2 button combinations to call upon a different sound, all 3 sounds play at once. The 3 sounds are as follows: the sound associated with the first button, the sound associated with the second button, and the sound associated with the 2 button combo. I've made several different true/false statements to override different events and states, but they don't affect the playing of the MCs. I've also tried using attachSound but I don't like the results I'm getting from that either.

How can I stop the first 2 sounds from being played, so only the 3rd sound can be heard?

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ActionScript 3.0 :: Flash Playing Multiple Sounds At Once?

Jan 16, 2012

i seem to be posting a lot at the moment but i am trying to get my Flash Skills up to date, hope im not annoying anyone too much. Basically i have a small project where pressing a button will trigger a sound, So when i click 'Button1' it plays the sound assigned to 'Button1', I have done this like the following.

[Code]...

Eventually i am going to have 20 different sounds, i know i need to probably assign each sound to its own individual sound channel. i tried manipulating the for statement to say something like var [i]Channel = new SoundChannel; in the hope that it would assign a number next to the SoundChannel thus making it unique,

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Flash :: Multiple DrawPaths On Movieclip XOR Instead Of Additive?

Dec 11, 2011

I have a mask on a movieClip, and I want the player to be able to move the mouse to uncover the movie clip. How do I make the multiple paths on the mask add together instead of interfere with each other?

var maskObj:MovieClip = new MovieClip();
pScalp.mask = maskObj;
//function on user input

[code].....

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ActionScript 1/2 :: Stop Other Sounds From Playing While Current Sound Is Playing?

Apr 10, 2011

I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
 
This is the code that creates one of the sound objects

[Code]...

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ActionScript 3.0 :: Control Multiple Sounds In Multiple Timelines

Mar 10, 2009

Here's the setup:

-I have a music score that will be streamed in via actionscript

-I also have multiple short sounds (SFX) in multiple nested MCs

-these SFX sounds are customized using the ide edit interface, so it would be a pain to use actionscript to play each sound

What I need: To have 1 mute button for the music, and 1 mute button for the SFX, both on the root timeline.[code]...

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Make 2 Simultaneously Playing Sounds?

Nov 24, 2009

I would like to make a small player where two sounds* can be compared.

- PLAY and CHANGE buttons

- On pressing PLAY button, two sounds (Sound-A and Sound-B for example) should play simultaneously (at the same time).

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*two sounds: both songs are the same, but one of them is remastered

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Pageflip 2.25 - No Sounds Playing On Preview

Sep 10, 2010

The free version over at [URL] displays sound in their online demo, but when I download the Fla. and preview it out of CS4 everything works but there are no sounds playing when I flip. SoundOn - true has been set, and I cant work out why it isn't working. No settings have been changed apart from soundon. I have tried with their older version 2.14 and that works fine.

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ActionScript 3.0 :: Loading Sounds Before Playing?

Jan 16, 2009

There are 8 letters in the menu. Each letter provides a linkwhen clicked and a sound when rolled over. The letters will NOTAPPEAR on stage until their corresponding sound is completedloaded. I did this to avoid distortion during playback. The soundbit are pretty small as well. Anyway, the sounds are still distorted during playback and Idon't know why. They are all MP3. HELP PLEASE!! Here's the scriptfor one of the eight letters (movieclips) only to limit size you'llhave to look through:

public function Index() {
var D:MovieClip = new dMC();
D.x = 100;

[code]........

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ActionScript 3.0 :: External SWF Sounds Playing Over Each Other?

Aug 26, 2009

Does anyone have any clue on how to unload an external swf with all its sounds?

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IDE :: Flash Hiccupping When Playing Sounds?

May 4, 2010

I'm working on a game in Flash, and everything's going along great, until I start trying to play sound effects. The minute I start trying to play a sound, the whole app seems to "hiccup", frames get dropped, and things generally get ugly for a little bit. I'm loading sounds by copying them into my Flash CS3 library, exporting them for ActionScript with a Base Class of flash.media.Sound. I'm playing them through a class that looks a little something like this...

Code:
public class SoundPlayer {
private var _mySound:Sound;
public function SoundPlayer() {
_mySound = new ExampleGame.SoundFromLibrary();
} public function playSound() {
_mySound.play();
}}

This all seems pretty straightforward, so I can't figure out why Flash is complaining when it first tries to play the sound. The sound itself is a 40k. mp3 file that lasts about 2 seconds. Not the shortest sound in the world, but I'm sure I've heard larger sounds in games.

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ActionScript 3.0 :: Sounds Still Playing On Mouseclick When Do RemoveChild?

May 16, 2010

I've got 2 different movieclips, one named playScreen and one named gameOverScreen. I've got a function in playScreen that plays a gunshot everytime I press the left mouse button, but when I do removeChild on playScreen and addChild on gameOverScreen, the gunshot sound still plays when I press the left mouse button.

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ActionScript 2.0 :: Playing Sounds From ExternalSound.swf On Frames

Mar 13, 2010

I have an animated flash site with lots of small mp3s placed directly on frames to match the animations.URL...Placing sounds on the frames added to the overall file size but was fine till I tried to create a sound off/on button - it seems that to manipulate ALL sounds they need to be placed into a movieclip.After followind a Kenny Bellows sound tutorial I placed all the little mp3's in an external file externalSoundObjects.swf.[code]I can place the mp3's back on the animation's timeline if anyone knows how I can get a sound on/off button to stop ALL sounds (incl. in child.swf's).Otherwise if anyone knows how to get the external sounds working I think I can then create a sound on/off myself

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ActionScript 3.0 :: Stop A Track Playing And Line Breaks In A Generated Email?

May 7, 2010

I have multiple audio tracks that have a play/stop button functionality. I need to add a script on the buttons that stops a track from playing when another track has been selected.[code]...

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Flash :: Low-latency Audio Synthesis?

Apr 7, 2012

When synthesising sound using the SAMPLE_DATA event of the Sound class, the Flash documentation recommends writing out as many samples as possoible up to 8192. On my system the sound cuts out unless I write at least 4192 samples each event. That's a full tenth of a second, which is going to be user-noticeable.

I may have the option of buffering things up ahead of time, but this is a major annoyance for my application.Is there any way of getting lower latency audio output?

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ActionScript 3.0 :: Playing Sounds Backwards (reverse) In Flash?

May 5, 2011

I am looking anywhere to find a way to play sounds in reverse wih flash.

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ActionScript 3.0 :: Playing Sounds From Other Domains Vs Security Sandbox?

Oct 26, 2011

I put my music player to one domain and music files to the other one (i.e.:[URL]. As the player's setup is via xml file I just set there to look for that .mp3s with given url. I thought I need to put some crossdomain.xml to the domain with mp3s but meanwhile my music player doesn't need it and loads all the music from other server and plays.. So, do I need some policy file or so as I thought, or maybe my thoughts are outdated?

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Javascript :: Web-based Music And Sound Synthesis?

Feb 23, 2010

What cool web-based examples have you seen that generate music dynamically by the user? Either based on samples with an interesting interface, by sound synthesis or similar methods.Example: http://acko.net/blog/javascript-audio-synthesis-with-html-5Has any serious web-based dynamical sound synthesis been done yet (e.g. generating sine waves dynamically and similar), or are there still inherent technological boundaries to do so?What are your general thoughts about generating music dynamically on the web? Is any form of more involved generation still too CPU-intense? Be it using Flash, JavaScript or audio-tag. (Sadly all my efforts have been far too CPU-intense, and not a very satisfying experience for the user.)

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ActionScript 3.0 :: Additive Blend Killed By CacheAsBitmap

Aug 2, 2010

I'm a seasoned AS3 developer working on a major online project and we've run across a strange visual anomaly which is connected to the movieclip cacheAsBitmap property. When using author-time additive blends (which we use for lighting effects) in a movieclip, turning on the cacheAsBitmap property (without which performance becomes unacceptable in our very detailed art) seems to 'destroy' the additive blend. The art director says that the visual effect produced is as if the blend mode had been set to Normal, which I can confirm--some blends which are yellow turn orange, other 'spotlights' turn from transparent yellow to dark gray.

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ActionScript 3.0 :: Stopping Sounds From Playing In Embedded Video Clip?

Jun 10, 2011

I have three embedded video clips that are inside of movieClips. They I have buttons that take you to a framelabel where those movieClips are located. Each movieClip containing each movie are on separate frames. (See attached image)

When I click on any of the buttons that take me to any videoClips other than the first one, make the audio from the previous embedded Video on the timeline in front of the one I went to , start to play.

I have SoundMixer.stopAll();

on everybutton before I tell it to go anywhere. what to do to only get audio from the video clip in that section of the timeline to play.

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ActionScript 2.0 :: Make Buttons For Website That Have Sounds Playing On Them During The Over States

Jan 20, 2005

I'm trying to make buttons for my website that have sounds playing on them during the over states. But when you move the mouse off the button, the sound keeps playing. Run that mouse everywhere, the sounds are all playing, it's chaos. How do I fix a button so that the sound stops playing when the mouse moves off?

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ActionScript 3.0 :: Flash - Multiple Instances Generated In The For Loop?

Aug 2, 2010

In the library of the FLa I have a symbol that is exported for actionscript with a class name of 'aClip'.I am placing multiple instances of it on stage as follows:

Code:

for (var i:int = 0; i < 10; i++) {
var myClip:aClip = new aClip();
myClip.x = 0;
myClip.y = 50 + (50 * i);
}

Each myClip will move across the stage at 1 unit per frame. If I only had 1 instance on the stage I would implement as follows:

Code:

//make an enterFrame listener for the stage
this.addEventListener(Event.ENTER_FRAME, moveClip);
//make a function for the listener[code]...

The problem I am having, is getting this to work for the multiple instances generated in the for loop.

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ActionScript 3.0 :: Flash - Creating Multiple Instances Of Code Generated Mc?

May 15, 2010

I need to generate multiple instances of a code generated movieclip. If I try:

Code:
var mc:MovieClip = new MovieClip();
var n:mc = new mc();

[code]......

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Sound: Set Different Volumes For 2 Or Multiple Sounds?

Jan 19, 2003

Iam searching vor solution so adjust different volumes for multiple sounds. That means:

Sound1 Volume 100
Sound2 Volume 20

I have tried that with the following script:

DayNature = new Sound();
DayNature.attachSound("Day_Nature01");
DayNature.setVolume(100);

[Code].....

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ActionScript 3.0 :: How To Play Multiple Sounds

Aug 5, 2010

I am making a slide show, for every image i want sound on it. For example if it the "Tiger" in the image, it says "Tiger". I have all the voice in .wav format.
 
Right now my slide show is xml based and in as3, i have made another attribute for voice.
 
Let me know how i can play different sounds for different images.

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ActionScript 2.0 :: Add Multiple Sounds Of Movie?

Nov 11, 2005

im am using this script in my current movie to attach sound using acttion script it also has a stop/start button but i need to now how to add multiple sounds in this way.

[Code]...

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ActionScript 3.0 :: Preloading The Multiple Sounds?

Jun 11, 2009

In my app, scenes on the stage play based on user interaction, and are accompanied by sound clips that are loaded through a soundLoader class (see below). I can play the correct track from the model, but I can't figure out how to correctly write a loadTracks function that will proload all of the track options for a given scene, and then play the correct one based on what the user clicks without a pause. How would I preload and store those sounds in a way that I can use them when needed?

Code:
package mvc
{
import flash.display.*;
import flash.media.*;
import flash.events.*;

[code]....

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ActionScript 3.0 :: Pass Multiple Flash Vars In Adobe-generated HTML?

Nov 2, 2010

I need to pass multiple flash vars into my swf -- I see multiple places in the adobe-generated HTML in which to put the flash vars. While I can do this successfuly for one flash var, I can't for more than one (I'm using something like this at the moment, which works, but cannot be extended URL

[Code]....

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ActionScript 2.0 :: Adjusting Volumes With Multiple Sounds?

Apr 27, 2009

m using Flash 8. And I'm trying to adjust two sounds files using action script. First I set a sound file to 100, then I tried to set another file to 25 but when that happens, it also sets the first sound file to 25.

How do I adjust the second sound file so that the first one doesn't get changed as well.

By the way, here's the action script I was using for both sound files:

Sound File 1
background = new Sound();
background.attachSound("Kingdom Hearts Theme");
background.setVolume(100);

[Code].....

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