ActionScript 3.0 :: Sounds Still Playing On Mouseclick When Do RemoveChild?
May 16, 2010
I've got 2 different movieclips, one named playScreen and one named gameOverScreen. I've got a function in playScreen that plays a gunshot everytime I press the left mouse button, but when I do removeChild on playScreen and addChild on gameOverScreen, the gunshot sound still plays when I press the left mouse button.
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Feb 11, 2010
I come to you once again after hours of frustration. I have two swf's that are displaying a pop-up window of sorts. The first is easy (and it works): the user clicks a button and the appropriate pop-up opens with a "close window" button. When the user clicks that "close" button, the pop-up closes revealing the original view again. The code on the main timeline for this one is:
my_btn.addEventListener(MouseEvent.MOUSE_DOWN, openWindowEvent4)
function openWindowEvent4(event:MouseEvent):void{
my_mc.play();
[code].....
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Apr 14, 2009
I am new to flash and asc3.I am currently developing a website using cs3.I have the main swf that calls in other swfs using the add child.The swfs that I am calling in, have video using the standard flvplayer.The problem that I am encountering (and is driving me nuts) is when I use the remove child, you can still hear the audio from the video that was just removed.
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Nov 24, 2009
I would like to make a small player where two sounds* can be compared.
- PLAY and CHANGE buttons
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- While those two sounds play, Sound-B should be MUTED and Sound-A should be hear.
- On pressing CHANGE button, the situation changes: Sound-A is muted and Sound-B can be hear. And vice-versa.
*two sounds: both songs are the same, but one of them is remastered
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Sep 10, 2010
The free version over at [URL] displays sound in their online demo, but when I download the Fla. and preview it out of CS4 everything works but there are no sounds playing when I flip. SoundOn - true has been set, and I cant work out why it isn't working. No settings have been changed apart from soundon. I have tried with their older version 2.14 and that works fine.
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Jan 16, 2009
There are 8 letters in the menu. Each letter provides a linkwhen clicked and a sound when rolled over. The letters will NOTAPPEAR on stage until their corresponding sound is completedloaded. I did this to avoid distortion during playback. The soundbit are pretty small as well. Anyway, the sounds are still distorted during playback and Idon't know why. They are all MP3. HELP PLEASE!! Here's the scriptfor one of the eight letters (movieclips) only to limit size you'llhave to look through:
public function Index() {
var D:MovieClip = new dMC();
D.x = 100;
[code]........
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Aug 26, 2009
Does anyone have any clue on how to unload an external swf with all its sounds?
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Sep 3, 2010
Working on a project with multiple sounds (all contained in different MCs) played by different key board events. Most of it works, but when I try to use simultaneous 2 button combinations to call upon a different sound, all 3 sounds play at once. The 3 sounds are as follows: the sound associated with the first button, the sound associated with the second button, and the sound associated with the 2 button combo. I've made several different true/false statements to override different events and states, but they don't affect the playing of the MCs. I've also tried using attachSound but I don't like the results I'm getting from that either.
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May 4, 2010
I'm working on a game in Flash, and everything's going along great, until I start trying to play sound effects. The minute I start trying to play a sound, the whole app seems to "hiccup", frames get dropped, and things generally get ugly for a little bit. I'm loading sounds by copying them into my Flash CS3 library, exporting them for ActionScript with a Base Class of flash.media.Sound. I'm playing them through a class that looks a little something like this...
Code:
public class SoundPlayer {
private var _mySound:Sound;
public function SoundPlayer() {
_mySound = new ExampleGame.SoundFromLibrary();
} public function playSound() {
_mySound.play();
}}
This all seems pretty straightforward, so I can't figure out why Flash is complaining when it first tries to play the sound. The sound itself is a 40k. mp3 file that lasts about 2 seconds. Not the shortest sound in the world, but I'm sure I've heard larger sounds in games.
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Sep 6, 2010
Inspired by Andre michelle, I`m building a tone matrix in AS3.I managed to create the matrix and generate the different sounds. They don´t sound that good, but I´m getting there One big problem I have is when more than one dot is set to play, it sounds just horrible. I googled a lot and found the additive synthesis method but don´t have a clue how to apply it to as3.anybody out there knows how to play multiple sounds together? any hint?
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Mar 13, 2010
I have an animated flash site with lots of small mp3s placed directly on frames to match the animations.URL...Placing sounds on the frames added to the overall file size but was fine till I tried to create a sound off/on button - it seems that to manipulate ALL sounds they need to be placed into a movieclip.After followind a Kenny Bellows sound tutorial I placed all the little mp3's in an external file externalSoundObjects.swf.[code]I can place the mp3's back on the animation's timeline if anyone knows how I can get a sound on/off button to stop ALL sounds (incl. in child.swf's).Otherwise if anyone knows how to get the external sounds working I think I can then create a sound on/off myself
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Jan 16, 2012
i seem to be posting a lot at the moment but i am trying to get my Flash Skills up to date, hope im not annoying anyone too much. Basically i have a small project where pressing a button will trigger a sound, So when i click 'Button1' it plays the sound assigned to 'Button1', I have done this like the following.
[Code]...
Eventually i am going to have 20 different sounds, i know i need to probably assign each sound to its own individual sound channel. i tried manipulating the for statement to say something like var [i]Channel = new SoundChannel; in the hope that it would assign a number next to the SoundChannel thus making it unique,
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May 5, 2011
I am looking anywhere to find a way to play sounds in reverse wih flash.
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Oct 26, 2011
I put my music player to one domain and music files to the other one (i.e.:[URL]. As the player's setup is via xml file I just set there to look for that .mp3s with given url. I thought I need to put some crossdomain.xml to the domain with mp3s but meanwhile my music player doesn't need it and loads all the music from other server and plays.. So, do I need some policy file or so as I thought, or maybe my thoughts are outdated?
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Sep 7, 2010
Inspired by Andre michelle, I`m building a tone matrix in AS3. I managed to create the matrix and generate the different sounds. They don�t sound that good, but I�m getting there One big problem I have is when more than one dot is set to play, it sounds just horrible. I googled a lot and found the additive synthesis method but don�t have a clue how to apply it to as3.
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Jun 10, 2011
I have three embedded video clips that are inside of movieClips. They I have buttons that take you to a framelabel where those movieClips are located. Each movieClip containing each movie are on separate frames. (See attached image)
When I click on any of the buttons that take me to any videoClips other than the first one, make the audio from the previous embedded Video on the timeline in front of the one I went to , start to play.
I have SoundMixer.stopAll();
on everybutton before I tell it to go anywhere. what to do to only get audio from the video clip in that section of the timeline to play.
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Jan 20, 2005
I'm trying to make buttons for my website that have sounds playing on them during the over states. But when you move the mouse off the button, the sound keeps playing. Run that mouse everywhere, the sounds are all playing, it's chaos. How do I fix a button so that the sound stops playing when the mouse moves off?
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Mar 29, 2010
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
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Apr 16, 2010
I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.
[Code]....
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Feb 7, 2011
I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?
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Nov 29, 2009
I have a film with 4 scenes in it: Here's a link to the film and as you can see the film does not play the music the second time because of the StopAllSounds function which is probably the wrong code to use. The first scene is just a button with 1 frame, a stop action and a music clip. The second scene is the film. The third scene is the credits fourth scene is a Play again button. I have a Stop all Sounds action on the fourth scene because if I do not use it and I press the Play Again button, the music from the first song keeps playing but also the music from the film starts up again so it starts to play twice. What I want to know is, how do I get the music to stop at the end of the film but start up again once I hit Play Again?
I am using Flash CS3 if that helps and using Actionscript2.
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Feb 21, 2009
I cant do 2 removeChild(); 's beneath eachotherSo their always will remain 1 child how can i delete that one?
addChild
removehild does work
removeChild
[code]......
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Nov 26, 2008
Im currently making a game that has one of those old-skool Fallout maps (a world map where you click somewhere and the "you" marker moves there) that im trying to replicate.I already have the scripts ready for map interaction (using onhit here). But i was wondering if someone could help me with a script that works this way:
1. I have a movieclip (the character)
2. When i click somewhere on the map i want this movieclip to move there. Not instantly but moving over the screen to that point where you clicked.
3. I also want there to be passages that when the movieclip hit that movieclip (named hit for example) it stops dead and doesn't move (will be used on the map for mountains and such) and the player has to click somewhere else to move it that path (im assuming this will be something like onhit: hit - speed=0 something but im not a good scripter and it would had to be worked into the script.
4. ok this one is kinda optional but would be great! If it's possible to have it worked in the script that when the clip doesn't move (and is stationary on the map) the movieclip stays on frame 1 but when the movieclip is in motion (and moving across the screen) the movieclip is on frame 2 (and reverts to frame 1 when it's not moving anymore and so no)
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Sep 17, 2009
I am trying to get an object to rotate similar to the globe on this sitei have found the
code:
onClipEvent(enterFrame){
_rotation += (Math.floor(180*Math.atan2(_ymouse,_xmouse)/Math.PI)+90);
[code].....
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Dec 27, 2010
at first ihave 3 frames coded with AS3
frame1 has var i = 0;
then frame2 has AS3 buttons (action inserted)
function Click(e:MouseEvent):void {
gotoAndPlay(2); var i = 1;
and the last one has (without click, this one works very well)gotoAndPlay(2); i++ (but it gets i=0; on click)how can i change the value ? (and this way works very well on AS2)
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May 26, 2009
I have recently made a piano in CS3 using AS2. The basic idea is that you can both click on a piano key and click on a key on your keyboard to hear the sound that particular key makes.Everything works just dandy apart from the fact that the sound doesn't seem to work at all.Below I have posted the action script (the comments are in Dutch) perhaps you'll need the FLA file as well.
Code:
stop();
//Maakt een sound object en verbind het met de piano movie clip op de stage
[code].....
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May 14, 2009
im loading a swf into my flash but the whole swf that is loaded gets the "click hand"
is there a way to get rid of this?
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Oct 12, 2010
All of my buttons load their respective external swf files. However, they load on top of each other. How do I set each button to UNLOAD the external swf's that have already been loaded by the previous buttons.Here is what I have now:
movieClip_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF);
var fl_Loader:Loader;
//This variable keeps track of whether you want to load or unload the SWF
var fl_ToLoad:Boolean = true;
[code]......
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Jan 6, 2012
I have a most simple animation which I want to start on mouse click. I use CS5 and ActionScript 3.0. I have one layer where my animation is in, and an actions layer. When I add a stop(); at frame 1, the whole thing does not start. So far, so good. How do I tell Flash that it should then start the animation after clicking the mouse?I am a complete newbie but have tried since hours to overcome this problem.
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