Actionscript 3 :: Playing Multiple Generated Sounds

Sep 6, 2010

Inspired by Andre michelle, I`m building a tone matrix in AS3.I managed to create the matrix and generate the different sounds. They don´t sound that good, but I´m getting there One big problem I have is when more than one dot is set to play, it sounds just horrible. I googled a lot and found the additive synthesis method but don´t have a clue how to apply it to as3.anybody out there knows how to play multiple sounds together? any hint?

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ActionScript 3.0 :: Additive Synthesis - Playing Multiple Generated Sounds?

Sep 7, 2010

Inspired by Andre michelle, I`m building a tone matrix in AS3. I managed to create the matrix and generate the different sounds. They don�t sound that good, but I�m getting there One big problem I have is when more than one dot is set to play, it sounds just horrible. I googled a lot and found the additive synthesis method but don�t have a clue how to apply it to as3.

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ActionScript 2.0 :: Playing Multiple Sounds From Different MCs?

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ActionScript 3.0 :: Flash Playing Multiple Sounds At Once?

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[Code]...

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[Code]...

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ActionScript 3.0 :: Control Multiple Sounds In Multiple Timelines

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Make 2 Simultaneously Playing Sounds?

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I would like to make a small player where two sounds* can be compared.

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ActionScript 3.0 :: Loading Sounds Before Playing?

Jan 16, 2009

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public function Index() {
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[code]........

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IDE :: Flash Hiccupping When Playing Sounds?

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Code:
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ActionScript 3.0 :: Sounds Still Playing On Mouseclick When Do RemoveChild?

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I've got 2 different movieclips, one named playScreen and one named gameOverScreen. I've got a function in playScreen that plays a gunshot everytime I press the left mouse button, but when I do removeChild on playScreen and addChild on gameOverScreen, the gunshot sound still plays when I press the left mouse button.

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ActionScript 2.0 :: Playing Sounds From ExternalSound.swf On Frames

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Code:

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[code]......

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Iam searching vor solution so adjust different volumes for multiple sounds. That means:

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[Code].....

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ActionScript 3.0 :: How To Play Multiple Sounds

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I am making a slide show, for every image i want sound on it. For example if it the "Tiger" in the image, it says "Tiger". I have all the voice in .wav format.
 
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ActionScript 2.0 :: Add Multiple Sounds Of Movie?

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im am using this script in my current movie to attach sound using acttion script it also has a stop/start button but i need to now how to add multiple sounds in this way.

[Code]...

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ActionScript 3.0 :: Preloading The Multiple Sounds?

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In my app, scenes on the stage play based on user interaction, and are accompanied by sound clips that are loaded through a soundLoader class (see below). I can play the correct track from the model, but I can't figure out how to correctly write a loadTracks function that will proload all of the track options for a given scene, and then play the correct one based on what the user clicks without a pause. How would I preload and store those sounds in a way that I can use them when needed?

Code:
package mvc
{
import flash.display.*;
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[code]....

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ActionScript 3.0 :: Pass Multiple Flash Vars In Adobe-generated HTML?

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I need to pass multiple flash vars into my swf -- I see multiple places in the adobe-generated HTML in which to put the flash vars. While I can do this successfuly for one flash var, I can't for more than one (I'm using something like this at the moment, which works, but cannot be extended URL

[Code]....

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ActionScript 2.0 :: Adjusting Volumes With Multiple Sounds?

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m using Flash 8. And I'm trying to adjust two sounds files using action script. First I set a sound file to 100, then I tried to set another file to 25 but when that happens, it also sets the first sound file to 25.

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By the way, here's the action script I was using for both sound files:

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[Code].....

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ActionScript 2.0 :: Flash8 : Preloading The Multiple Sounds?

May 14, 2009

I have 10 sound files in an array.I am wanting to preload all of them and update a counter once each one loads sucessfully.So when song 2 for instance finishes loading then the counter would be at 2,then 3,etc....I think maybe I need to use a while loop to hook each sound into a load event?

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Actionscript 3 :: Working With Multiple Sounds & Channels

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Are there any audio management libraries for ActionScript 3? The more tailored they are for game development the better.I'm finding it hard to understand and work with multiple channels, which is making a lot of my audio sound screwy and cancel each other out, etc. I've been working on an RPG that can at a given time have quite a number of sounds playing such as environmental noise (like opening doors, thunder, rain, etc), walking enemies, inventory sounds (for events like dropping an item into your inventory), passive spell-casting sounds, voice clips, weapon swinging etc. Alternatively, if there are any good resources that explain how to use multiple sound channels strategically.

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ActionScript 2.0 :: [FMX] Controlling Sounds Across Multiple .SWFs?

Apr 10, 2003

I need a little advice. I've got a set of swfs that are all part of one training, and within these movies are a few sound effects attached to button instances. I want the user to be able to click a button to turn the sound on or off at any time during the training.

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This works fine on each individual .swf, but when a new .swf loads in, the sound defaults back to true, and the user has to turn it off again. I imagine this could be fixed by loading each movie into different levels instead of loading them into level0 or root, but as this is not how I originally created the file, that will take a lot of work to handle aligning the loaded movies and parking them (making sure none of the buttons are active on the level below). I'm lazy, what can I say? :-)

I've been looking around at similar questions, and found a decent tutorial on Macromedia's site about using javascript to pass a variable from flash to HTML. I went through that, and managed to get Flash to send my wantSound variable to HTML with no problem. Check here for the tutorial.

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ActionScript 2.0 :: Manage Multiple Sounds With One Function?

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I have set this:

Code:
mp3_1 = new Sound();
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mp3_2 = new Sound();
mp3_2.loadSound("2.mp3", true);

[Code]...

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