(ps I finally figured out how to wire up my mp3's so they play, and pause, I just haven't loaded that swf up to my server... so if you press the music buttons and they don't play, that's the reason.)
I was interested in searching through text in a textfield, and applying text formatting to keywords. For example, every time the word 'the' appears, apply a text format that changes it to green and 14pt. Here is an example of a format and text applied to a textfield. How would I go about searching through the textfield and applying this format only to specific words? my_txt.text = 'The cat jumped over the house.'
/// my format I want to apply with (_lt_fmt) { align = 'left'; blockIndent = 0;
I have an input text box for the user to input a name. This box is linked to the variable "name". However when I call up this variable later (by linking "name" to dynamic textboxes), the size color etc. of the font are carried over from the input text box. How would I go about removing this formatting info, so the variable is simply set to the letters typed in by the user?
I have a text field where user can type and few controls to customize the text properties like: font, size, color etc.If a user has typed say "Hello World", the caretindex is next to d of World. I want that if now the user makes some changes to the cusomization properties like: changes font size, then the text appearing next is of the font size set and not that of d. How can I do that?
I'm loading a textField with addChild in a movieClip and want the external text file I am loading into this textField to render in the textField as HTML. I have attached the code I am using.
I would like to have a third party exchange english language text in a swf file with translation-text in other languages. They would like to do it via XML. Is there a place where I can look up some basic info on how to write XML code (beginner), or find a script that lets me exchange text/content via XML?
On my website Im trying to display examples of code. Ive been hitting a rather large wall when it comes to flash and how it deals with formatting text.
If I simply load as regular text I get a massive amount of extra white space and lose all my indenting. If I load as htmlText, I can get it to remove most of the white space but not all. I can also get some indenting using htmlText but it only applies to 'paragraphs' as a whole, which is obviously irrelevant with code, and requires me to go back to way too much white space.
Is there anyway I can get flash to load -exactly- what I see in notepad in regards to white space and indenting at the same time?
I am trying to format externally loaded text into a Flash file, I realise I can use CSS but both the heading and body text use different obscure fonts, anyone know how to do this so the external text can be in one file? Or do I need to load heading and body text separately? And format the actual Text Fields in Flash by embedding the fonts?
I'm using the Halo AdvancedDataGrid component, in which the default itemEditor for each column is mx.controls.TextInput.
For example, the data provider is: [CODE][Bindable][code]............
If a String from the dataprovider Array is preceded by an asterisk - as is the case for banana in this example - the String needs to be surrounded by square brackets and be displayed in a grey colour.
I tried to do the following: [CODE]
A colleague told me about using the AdvancedDataGridColumn's labelFunction attribute. I tried that but was unable to do the following assignment (the id of the column is 'tag'):
I get error "Access of possibly undefined property htmlText through a reference with static type mx.core:IFactory.I tried to both explicitly extract the TextInput itemEditor (like I did for the override set data) AND use the labelFunction, but I couldn't get both to be in the correct scopes.
I'm currently doing a board game, in which you get asked questions and answer them for points. the questions get loaded from a .txt file. what I'm trying to do is that the questions appear in a random order everytime the game starts. I already have the shuffle function working, it shuffles 51 numbers (the number of questions in the game) between 51 variables, so each variable is assigned a different number and they don't repeat. My problem is that I can't figure out how to apply those numbers to the variable that get loaded from the text file. I could make many IF statements but that would be a lot of code, so I tried doing a function, but it didn't work. this is the function:
I'm working on a system to let customers write a small comment.I'm using a xml file to load the comments, but somehow something goes wrong when I try to give it some special formatting.Here is my as3 code:
Now as you can see in the xml the 1st message is without any formatting, the 2nd and 3rd are. In the attached comment.jpg you can see what the result is. I can't figure out where the "enter" and those extra "spaces" are coming from but I suspect it's from the 'font' tags.btw. those red background are just the textField backgrounds to show where the text should start.
First, I would like to format the text... bold, font size, etc...Second, I would like to concatenate the first and last name to appear on the same line without space in between caused by two text fields. I tried the following, but it didn't work.
I have a screen in a Flash window with four TextFields(just regular text, no html formatting).If I tab from one TextField to the next, select all the text (using keyboard command), and then start typing, the text formatting is removed.
This does not happen if I click into the TextField before tabbing into it.Even clicking into a TextField, placing the insertion point at the begging of the text, selecting via keyboard, and typing does not reproduce the effect.I'm pretty sure this has something to do with the TextField receiving focus, but am not sure how to work around it as there is no restricted order to type into TextFields.
I'm building (see: struggling through) my first timeline-less app based on currentTarget and arrays.
I've run into a situation where my text fields will format text properly if called at load, but will not do it on a MOUSE DOWN; they just load plain text on the click.
I have created an array of TextFields to create something close to an editable grid. Have applied some formatting (font size, etc.) on each of these TextFields. But when I test my movie and add something in one of these boxes, the text does not appear with formatting
I have an external swf file 'testSWF'loaded into a UILoader 'myLoader2'. The external swf has a textfield 'myText'. I want to retrieve the text from this external swf textfield into another textfield 'parentTextField' in my parent flash file. I can't work out how to do it, and I can't find a simple example.
I have a news page that I update with my stories. The info goes to a read.asp page that displays my info. I need to get the stories into a flash text field or box (anything really) so I can have the same news stories post. I can upload the file so you could look at it and tell me how to call the stories into flash.
how could we remove auto tag adding by htmlText Property because when we apply htmlText for a textfield it automatically add <p> and <font> tag. In my project i am saving one textfield property <p align='right'> in server but when i am assigning this value from server its changing to <p align='left'>. So how could we remove this auto formatting by htmlText? As in [URL] link there is written also "When its htmlText property is traced, the output is the HTML-formatted String, with additional tags (such as <P> and <FONT>) automatically added by Flash Player." i want to remove this auto adding tag.
I'm having a hard time with dynamic text field formatting and I'm hoping that someone can shed some light on what the problem I'm having is.My understanding is that you can do some basic formatting of dynamic fields if you set them to render html ie the little <> button. So, I have an array containing a set of strings, which contain something akin to "<b>some text</b> the rest of the text" The problem I am having is that the text is not showing up as bold. In fact the text inside the bold tag is not showing up at all.Doing a search I came across the TextFormat(), but that appears to only be useful when formatting an entire textfield and not a portion of the whole field.
I'm trying to get values of an array to display into a single text field but I'm also trying to bold the first few letters dynamically using the setTextFormat() method.Basically trying to achieve what the google search function does when it comes up with auto suggestions and each keyword gets un-bolded.
I'm trying to create a user input textfield which automatically applies the defined format on it. The only problem is: actionscript 3 seems to ignore the format and stubbornly applies the default text format. How can I apply the desired format on user typed text? Here's my code so far. As you can see, for experimental reasons I tried to apply the size "60" on the text, but if you execute the script, the size of the text remains unchanged:
PHP Code: import flash.text.Font; import flash.text.TextFormat; import flash.text.TextField; var theTextField:TextField = new TextField(); var txtFmt:TextFormat = new TextFormat(); [Code] .....
i'm pulling my hair over this. i have sucessfully (verified) loaded an xml file and can trace the data i'd like to pass. i am loading the external swf into an empty mc called X. in the external swf i am loading is a mc and in there is a dynamic textfield. i give the content of the xml to the path to the dynamic textfield and nothing happens. trying to pass the variable with: target.text = content;
i listed the variables and objects in the test movie debug option (command+enter) and i can see the dynamic text box variable. then i took copied the path from the output window to my actionscript, replaced _level0 with _root but still to no avail. what am i doing wrong? do i have to publish the swf being loaded in a certain way? why am i able to look at the variables in the debug list variables and objects option, but not in the actionscript?
worked, however this method (using extra sprite for a textfield) is just too dirty, let alone we want to apply filters to multiple textfields.. Anyone knows how to apply filter directly to TextField instance in AS3.0?
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield var dmgwinsub:TextField = new TextField(); //textfield that has dmg # var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha