ActionScript 3.0 :: Ask If Some Object Clicked Is Of A Certain Class Type?

Aug 23, 2009

I'm trying to do something like this:

ActionScript Code:
stage.addEventListener( MouseEvent.MOUSE_DOWN, mouseIsDown );
function mouseIsDown( e:MouseEvent ):void

[code]......

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I have a custom class say class A :

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Now, I have a object say Object C , the object has the exact same names of variables and everything as the class.

can I cast that object into class or vice versa. Instead of set/get of individual variables.

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I constantly get:Implicit coercion of a value of type Class to an unrelated type lash.display.BitmapData.var ba:ByteArray = jpg.encode(BitmapData);This is my code from where it tells me it's wrong"

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var jpg:JPEGEncoder = new JPEGEncoder();
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[code].....

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Basically plots a dot wherever you click. Getting the error 1067: Implicit coercion of a value of type Class to an unrelated type Function.
 
package {    import flash.display.MovieClip;    import flash.events.MouseEvent;
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Aug 15, 2011

These are my errors: in Adobe Flash CS5.5
 
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I'm in the beginning stages of trying to understand AS3.Flash is outputting these two errors:1118: Implicit coercion of a value with static type Object to a possibly unrelated type Function.1120: Access of undefined property event_obj.

Code:

my_cb.addItem({data:1, label:"First Item"});
my_cb.addItem({data:2, label:"Second Item"});
my_cb.addItem({data:3, label:"Third Item"});

[code]....

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Actionscript 3 :: 1067: Implicit Coercion Of A Value Of Type Class To An Unrelated Type Flash.display:DisplayObject

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So for instance, I've got three .as files called 'Helicopter.as, Game.as, Blue.as'
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[Code]....

Flash doesn't recognise the original Helicopter symbol (in the Helicopter.fla file, because I deleted it). But I want the system to detect the 'circle' drawn using API (In the Helicopter.as file). And I have no idea how to how to name the API drawn circle 'Helicopter', thus I'm getting an error. So how do I name the API circle to 'Helicopter', so the Game.as file recognises it.

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ActionScript 3.0 :: 1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type Flash.events:Event

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I keep getting the following error msg below I would be very happy if some knows the solution to this: Error Msg: 1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.events:Event Object A dispatches Event as:

[Code]...

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say i have an xml node like this:

Code:
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[Code]...

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ActionScript 3.0 :: Run Document Class From The Menuscreen Class When A Button Is Clicked

Jan 28, 2011

I use two classes for my current project, a document class and a menuscreen class. I have a function in my document class called startGame that i want to run from the menuscreen class when a button is clicked. I'm nearly there but i'm getting an error when i try to run it: 1136: Incorrect number of arguments. Expected 1. The error is at line 17 in the menuscreen class, the line that tries to run the function from the document class. I don't understand what kind of argument it wants. Also, i'm not sure if the startGame function should be (event:Event) Hope someone can enlighten me on what's wrong!

[Code]...

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Oct 14, 2010

I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.

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ActionScript 3.0 :: Accessing A Class's Static Functions From A Variable Of Type Class?

Feb 19, 2010

I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it

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[code].....

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Feb 2, 2010

I'm working on an accordion component and I was thinking that it'd be cool if I could write a very basic one and then set it up so that it would be possible to pass in any kind of container class and child class so long as they subclassed a particular parent or implemented an interface (haven't really gotten that far yet).

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[Code]....

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Actionscript 3 :: Graphic Object BitMapData Type The Same As BitmapData Type?

Dec 29, 2009

The title might be a little misleading. Look at my code and I will explain

public static function loadTile(tileDir:String = "empty"):void
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if(tileDir != "empty")
{
tPoint = new Point(0,0);
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[Code]...

I am trying to do tiling with sprites. I want my tiles to be interactive, so that is why I am using the sprite object instead of using regular bitMaps to represent my tiles. You might be wondering why I wouldnt just use graphics.beginBitmapFill(tImage); and graphics.drawRect(0, 0,tWidth ,tHeight ); to pick out the tiles I want to use. Well reason being is because it turns out that drawRect() first and second parameters actually alter the location of where the actual sprite sits at.

So if I set the x and y properties of the sprite to x = 20, and y = 20. then I set my drawRect(20,20). it actually adds an extra 20 pixels to my x and y coords of my sprite. And I know the reason why, I just need to know a better way.

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Flash :: Clicked Object Is The Right Object?

Feb 21, 2012

I'm making a point-and-click game in Flash and the goal of the game is to click on the right objects in a room. Say, if the main character says 'find my chair', and the player clicks on the chair, it's the good object and an audio file plays. If the player clicks on a spoon, it's the wrong object and an audio file plays. My question is: how can I do that in Flash (in ActionScript, right)? I've made a different layer for each object.

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ActionScript 3.0 :: Inheritance / Interface - Override A Function That Return An Object Of Class A And Make It Return An Object Of Class B Which Extends A?

Aug 4, 2009

I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):

[Code].....

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ActionScript 3.0 :: Turning A Object Of Class A Into An Object Of Class B Extends A?

Jul 20, 2009

I have a class CoverPoint extends Pointwith some extra function.except for that ther is no difference. I would like to use the functions of Point with a return value of Point, to calculate those CoverPoints.Can i turn the return value into CoverPoint (since all the vars are the same, there shouldn't be a problem with that, right?), so that it can be stored in my var cP:CoverPoint;

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ActionScript 3.0 :: When Clicked It Should AddChild To The Mc Governed By Class B?

Sep 23, 2009

lets say i have document class 1 that loads class a and class b to the stage. I have a button in class a, that when clicked it should addChild to the mc governed by class b.... is this possible?

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ActionScript 3.0 :: Finding Which Class Instance Was Clicked

Feb 17, 2011

I am importing multiple class instances into my document class. They are buttons that I want to load larger images when clicked. The problem I have is that I don't know how to tell class instance was clicked to load the appropriate larger image.

this is how I am importing the buttons:

ActionScript Code:
package {
public class DocumentClass extends MovieClip {
private var myProj:Content;

[Code]....

I worked with trying to assign myProj.name but I understand in AS3 that isn't the best way to go about this. I also worked with trying to populate an array but I wasn't sure how to get the addEventListener to work when one of the class instances in the array was clicked.

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ActionScript 3.0 :: Detect The Class Of A Symbol When Clicked?

Aug 23, 2009

I am trying to create a simple drag and drop Flash program where a user can drag xmas ornaments onto a tree. Instead of being able to drag the ornament once, I want a function so that every time an ornament is clicked on, it adds a new ornament of the same class to the stage where the ornament is clicked. Currently I have this working but there is one problem. It is not dynamic. Looking in the "drag" function, I have chosen the class "Symbol31" as the default ornament that gets added. Instead, I want the ActionScript to read the class of the ornament that was clicked on and to add that class, not "Symbol31" everytime.

Code:
public class DragDrop extends MovieClip
{
private var originalX:Number;

[Code]....

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Aug 21, 2011

tarting a script to make my object move to the coordinates of where i click on my mouseand if possible i would like to make it animate to each coordinate like its moving there not all of sudden jumps there when you click somewhere.

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ActionScript 3.0 :: Reference A Clicked Object From An Event?

Feb 22, 2009

So ive made the switch from AS2.0 to 3.0, and like many fellow casual flashers, I'm having a bit of a tough time

I understand that below, the first trace works because the mouse event comes from the clicked object, and that the second produces an error because the ENTER_FRAME event is attached to the stage, so e.target is the stage. i realise i can attach the listener to the obj, but i need it on the stage for what im doing

How can i reference the clicked object from run() ?

ActionScript Code:
obj.addEventListener( MouseEvent.MOUSE_DOWN, doMouseDown );
function doMouseDown(e:MouseEvent):void {
stage.addEventListener(Event.ENTER_FRAME, run);

[Code].....

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ActionScript 3.0 :: Make A Class That Plays An Animation When It Is Clicked On?

Dec 28, 2009

I am trying to accomplish the following:
 
In my Library, I would like to have a symbol that I can drag to the stage, and when I compile my flash movie and click on the symbol it plays a certain animation. I would prefer for the animation to be defined in the class rather than sit on the timeline.
 
I have tried various approaches to this and I keep hitting walls, so instead of running down more blind alleys I figured I'd just ask the question... what is the best approach in flash to accomplish this?

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