Flash :: Clicked Object Is The Right Object?
Feb 21, 2012
I'm making a point-and-click game in Flash and the goal of the game is to click on the right objects in a room. Say, if the main character says 'find my chair', and the player clicks on the chair, it's the good object and an audio file plays. If the player clicks on a spoon, it's the wrong object and an audio file plays. My question is: how can I do that in Flash (in ActionScript, right)? I've made a different layer for each object.
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Mar 9, 2011
i have mc with 10 objects instead of writting code for each i want same action prefermed on every clicked object with 1 code is there way to do it?
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Jul 25, 2011
I have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what.
Here is the code:
public function bottleHasClicked(bottle : BottleBase) : void {
bottle.mouseEnabled = false;
collectedBottles++;
[Code]....
The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.
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Aug 5, 2011
inside a MouseEvent.CLICK function, I usually used e.target to address the movieClip that I clicked, but that only work with a movieClip that doesn't have any children (such as text and other symbols) inside. When it has children inside, the e.target return the child inside the Mc but not the Mc itself. The e.currentTarget didn't work, either; it returned [object MovieClip] but not the instance name of the Mc.
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Jun 16, 2011
I have this situation where i'm trying to save "chat logs" while people switch around views in my flex mobile application..so, my plan is i'm starting out with a main object that I plan to re-use as the main chat log object..I call it textObjso, when someone new wants to chat my plan is to make a new object with the persons username.so how if i were to get the username from something like data.username how could I translate that into the var name of the object I want to make? So in the end i end up with.[code]
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Aug 21, 2011
tarting a script to make my object move to the coordinates of where i click on my mouseand if possible i would like to make it animate to each coordinate like its moving there not all of sudden jumps there when you click somewhere.
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Feb 22, 2009
So ive made the switch from AS2.0 to 3.0, and like many fellow casual flashers, I'm having a bit of a tough time
I understand that below, the first trace works because the mouse event comes from the clicked object, and that the second produces an error because the ENTER_FRAME event is attached to the stage, so e.target is the stage. i realise i can attach the listener to the obj, but i need it on the stage for what im doing
How can i reference the clicked object from run() ?
ActionScript Code:
obj.addEventListener( MouseEvent.MOUSE_DOWN, doMouseDown );
function doMouseDown(e:MouseEvent):void {
stage.addEventListener(Event.ENTER_FRAME, run);
[Code].....
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Aug 23, 2009
I'm trying to do something like this:
ActionScript Code:
stage.addEventListener( MouseEvent.MOUSE_DOWN, mouseIsDown );
function mouseIsDown( e:MouseEvent ):void
[code]......
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Feb 14, 2011
Im trying to load an external swf even a object is clicked in the main swf, im using this code but i get an error, if u can:
bg.farm.addEventListener(MouseEvent.MOUSE_DOWN, farm_Press);
var fl_Loader:Loader;
function farm_Press(evt:MouseEvent):void
[code]....
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Jul 1, 2011
For my newspaper i am creating each page has a next button and a previous button. I have assigned the previous button on one page to attach the movie of the page previous to it and then tested my movie. However when i click the previous button the movieclip does load but loads behind the starting moveiclip. So what i want to do is when the previous button is cliked, that page (movieclip) with the previous button on its dissappears and the previous page loads.
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Feb 3, 2009
I've got a few spites on stage that are created dynamically and live in an array. I'm rotating images through these sprites and now need to know which image is in a sprite when clicked. My code: loading the images:
[Code]...
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Aug 25, 2011
I am working on a game in which there are several Plane objects that the player can click. My main application class extends the BasicView class. I made this whole game as an ActionScript project and everything works fine when I run it as one.
Now I load this game in a Flex application. When added to the Flex application, it runs perfectly until I click somewhere at which point it throws the following error:
undefined
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at org.papervision3d.core.utils.virtualmouse::VirtualMouse/update()[D:Omer
[Code]......
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Nov 26, 2009
i think the title explains how to do it, but i am making it so that there are a ton of movieclips in arrays, and i want the specific one clicked to be removed... here is my code, it isnt working...
ActionScript Code:
setInterval(removeBox,10);
function removeBox(){
[code].....
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Mar 27, 2008
Flash 8 Im very new to AS and I hope this don't seem stupid. All I want to do is double the height of an object every time its clicked. Here is what I have so far and it works, but only one time. I want to be able to click it again and have it double again.
function changeBox(){
myBonus._height = 19 * 2;
}
myBox.onPress = changeBox;
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Apr 13, 2011
What I have are several items on a stage and when they are clicked I want to capture their names so I can use it to play a sound file that relates with the object clicked. For example: say I have a square, rectangle, and a square on the stage and when the user clicks on "triangle" it would play the sound "triangle_snd". This is what I have so far and the error I am getting from it.[code]...
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Mar 26, 2009
is there a way in action to group to object so when one object is drag across the screen the other object sticks with it, im using flash btw
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Mar 25, 2010
So I have this Photo class than handles loading a pic, and dispatches an event when the loading is done with:[code]which is simple and works, but now I'd like to make something more advanced. I'd like to dispatch the load ratio.So far I have extended the Event class, with my own EventRatio class, and I can put properties on that class. Which is cool, but I need something more dynamic than just sending a fixed value.So, what is the best way to connect the Loader object of the Photo object, with the EventRatio object?
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Sep 21, 2009
I am making a game in which you have to click on objects in different frames. The objects are buttons with this actionscript:
[Code]...
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Dec 2, 2009
I'm trying to get it so whenever the object is clicked it reduces in opacity by 10% each time, and if it gets to 10% and it's clicked again it stays at 10% instead of going to 0. I got it to keep going down in opacity fine I just don't know the code to keep it from going lower. this is what I have so far
function fadeOut(e:MouseEvent):void {
instrument.alpha -= .1;
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instrument.alpha = .1
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}
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Apr 29, 2011
Okay, in as3 when you click, the object on the highest layer will be clicked on. I want someone to press the space bar and have the objects on the screen to check to see if it is touching a point.So I first tried hittest...
if (this.hitTest(myPoint)){
play();
}
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Oct 6, 2010
I am creating a fish-eat-fish movie. I created a fish (pike1) that follows the mouse. Another fish (Chub) is set to disappear when clicked. What I want to do is to have pike1 grow larger (either by just growing larger or having pike1 disappear and be replaced on mouse click by a larger pike (pike2).
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Mar 27, 2002
I have the drag and drop thing working but when I click on the object the action occurs even though the instance hasn't been dragged?
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Mar 21, 2012
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Dec 2, 2009
I'm trying to get it so whenever the object is clicked it reduces in opacity by 10% each time, and if it gets to 10% and it's clicked again it stays at 10% instead of going to 0 I got it to keep going down in opacity fine I just don't know the code to keep it from going lower. this is what I have so far
[Code]...
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Oct 7, 2010
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I have a MovieClip. It represents animation of jumping monster. For clearness, let's pretend there are only 2 frames: the first one occupies top left rectangle (x = 0, y = 0, w = 70, h = 70) and the second one occupies (x = 100, y = 0, w = 70, h = 70). So monster jumps from left to the right. And position of MovieClip itself is constantly = (0, 0).
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stage.addEventListener(MouseEvent.CLICK, onClick);
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[Code] .....
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