tarting a script to make my object move to the coordinates of where i click on my mouseand if possible i would like to make it animate to each coordinate like its moving there not all of sudden jumps there when you click somewhere.
The page transition work fine after Respected tacos " changed the code but while transition between the pages if I quickly move the mouse and clicked the other button the pages do not load as expected.I tested several times and with lower frame rates this problem can be watched.
I have a video clip which I initially set a size and location to. I then re-size the clip and move it when a button has been pressed. Once the video has finished playing, the video clip should go back to the original location and size. For some reason though, it goes back to a different location though.[code]...
i have a fish that follows the mouse position. Im working out the angle and distance it is from the mouse cursor and telling it to swim in that direction. But when he gets there he flickers back and forwards. How can i get him to rest/settle at the position until the mouse is moved again.
We have an asp.net website that uses a flash movie to do HTTP file uploads, it works seamlessly on IE. When using firefox, it fails to upload .. HTTP debugging revealed that the page we are posting to returns the following:
HTTP <html><head><title>Object moved</title></head><body> <h2>Object moved to <a
I saw this question a few times here and there but it never had a satisfying answer... It may be that there really is no elegant way to solve this (Polling for change in ENTER_FRAME is really bad!) but I've got to ask one last time.
I'm a Flex developer but it doesn't really matter in this case.
I would like to know when an object's global x/y was modified (or its transform's concatenated matrix's tx/ty, same thing), maybe because an indirect parent somewhere moved, etc.In particular, I have the object's gran gran gran parent which gets its scrollrect changed.
I have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
I have a object in an ISOmetric room I made and I made bounds that are as tall as the char so that he could not go up the wall.I'm wanting do do the same thing with a dynamically loaded SWF that contains and object that can be moved around and stuff,well I have tried to make it so that when it collides with the bounds I made for the man it would stopdrag() but it won't!
Is there another way I could do this or a way to impove the current way??
I publish test.swf and test.html to mydoc folder on my local computer. Mydoc folder also contains the test.flv that was imported to the flash to create the swf and html. Open any of them in the mydoc folder and they work fine, move the swf or html files to another folder and they work.Move the flv file,even keeping it with the other files, and they don't work.The main problem is that the swf will not work after uploading all to the same folder on the web server.
So I've been working on a being able to click on an image and zoom it to that position.my movie is 550x340. just make a mc with an image and give it the linkage ID of "box_mc". I put a crosshair in that MC as well so i can see where it zooms to.The problem I'm having is that on the third click, it won't adjust correctly. I don't understand why not. Maybe you people can aid a little.
I have a simple arrangement where a movieclip moves to a new x y position when a button is clicked. I want the movieclip to slowly move or 'glide' there instead of jumping straight to the new position.
Heres the code.. btn_up.addEventListener(MouseEvent.CLICK, moveUp) ; function moveUp(event:MouseEvent):void {{ allcontent.x += 200; allcontent.y += 200; }}
i'm trying to zoom in on a picture at the specific spot where the mouse is clicked. ie if the mouse is clicked in the lower left corner, the pic gets bigger from there, not the center of the pic. the only way i can think of to do this is to reset the registration point to the clicked position. is this possible? is there another way to go the job done?
I've created a sliding menu that has a left button and a right button. Each button slides a background movieclip to the left or right. The background mc eases into position when one of the buttons is clicked. Problem is that buttons can still be clicked while the mc is easing into position. This throws off my x coordinate positioning of the mc. I've tried disabling the buttons and enabling them again at a few different points in my code. I've also tried using a time delay to enable the buttons but my logic isn't working.
is there a way to have (the postion of) objects be dependant of another one? I have attached a simple .fla file with two boxes (MovieClips) that grow in height. Since the position of the bottom box is constant, the top box soon expands "into" the one below so that parts of it are hidden. What I want is that the gap between those two objects stays constant (in this case 50px). So, is there any way to make the position of one object dependant on (the size of) another? Or is there any other "workaround"/tip you can give me?
I have an MC that contains a menu. Within the menu MC I have a little arrow movie clip that I would like to ease to the mouse position when clicked. I have this code on the little arrow, copied from many easing tutorials:
[Code]....
Also, I want the arrow MC to start at a particular place. But when I put _y = 30 (for example, which is where I would want it to start from) it is still at 0,0 - even when I change _y to this._y. What the heck?
How do I create a easy script for vertical links, which when pressed, the link moves up and content comes inbetween the link and the rest of the links. I also need it so if another link is clicked the previous returns to its original position.
I'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData; public var contrail:Bitmap; private var contrailColor:uint;[code].....
Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?
I'm making a point-and-click game in Flash and the goal of the game is to click on the right objects in a room. Say, if the main character says 'find my chair', and the player clicks on the chair, it's the good object and an audio file plays. If the player clicks on a spoon, it's the wrong object and an audio file plays. My question is: how can I do that in Flash (in ActionScript, right)? I've made a different layer for each object.
I'm stuck thinking about the best way to go about setting a line segment's position, I have a class Line(length, angle, previous) being called from a class Polygon. Right now I have:
public class Line extends Sprite { public function Line(length:Number, angle:Number, previous:Line = null) { if (previous != null) { this.x = previous.end.x;
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code: var numBtnArray:Array = new Array; function addNumButtonsToStage():void{
how to do a basic action tween in actionscript 2. I can only find tutorials on AS3 ones or AS2 ones with easing, i dont want easing. i want it so when someone clicks somewhere on the stage the "character" moves to the position that was clicked.
So ive made the switch from AS2.0 to 3.0, and like many fellow casual flashers, I'm having a bit of a tough time
I understand that below, the first trace works because the mouse event comes from the clicked object, and that the second produces an error because the ENTER_FRAME event is attached to the stage, so e.target is the stage. i realise i can attach the listener to the obj, but i need it on the stage for what im doing
How can i reference the clicked object from run() ?
For my newspaper i am creating each page has a next button and a previous button. I have assigned the previous button on one page to attach the movie of the page previous to it and then tested my movie. However when i click the previous button the movieclip does load but loads behind the starting moveiclip. So what i want to do is when the previous button is cliked, that page (movieclip) with the previous button on its dissappears and the previous page loads.
I've got a few spites on stage that are created dynamically and live in an array. I'm rotating images through these sprites and now need to know which image is in a sprite when clicked. My code: loading the images:
I have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what.
Here is the code:
public function bottleHasClicked(bottle : BottleBase) : void { bottle.mouseEnabled = false; collectedBottles++;
[Code]....
The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.
inside a MouseEvent.CLICK function, I usually used e.target to address the movieClip that I clicked, but that only work with a movieClip that doesn't have any children (such as text and other symbols) inside. When it has children inside, the e.target return the child inside the Mc but not the Mc itself. The e.currentTarget didn't work, either; it returned [object MovieClip] but not the instance name of the Mc.