ActionScript 3.0 :: Call A .swf File In Another .swf File?
Jan 10, 2009
I am using flash CS3 and the code I need is in ActionScript 3.0.
Suppose, I have a .swf file(viz., file1.swf). Now, i am developing one more .swf file(viz., file2.swf), in which I need to execute file1.swf when a CLICK event is listened on button present in second file(i.e., file2.swf).
I have downloaded a template from [url].... And there is a xml gallery for images. I want to use my movie in swf instead of one single image from slide show.[code]...
I was going through some sample codes and i found that some files had .as extension and others had .fla. One animation used only .fla to run and the other animation used both .fla and .as to run. My question is how do i call a .as file from .fla file?
I am facing some problem to call a swf file via xml when this xml file loaded it calls another swf file which includes a new xml file. now if i call this nested swf calling without xml it works but in case case of xml it is not showing the result. i m confused. how to nested xml file calling done in as2/as3.
I'm a complete newbie when it comes to actionscript. Basically for a uni project I have to design an MP3 player in flash. I've modified the snow script from this site slighty, in order for it to display track names, artists and album name instead of snowflakes. The script looks like this:
Code: this.children = new Array (); function makeFlakes () snowflakes = 75; do {
So I've created an xml slideshow using Flash Slideshow maker pro, because its very fast and versatile and I need to update my galleries frequently. I'm trying to load it into my flash site using the following AS3 script:
var Xpos:Number = 20; var Ypos:Number = 20; var swf:MovieClip;
[Code]....
and when I do that, it seems to be unable to read the xml file anymore and I get a "load fail" message.
On looking at the error message, its trying to call the xml file from the same folder that the site is saved in. How do i tell it to get the xml file from a different folder?
I have want to tell a movie instance to play from a class:
`package com { import flash.display.MovieClip; public class Global extends MovieClip
[code]....
pic1m is the class, but I get 1120 undefined property error.If I just put pic1m.play(); in my main timeline action layer it works fine, but I need the function playMask to be global in AS3...
I have a m.c. calling for a swf file as such: Actionscript Code: mcl.loadClip("splash.swf", emptyMC1); How do I get it to call for a html file instead??
I want to use AS3 call EXE file under HTML,because there was a demo.swf file,but now it has been converted demo.exe,so I wan to play this demo.exe,I use following code to run demo.exe,my class extends Sprite,
I have made a flash banner where there are 5 buttons.So I want that whenever I will click those buttons a light box will come out.For that I am using Fancy box.So how to call fancybox in a flash file?
How to call the stage from as file. Actually, I need to access the mc which is in library. One way of getting it is by adding it in the fla file and then sending to as file. Is there a way to get the mc directly from library to as file.
I have a movie that I need to update every 60 seconds, calling a PHP file, which provides update server time/date, and (on-the-fly updated) air times for an online video. Is every 60 seconds too CPU intensive?
Code: <menu txt="THIS ITEM FIRES A FUNCTION IN FLASH" txtcolor="0xFFFFFF" menuaction="myFUNCTION" /> myFUNCTION is a function inside of flash, how can i possibly trigger this?
i did some searches but i can't find the sollution:
i read upon asfunction:myFUNCTION, but it simply doesn't work
this is my relevant flash code
Code: myFUNCTION = function() { trace ("am i called?");
I have a 2 swf files. Within the main swf i have a button that I want to call in a second swf when it is clicked. The code I have for this looks as below.. Btn_interiors.addEventListener(MouseEvent.CLICK,lo adGallery); function loadGallery(event:MouseEvent):void{ var l = new Loader(); addChild(l); l.load(new URLRequest("portfolio_interiors.swf")); } The problem I am having is that when I enter the code and "Check Syntax" no errors appear, however when I preview the published swf and click the button, i get the following message....
How to call the stage from as file. Actually, I need to access the mc which is in library. One way of getting it is by adding it in the fla file and then sending to as file. Is there a way to get the mc directly from library to as file. One more, Is there any way to access the variable declared in fla file from as file.
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
I am trying to write a class file using a .as file instead of writing code into the script tab of a .fla file.When I write stage.addChild(img); I get an error that stage is null. When I take out stage, and just write addChild(img); the code runs fine, but nothing appears on stage. Do I need to do something to set a stage active?
Is this because I don't have a Main class? My class is named after the file and I don't have a file named Main.Here is the code. As it is, it runs and I get the two trace outputs, but no graphic on my screen.
package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Loader; import flash.events.*; import flash.net.*; public class HelloWorldImage extends Sprite { private var background:DisplayObject, foreground:DisplayObject; private var url:String = "hw_jpg.jpg"; private var loader:Loader = new Loader( ); public function
I have created a mxml file , and i would like to display it in a pop up window. i have alrdy done the pop up window, but i couldn't display the mxml file i have done. I am not trying to call the pop up window in the mxml page. this is my popup window i have done:
This is my main AS File. I tried to call the function onChangeState within the Main AS File to avoid that the _side.menuXXX addEventListener ist called when there is no such object. So i want the main as to call the onChangeState functionbut i always get this error[code]...
The Situation: I have a main.as that has a function that is worth 400 lines.
What I want to happen: I want that function to be loaded from another .as file so that my main.as does not look too long. Also, I have a lot of variables that was instantiated on my main.as that is called on that 400 line function.
I have a Windows DLL that I want my Flash file to call functions from, I've only seen native extension tutorials with Android and iOS, but not many for Windows. I have a tiny bit of programming experience with C++ and C if that helps (haven't got passed the Pointers yet, but I can read about them).