ActionScript 3.0 :: Call On Buttons Above Main Timeline
Sep 23, 2009
I want to call on a button instance that lives two levels up in a movie clip. So, the mc lives here: Scene 1 > startMc > navMC (the navMC contains all the buttons) I thought "page1_btn.child.child.addEventListener(MouseEvent.CLICK, page1content);" would work but doesn't seem to do it. The code on main timeline is:
[Code]...
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Jul 14, 2009
so here's the function on main stage:
[Code]....
and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.
[Code].....
How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?
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Aug 14, 2010
I need to run a function once a movieClip has stopped playing, but can't figure out how.
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Jul 24, 2011
how to create .as file and how to link it with flash? another question is can anyone teach me on how to create main timeline and also how to call movieclips from the main timeline?
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Oct 18, 2009
I have a button in a movieclip and im trying to tell it to call a function on the main timeline. How do I do this? root something?
Here is the function on the main timeline im trying to call
ActionScript Code:
function hallwaylurkerload (evt:MouseEvent):void {
var currentGalleryID:int = 1;
loader.load(new URLRequest(galleries[currentGalleryID][0]));
[Code].....
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Apr 17, 2008
I've got a movie with a few buttons in it. When you click on one of the buttons an external swf opens. At the same time a large, quare, white movieclip opens at the back of the external swf (the white mc is in the main movie). Okay, so for so good.
In the external swf there is a close button. When you click the button, the external swf goes to frame 14 to show a short closing animation. The last frame contains the following code:
TweenLite.to(_level0.contentback_mc,1,{_alpha:0});
this.unloadMovie();
The first line is to make shure the large white mc becomes transparent again. The second line is - ofcourse - to unload the external swf.
The problem is that the first line doens't work. When I trace the first line from the main movie, the output contains '_level0.contentback_mc;
Oh, and the external swf is loaded in an actionscript generation container (contentback_mc).
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Jun 19, 2011
I have a function within another function. Is it possible to call the function inside the function from the main timeline. See example code. I want to call the function called sub from outside off the function called main.
Code:
function main():void{
// Do something
function sub():void{
//do something
}}
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Jul 14, 2009
so here's the function on main stage:
function slideImage(btnNum:Number)
{
trace("scrolling image");
trace(btnNum);
[Code].....
How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?
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Apr 30, 2010
I have 2 buttons in my main movieclip, one called "projects by client" and the other "projects by category".I have an external projects.swf which has 2 functions CLIENTS_CLICK and CATEGORIES_CLICK. The code is in the first frame of the projects.fla actions layer and not in a class.
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Jun 3, 2009
How can a function in main timeline be called from class file?
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Feb 15, 2012
I have some functions defined at the main timeline, and I need to call them from a class, how can I do this?
I've tried object(parent).function();
and object(root).function();
but didn't worked
those functions need to be on the main timeline because they removeChild() of the class
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Sep 28, 2010
I have a main time line and a button defined. Can I define functions in actionscript anywhere and call them from anywhere? For example, if I call a function in main timeline and it's defined in the button, does that work?
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Jan 21, 2006
How do you call a function on the main timeline from a an onRealease in a nested mc?I have created a function that resides on the main timline, and when a button is released I want to call it, but the button is nested in a movie clip.
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Jan 29, 2007
I am working on AS3 and I have a created a button class which have an off state and on state. I did the class and it works fine, but i need a little fine tuning. Right now I am polling the button state from the root(main timeline) by checking a boolean property in the button class. I feel it is quite inefficient to check the button state on every enterFrame event of the main timeline. Rather I would prefer the button to tell the root time line by invoking a function written in the root, whenever a state change occurs. t should be cleaner , right?? But when I try to access a function in the root which goes like this
[Code]...
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Oct 4, 2010
I'm having a bit of a hard time with calling a function in the main timeline through a button in a movieclip. The mc is in the main timeline and in it I added a button with this.removeMovieClip(); and so far it works, but when I try to call a function from the main timeline it just doesn't seem to work.
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Mar 16, 2012
On the main timeline I have a movie clip called clock_mc and playBtn playBtn is placed in the center of clock_mc When you press playBtn clock_mc starts playing
playBtn.addEventListener(MouseEvent.CLICK, playClock);
function playClock(event:MouseEvent):void
{
if (event.target == playBtn)
[Code].....
I've tryed to placed the replayBtn on the stage on the main timeline and I've set it up to replayBtn.visible = false; And then I add replayBtn.visible = true; to last AS frame of clock_mc but it wont work Even when I put the button physically to the last frame of clock_mc it will not work either.
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Aug 3, 2011
I am curious if there is a way to call back to the main timeline using AS3 after a video clip or audio clip that is being loaded externally, is done playing? For instance: you get to a page with a video on it, but when the video is done playing, instead of just sitting there, it automatically takes you to a new page (framelabel).
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May 10, 2011
I have a scrollPane on my Stage and I have it linked to a movieClip containing a series of images that have been converted to buttons. Everything works fine, except I can't seem to figure out how to get the buttons to link to the main timeline. All I want is them to gotoAndPlay ("frameLableOnTheMainTimeline"). (I am using AS3)I tried a standard on Click eventListener, but am unsure of the syntax to make it go back to a specific frame on the main timeline.
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Dec 29, 2009
i created lil bit complex button (for me ) and i want to use that button lets say 6 times, but what i want is every other button have different text.i tried everything and i failed, ill attach my .FLA a quick explanation:i have master mc_homeContainer,when u enter there is a label called btn text,when u enter in that button text u r now in sprite 58.in that sprite i want to but 6 keframes and each to contain different text. lets say keyframe 1 is home, keyframe 2 is about us etc.and then how can i call that text when i put 6 instances of mc_homecontainer to main stage.WOW i complicated all
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Sep 1, 2009
I've got what I think isn't a real tough one however I can't seem to get this working.
I have a MovieClip. This movie clip has 21 buttons. These 21 buttons should be forwarding the user to frames 60-81 on the maintime line.
The actionscript I've added is not providing any errors however it's working either as these buttons don't do anything unfortuanlty.
Below is a sample of the code i've placed within the MovieClip itself, as the buttons and the button names are contained in the movieClip.
AS3 Code Being Used
button1_btn.addEventListener(MouseEvent.CLICK, button1Click);function button1Click(e:MouseEvent):void{ gotoAndStop(55)}
This code is listed for each button instance and to forward the user to a frame on the main timeline (NOT the timeline in the MovieClip itself).
Again, this code is contained in the MovieClip itself and not on the main timeline, as the buttons exist in the movieClip I.E. button1_btn to button21_btn
Lastly, to provide a visual idea of what i'm expereincing, please refer to screenshot embeeded in this message or the attachment (same thing).
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Apr 21, 2010
I have a movie clip - it is a slideshow style mc, but instead of pictures, each frame is layers that include bulleted text, images, etc. - and it advances frames automatically with this code:
Code:
stop();
function wait() {
nextFrame();
}setTimeout(wait, 4500);
I need to set up a pause button that will stop the mc from advancing (i.e. ignore the wait function code above) and a PLAY button that will resume the auto-advancing of my movieclip. In my main timeline, I already have forward and backward buttons that work to advance/rewind frame by frame using this code:
Code:
stop();
//next button
next_btn.onPress=function(){
if(mc_content._currentframe==mc_content._totalframes){
mc_content.gotoAndStop(1)
[Code] .....
How to set up PLAY/PAUSE buttons that will stop/start all actions that are running in my MC?
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Sep 27, 2004
Basically I am trying to get buttons that I have in a drop down menu load an external .swf into an empty movie clip placed on the main timeline. However for some reason it is not working. The buttons are contained in a movie called "menuItems" which is then placed in a movieclip called "mainMenu" which is then placed on the main timeline.
on (release) {
_parent.gotoAndPlay("reverse");
if (_root._root._root.currMovie == undefined) {
_root._root._root.currMovie = "personalData";
[Code].....
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Apr 27, 2009
im creating a character sheet and all i have to do is get the character to do a few things, im using Stan from american dad, so he draws his gun, salutes, and does this guns speech, only problem is. i can get him to salute by using the code
on(release){
gotoAndPlay("2");
}
this links fine, the salute is in a movieclip on frame 2 of the timeline, and the button is set to link to this.problem starts after the movieclip finishes playing, how to return to frame 1 on the main timeline, ive tried gotoAndStop("1") amongst other things (gotoAndStop ("Scene 1", 1)ive also tried frameLables too but that didnt work, though im not sure if i was doing that right to start with.Then im having a problem with my other buttons, even when set to on(release){gotoAndPlay("3");} they still go to frame 2 (with salute on)
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Apr 26, 2011
I have a move clip with several buttons inside; their rollover seems fine. i am trying to get the buttons in the clip to address / go to the main movie timeline. Button names within the clip: c_btn, d_btn, etc. These are the symbols names; they have not been given unique instance names within the clip. The clip name is nav_all and its instance on the timeline is navall.mc I am using Flash CS3, AS3.
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Apr 26, 2011
I have a move clip with several buttons inside; their rollover seems fine. i am trying to get the buttons in the clip to address / go to the main movie timeline. Button names within the clip: c_btn, d_btn, etc. These are the symbols names; they have not been given unique instance names within the clip. The clip name is nav_all and its instance on the timeline is navall.mc
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Aug 5, 2004
Ive been having problems getting buttons within a movie clip to control the main timeline and switch scenes. Ive tried everything from _root.gotoAndPlay to with(_parent) and such.
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Nov 16, 2004
I have this movieclip with buttons residing in the main timeline. This movieclip is set with an _alpha = 0. How do I disabled this movieclip/buttons in the main timeline as well? The movieclip will be visible only if another button(not within this movieclip) is pressed. I tried using the following but it doesn't work. movieclipInstanceName.enabled = false; How do I go about doing it?
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Aug 7, 2008
I just don't know how to target it. I'm trying to load an external swf, when releasing a button. The problem is the button is not on the main timeline, but instead nested in a movie clip. I just don't know how to target that button. I tried loading the swf with a button on my main timeline and it worked, so I know the problem is not with the movie clip loader class or the actual swf itself. I actually learned this from a note midway down the page in one of your tutorials..... [URL] how can i target that button that is nested in that movie clip?
[Code]...
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Nov 16, 2004
I have this movieclip with buttons residing in the main timeline. This movieclip is set with an _alpha = 0. How do I disabled this movieclip/buttons in the main timeline as well? The movieclip will be visible only if another button(not within this movieclip) is pressed. I tried using the following but it doesn't work. movieclipInstanceName.enabled = false; How do I go about doing it?
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Nov 16, 2010
I'm having some trouble finishing an interface i'm working on,the function indica() adds a menu listing of items (indicadores) inside a mask because its too large, and i added a scrollbar that allows to scroll through the items but now i need to add the buttons inside the movie clip indicative,i can add symbols and buttons, but i'm having trouble having them call functions inside the same class that the function indica() is running.[code]
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