ActionScript 3.0 :: Change Camera Name According To Combox Selection?
Aug 4, 2011
I filled a combobox with Camers names like this:
for(var i:Number=0; i<=Camera.names.length; i++){ cboCam.addItem( { label: Camera.names[i], data:i } }I want to change my camera name according to combox selection like this:
Camera.getCamera(String(cboCam.selectedItem));but it gives me null.
How can I change the select ("highlight") color of an TextField in actionscript 3? I've got an input textfield with white text on a black backdrop and as a result, selections are invisible, which is horrible for usability.
I would like to make when I hit a button,It starts playing another scene and frame number. nIm useing gotoAndPlay(100); right now for my script. how do you change the scenes names?
//Where myDataArray is an ArrayCollection consisting of my Custom ValueObjects. When i execute the code it displays my list with custom item renderer, which is fine. But when bring my mouse over it, it doesn't give any colour highlight which means it is not selecting. Secondly, when i click on any of the list item, it doesn't dispatch any change event. I tried a lot but couldn't understand it.
Within FlashBuilder/Eclipse, when you select a word, such as "protected" or a variable, every instance of that word is also highlighted.How do I change the background color of the selected instances of that word or disable the feature altogether?I have already changed the "selected text background color", the instance background color seems to be controlled separately.
i have desgined it so that i have written most of the story but the user can sellect say for example the name for the character by selecting a comobox.
i now need to create a submit button that will store their choices, and it anther use them in another frame. to basically to show the user their finished story.
i will paste my code onto here. note the options for combo-boxes are loaded from a simple xml file.
I have a simple, reproducable memory leak associated with the Spark Combo box, however I'm convinced it must be something I'm doing wrong, rather than an SDK bug.
Note - this doesn't occur when the application is compiled against Flex Hero.It appears as though this is a bug, but I cannot believe that the ComboBox has a memory leak -- surely this would've been fixed before 4.1 was shipped? Update I've done further investigation into this, and believe the issue lies in a problem with the RichEditableText component that the ComboBoxSkin uses.
I am trying to bind a datagrid item to a combox, so that when the user selects the item in the datagrid the form displays the selected data for editing, however one of my items is a combobox using a dataprovider.
I would like the item selected in the datagrid to match the selected item in the combobox, this part is fine however if my datagrid item is null then I cannot get the combox to set the selected index to -1?(the same happens if you use the CRUD wizard in Flex builder 3 for ColdFusion)I am using the following code for my custom combobox:
I have a combobox (ddList) populated through xml and I can get a movieClip to change its alpha when an associated item in the combobox is clicked. What I'd like to do is return that original movieClip back to its original state when another item is clicked from the combobox. Thus having this second movieClip change in alpha.[code]
I know the stream can only be modified at publishing side by previous posts. I was thinking of using Server shared objects, but it's not supported by lite.
I am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
when I select an item from my combobox, the selected value in shown in the textInput on the same row in the datagrid. Basically I need some some in the change handler of the combobox I suppose.
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
I have a video capture device on a machine. I have written a windows application to capture the video from this device. While capturing, if i try to broadcast using flash it does not connect. If i'm already broadcasting and then try to capture then my windows application does not get the capture pin of the device. So, flash seems to be taking the capture pin. Is there anyway to broadcast using the preview pin on the device so that i can capture using my application. Or is there way where i can split the capture pin and give one to my app and one to the broadcaster
I never realized that fl.getDocumentDOM().selection doesn't retain the selection order... <sniff>. I was hoping to build relationships based on the order. I guess I took if for granted that tools like Maya and Max store the selection buffer in order of what was selected. I'm trying to avoid: Select Object, <Press 'Parent' Button>, Select Parent, <Press 'Parent' Button>
Usually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
i am attaching a number of _mc (my_mc) with a for loop. Inside each my_mc is an input textfield (my_txt)I want to click on my_mc.my_txt and select the textfield .the following code allow this and i can enter text from the keyboard however I want to add text from a _mc keybooard on screen (here called myBtn_mc).As soon as I click on myBtn_mc of course I lose focus ... i have tried to use a variable (select) to keep scope&focus
I have a problem with the camera slowing down in my project.I thought it could be because of the complexity and memory consumtion of this work, so I created a completely new movie, typed such code:
quote:
var camera:Camera = Camera.getCamera(); var video = new Video(camera.width, camera.height); video.attachCamera(camera); addChild(video);
[code]....
And... this time the camera's fps stayed 25fps all the time. To be honest - I really don't know why :| I mean, I'm happy the fps stayed stabily at the level, but I don't know what to do in the mentioned, complex, project to make the fps faster. I can't just add the trace line.
in flashplayer 11,2,202,228, attach camera to video and see local video, sometimes camera movie is freezed when I change Camera.setquality and Camera.setmode. it's not happen older flashplayer. I heard it waste memory in flashplayer 11,2,202,228,
I hate when flash does that. standard code that just wont work for some reason.
Code: var cam:Camera = Camera.getCamera(); var video:Video = new Video(320,240); video.attachCamera(cam); video.x = 20; video.y = 20; addChild(video);
I am on macbook pro and my camera doesnt show on the stage. I had a video object there named 'video' i also at some point had the imports for Camera and Video, still no luck. What am I doing wrong. I am sure I had this at some point in the past.
I just have a problem when a point goes *behind* the camera: if point.z < 0. It's ok if there's an MC that just becomes invisible - but if I try to draw a line to this point with the drawingAPI, the point's screen x/y coordinates are weird. I can't figure out how to modify the scaleRatio to get correct values. Here's a code snippet:
var scaleRatio = focalLength/(focalLength + z); screen_x = x * scaleRatio; screen_y = y * scaleRatio;