ActionScript 3.0 :: Change The Image Of A Mc, Why Doesnt It Inherit The Other Variables?
Feb 19, 2009
I've got a bunch of mc's which I've put in an array. With these mc's you can do a lot of different things, like dragdrop and rotation. I also got a button which on mouse down, changes the image of the mc. It only changes the image.. not the size. So far so good...But when I've clicked the button and the mc's all change their image... They are not able to dragdrop / rotation anymore. I do not understand why this is happening... because by clicking that button... it doesn't change the names of the mc's.....here is the code:
ActionScript Code:
library = new mc_library();
library.x = 100;[code]....
I have done custom MC based buttons with over and out stages as well as a click stage.What would be a code for cursor to change into a hand when it is over the button.
I am have a enemy with a sword on 1 image and a player character on another.I test to see if the tip of the enemy sword (point) appears in the player image. It seems to always detect a hit on the image when it doesnt hit it. The player image has a lot of transparent pixels and it looks like it detects a bounding box hit.Not sure what to do here as this test looks faulty. The y values are correct but the x values seem to cause th issue where xVal is the currect image x value.
I am creating an image gallery and the images change but change right back to the original image. I had it working yesterday but today it doesn't work.
The code works but with an issue. When I load an image it replaces the current one loaded but when I alpha tween the image to zero I see both images fading out on top of each other like the first one is still loaded but underneath the current one. Any body run into this before?
var imageLoader:Loader; function loadImage(url:String):void { // Set properties on my Loader object
i have my nave bar as my main swf then i load each page as an external swf in a mc container. each button should be marked when you navigate to the respective page. how would i load a current pages icon over the generic one when i navigate to that page then unload it when i navigate to another page?
1067: Implicit coercion of a value of type __AS3__.vec:Vector.<Foo> to an unrelated type Array.Really? Doesn't Vector include all the properties, methods and signatures of Array? Is there some low level reason Vector cannot be cast to Array?
Note: This is an Actionscript project, not a Flex project.
I have class A defined in an RSL (technically, it's an art asset that I made in the Flash IDE and exported for actionscript. The entire .FLA was then exported as a SWC/SWF).
I my main project I have class B, which inherits from class A. The project compiles fine, with no errors.
However, when when the project runs and I try to create an instance of Class B, I get a verify error. Creating an instance of Class A works just fine, however:
import com.foo.graphics.A; // defined in art.swf / art.swc import com.foo.graphics.B; // defined locally, inherits from A ... <load art.SWF at runtime>
I have the following panel component called AdvancedPanel with controlBarContent:
<!-- AdvancedPanel.mxml --> <s:Panel> <s:states>
[Code]....
Using the CustomAdvancedPanel inside an application component shows an empty panel with the "Go to edit" button. But when I click it, the "Extra edit button" becomes visible, but the "Show in edit" button inside the controlBar doesn't.
When the CustomAdvancedPanel is empty, without redeclared states and "Extra edit button" the panel works just fine.
I think it is because the State object declared in AdvancedPanel isn't the same as CustomAdvancedPanel, so the state is different, even if they have the same name. However. I can't use the states of AdvancedPanel inside CustomAdvancedPanel without (re)declare them in mxml.
Is there any way to achieve this kind of state-reuse? Or is there a better way to obtain the same result?
I have Class A defined in an RSL (technically, it's an art asset that I made in the Flash IDE and exported for actionscript. The entire .FLA was then exported as a SWC/SWF).
I my main project I have Class B, which inherits from Class A. The project compiles fine, with no errors.
However, when when the project runs and I try to create an instance of Class B, I get a verify error. Creating an instance of Class A works just fine, however[code]...
I have a Flash application with one MyApp.fla file and one MyApp.as file as the document class. The problem is that I need to implement my own slider with programmatically drawn notches controlled by custom properties. I want to inherit from Slider class and do all what I've mentioned above.
I am trying to build a class that inherits from the MovieClip class.Basically I am having issues in the constructor. Since MC's are unique in that they can only be created via createEmptyMovieClip or attachMovieClip, I am at a loss as to how you instantiate the inheriting class in the .fla? I figured if I just left the constructor out of the new class and do the following it would work but is doesn't:[code]How do I inherit from the MovieClip class and still instatiate the class using the above type actionScript?I have seen alot of information about inheritance and AS1.0 (which I have little understanding of). I am trying to stick to OOP practices and AS2.0. I searched for things like super & constructor to no avail.
how I would go about creating a new instance of a class that inherits from the MovieClip class. Rather, I know how to adjust linkage properties inside the library, and can create new instances that way.... but my main problem is that a good number of times I find I want to create a new instance using the Constructor function, which is chock full of parameters that I use inside the class. I currently have a class called MenuButton, and if I use Linkage properties, I can make it all work just fine... But I also have a class called Menu, which arranges those MenuButtons... by creating them using MenuButton's Constructor. According to my code, these instances are created... but they are not visible and do not show up in the debugger.
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this:
I'm creating a Flex 4 application which contains different modules in it. The main application contains a style sheet and the modules inherit the styles defined in this file.Its working fine when the swf's are generated using Flash Builder. But when I'm generating it using Ant script, the modules does not inherit the styles and everything looks weird.I added isolate-styles="false" as an additional parameter to mxmlc, but still its not working.
the final coordinate of the child would be x=200, y=200. But, is there anyway that that i cant addChild with only respect to the coordinate of iamchild?
I have a bulletsystem where when u fire one it is attached to the movieclip that fired it, and I was wondering is there a way to make it so the bullets don't inherit their _parents x and y values and move as if they wer outside it but were still attached?..
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
I have this code which allows me to replace the mouse cursor with an image but i would also like to change the image when the mouse is clicked down using a different image. the code i am using for just replacing the mouse cursor is[code]...
i tried using a different code which i found but it failed to work with my project can anyone help me please
I'm trying to makedress up game using flash cs5 (i'm new to all this so bare with me), and i have the body but i want to change the skin colour with a click of a button, i have 4 skin colours that i have ready but i'm not entirely sure how i can do this,
i am trying to make a animation in which Image change in slice while the mouse over the image and its come back to original image with slice yani reverce
I am making a new flash website and i stack on the as3 part.My site have a menu like all the site do.Now on the site load there is a background picture.When you press one of the menu buttons, the background image will change to this button specified image.But all that in an animation of fade in and out.My problem that i have everything but i cant know which image was before it changes to the buttons specified one. It maybe require as3 which i dont know.I cant upload here my work. its personal.But i ask you the professionals, please make a short fla file which will have the code and animations i need.(if you cant understand me)Please, make a fla file, which contains random 3 images.At the start it will have main background and a menu on it(just text-for fast and short work)The menu is 3 text ine(main,about,contact)now, make that when you press about(for example) it will change the main image(background) to the image of the about page.
I am new to Flex programming. I want to implement a custom toolstrip for an app. This tool strip will include a menu bar (or a customized equivalent) to display the common menu items such as File, Edit, etc as well as a search box. It should be flexible enough to include other menu items such as bookmarks, etc in the future. I have been thinking about mx:Group, s:BorderContainer, mx:HBox, but haven't been able to choose between them. And none of them seem espcially suited to my task as they merely specify layout of other objects. Is there any component which has direct support for such functionality. I have also thought about using mx:MenuBar but I don't know if it will be flexible enough to add non-menu items like search box.
I notice in actionscript 3 that when a handler gets called, its able to access the senders properties. If I dispatch an event from my custom class. can all the listeners inherit all my public properties and methods?
Is there a way for the child of a movieclip object to not inherit the paren'ts properties? Because I scaled down the parent movieclip height and width and I'm loading external images into the parent movieclip and images are also scaled as well so I'm wondering if there is a way for it not to inherit the properties but remain inside the parent?
Ok every time I think I understand the DisplayObject model i find something else that seems like it should work but fails. Am I correct that if I create a sprite then create another sprite and add it as a child the original parent sprite will show a height of 0... In my case i have three classes that all extend Sprite and each one is creating the next with the "youngest child" being a class that adds an image to its "stage". I can see the image height fine but its holder does not nor does its holders parent... im having a real moment here as I debate if im just stupid and missing the obvious way to do this or if I really have to add a bunch of getters and setters to see the height that includes children.Maybe I am thinking of this too much like a CSS block element but it just seems like it should work this way...for example
I'm new to AS3 and programming in general and thought I could find some help here. I've tried researching and fixing this problem myself but I can't seem to figure it out.
I'm essentially making a version of Pong as a small project to get myself into programming using AS3. My problem is I've got the ball moving left towards the edge of the stage but I can't make it come back once it reaches the border.
I've an idea of what needs to be done, I need to make a function that sends the ball off to the side of the screen then have an if statement that detects when the ball reaches the border that then tells the ball to stop moving in that direction and move to the other side of the screen. [code]...