ActionScript 3.0 :: Check If A Clip Is Playing?
Feb 16, 2010is there a way how I can check if a clip is still playing or if it had a stop command an doesn't play anymore?
View 11 Repliesis there a way how I can check if a clip is still playing or if it had a stop command an doesn't play anymore?
View 11 RepliesI'm sure this has been asked before, but I couldn't find the right answer.
I want my MC to load after a button is clicked. When that MC is finished playing I want an imported FLV to play. [code]...
I'm using Flash 8 and new to actionscript and event listeners.
I have the following listener to check when the flv has stopped playing and set a couple of item to visible.[code]...
is there a way to check if a MC stopped playing?i have a MC on my stage and I guess I have to put some event on the last frame inside the MC. now I want that code to jump to frame X of the MAIN stage- not the MC itself. how do i do this?
View 3 RepliesI would like to know if you can give me a direction how can I check if a movie clip is already instantiated, if it is, don't duplicated it, if it's not, create the object.I have an idea that it should be with an if statement I guess but I am not sure of the rest
View 1 RepliesHow do I check if my music is playing or not? I need this so I can let my loop loop forever.
View 4 Repliesi got a STREAMING mp3 file in loaded by mySound.loadSound("test.mp3", true). and we all know that this function will run while sound completes
Code:
mySound.onSoundComplete = function(){
trace("Sound Completed")
}
and this one while the sound is FULLY loaded
[Code]...
well i know there is no such thing... but i think now u get my ideas is there any alternative way to do the similar thing? cuz since it's streaming mp3, the song will be played during the loading progress...so both onLoad and onSoundComplete won't work....
I have some effects which I use in my Flex app... They are all declared within mxml tags...
For example:
<mx:Fade id="fadeIn" alphaTo="1" duration="500"/>
<mx:Fade id="fadeOut" alphaTo="0" duration="500"/>
<mx:Move id="moveEffect" duration="500"/>
[code]....
Basically i have a mini map and i want to check what a mini map tile is playing at.
so i tried to trace it, thinking that the error i get was only because the tile was not yet instantiated i made the following function appear after 1 second to be safe.
[AS] function startGame(e:Event) {
trace(getChildByName("tile1").currentFrame);
}[/AS]
Still get the following error.
1119: Access of possibly undefined property currentFrame through a reference with static type flash.displayisplayObject.
I placed .x (just a test value) instead of .currentFrame and i receive no error.
I guess .currentFrame checks for the MovieClips timeline during compilation?
How do we check if there is a sound already playing in a soundchannel?
View 1 RepliesI created a swf which loads multiple external swfs to 100% before playing. Which works fine. If I stop a clip while it's loading, I call loader.close() and I'm able to resume from where I left off at a later time. The problem I'm having is when I added the functionality to load the next clip while the current clip is playing. To be clear, I'll refer to the normal preloader as preloader, and the preloader which loads the next clip as pre-preloader. If the pre-preloader loads to 100%, everything is good. The next clip will play immediately without having to wait. If, however, the pre-preloader for the next clip is stopped at any point before 100%, the preloader will start loading at 0%.
With that being said, If I go back to the previous clip (which was previously already playing), the pre-preloader will pick back up where it left off, then if I go forward again, the preloader will pick up where IT left off.
[Code]...
I'm trying to get a movie clip to automatically load up another external clip, after playing an embedded flv.
This is what I've tried so far:
var holdFrame = setInterval( holdFrame, 5000);
gotoAndPlay(
_root.mc_holder.loadMovie("swf/library.swf"));
clearInterval (holdFrame);
Although it throws no errors, the setInterval is ignored and it just loads direct into the next mc clip.
Is there a way in AS3 to determine if a loaded sound file is still playing or not? I need to start an animation when a sound starts and stop the animation when the sound is done playing.
View 3 RepliesI'm using the FLVPlayback class to play my FLV files.
If I'm trying to play a FLV file which is not existed yet then I am getting a "VideoError: 1000" with message of Unable to make connection to server or to find FLV on server.
I want to check for the FLV file existence using the file URL or path, before playing that FLV by FLVPlayback.
Demographics - Action Script 2.0; Flash CS2 I have 4 MC clips. Each one labeled MC_Ball_1, MC_Ball_2, MC_Ball_3, MC_Ball_4. I want to randomly pick one to play. Have it play in its entirety and then wait 60 seconds and randomly pick another one, have it play in its entirety, and then wait 60 seconds.....keep going in an endless pattern. I can write code in frame 1 of root to randomly generate 1, 2, 3, or 4. Code below.
[code]...
Problem is when it goes to play the clip, it keeps playing the clip. I put stop(); at the beginning of each code, but it only plays the random number first chosen continuously. Instead of stop(); what can I write so it plays in its entirety, then goes back to frame 1 and choses the next.
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
I have this code to check if a clip exists.
if ((parent as MovieClip).begr_mc != undefined){
Is there a shorter way to check the clip existence in parent clip or do I always have to use (parent as MovieClip)?
I'm trying to create a slideshow, using Flash CS3 and AS3. I have 6 thumbnails with buttons attached to them, and then 6 movieclip images placed on the stage manually, each on a different layer. Inside of each image MC (i.e. image01_mc is the instance name of the first image), the image is animated to enlarge outwards from the thumbnail to make a larger version of the image. Standard operating procedures, and all that. So far, the buttons successfully call upon the frame label inside the imageClips to enlarge.
The next part of the problem is that when clicking the next thumbnailButton, I want the currently enlarged image to diminish in size back to its thumbnail, so that the next image can take its place. I have a frame label inside those imageClips to make that animation.
I think, with my rudimentary understanding of AS3, that I need to find out which movie clip instance is on the stage, using If statements, with some code to gotoAndPlay the frame inside the imageClips that shrinks the image.
I've tried various combinations of If, Else if, getChildByName, etc, that I've found in numerous posts, but nothing seems to work.
i have a group of movie clips i want to know when certain movie clip is clisked
here is my code that does not work properly
stage.addEventListener(MouseEvent.CLICK, clicked)function clicked(e:Event){ switch(e.target) { case "myMc" : trace("hello world") break;}
is there a way to check using as what frame a movie clip is on?
View 4 RepliesHow do you check when the movie clip has finished playing?
View 1 RepliesI have created a empty movie clip . And i,m brushing on that .(i.e)Filling(Begin Fill) it with ellipse for every click .
How do I check whether it is filled at particular place .(say 400 x 400 from x=0,y=0)?
this current situation as i cant seem to find a solution anywhere.The Coding are below:
ActionScript Code:
var xmlReq:URLRequest = new URLRequest("Beginner.xml");
var xmlloader:URLLoader = new URLLoader();
[code].....
This is pretty simple: what method or property can I use to tell if a MovieClip is playing or not? There doesn't seem to be a way. Which is strange.
View 1 RepliesI have the code below and I can't seem to get the Movie Clip mcBox to play.
The movie click is on the same layer as the Map Buttons that have a linkage to class MapButton.
It's this line that is the problem but I can't figure out what it is.
[Code]...
im just working on my new project. All what i need is, i want to check input text using button, if the value on the input text box is equals 1, trace("true"), else trace ("false").
here's the example link [URL]
the problem is, when im trying to input text to 1, it's always goes to else, which means false. also all number. sorry for my bad english. here's what i did
var check:Boolean = false;
var input1:String;
var answer:String = "1";
[Code]....
I've got a little animation that I'm going to embed in my website. I'd like it to start playing, say, 10 seconds after the page is loaded.
Is there an Actionscript command that effectively says "start play after 10 seconds"?
Or do I need to just add a bunch of blank frames within the animation to effectively start roughly 10 seconds in?
I have very annoying and easy (I believe) problem with Macromedia Flash 8. My movie consists of 10 scenes. I wanted them to be played each after another (e.g. scene 1, scene 2, etc.).However, the scenes that consist of movie clips are just flashing and movie proceed to next scene. There is no problem with scenes that where done just in main timeline. I tried to put some action script on these movie clips like:
on (release) {
play ();
}
I have a movie clip (that includes a preloader and video elerments) that I created and made a .swf file from which I then imported in my main movie. I then place this .swf file (which is listed as a movie clip symbol in the library) onto the main timeline. I put an action to stop the main timeline at the frame where the nested movie is placed and expected to start. When previewing the movie, the nested movie doesn't play. I see the preloader (in scene 1 of the nested movie) appears for a second but the movie doesn't play.
Any specific action command needs to be define to make the nested movie play?
i create some animation. actuvally i move mouse on button some menu visible, i click test button when play "boxani" Movie Clip.
Test link
http://megaswf.com/serve/1185333
btn_mc.menu_mc._visible = false;
[code].....