ActionScript 3.0 :: Tell If A Clip Is Playing?
Aug 24, 2010This is pretty simple: what method or property can I use to tell if a MovieClip is playing or not? There doesn't seem to be a way. Which is strange.
View 1 RepliesThis is pretty simple: what method or property can I use to tell if a MovieClip is playing or not? There doesn't seem to be a way. Which is strange.
View 1 RepliesI created a swf which loads multiple external swfs to 100% before playing. Which works fine. If I stop a clip while it's loading, I call loader.close() and I'm able to resume from where I left off at a later time. The problem I'm having is when I added the functionality to load the next clip while the current clip is playing. To be clear, I'll refer to the normal preloader as preloader, and the preloader which loads the next clip as pre-preloader. If the pre-preloader loads to 100%, everything is good. The next clip will play immediately without having to wait. If, however, the pre-preloader for the next clip is stopped at any point before 100%, the preloader will start loading at 0%.
With that being said, If I go back to the previous clip (which was previously already playing), the pre-preloader will pick back up where it left off, then if I go forward again, the preloader will pick up where IT left off.
[Code]...
I'm trying to get a movie clip to automatically load up another external clip, after playing an embedded flv.
This is what I've tried so far:
var holdFrame = setInterval( holdFrame, 5000);
gotoAndPlay(
_root.mc_holder.loadMovie("swf/library.swf"));
clearInterval (holdFrame);
Although it throws no errors, the setInterval is ignored and it just loads direct into the next mc clip.
Demographics - Action Script 2.0; Flash CS2 I have 4 MC clips. Each one labeled MC_Ball_1, MC_Ball_2, MC_Ball_3, MC_Ball_4. I want to randomly pick one to play. Have it play in its entirety and then wait 60 seconds and randomly pick another one, have it play in its entirety, and then wait 60 seconds.....keep going in an endless pattern. I can write code in frame 1 of root to randomly generate 1, 2, 3, or 4. Code below.
[code]...
Problem is when it goes to play the clip, it keeps playing the clip. I put stop(); at the beginning of each code, but it only plays the random number first chosen continuously. Instead of stop(); what can I write so it plays in its entirety, then goes back to frame 1 and choses the next.
I have the code below and I can't seem to get the Movie Clip mcBox to play.
The movie click is on the same layer as the Map Buttons that have a linkage to class MapButton.
It's this line that is the problem but I can't figure out what it is.
[Code]...
I've got a little animation that I'm going to embed in my website. I'd like it to start playing, say, 10 seconds after the page is loaded.
Is there an Actionscript command that effectively says "start play after 10 seconds"?
Or do I need to just add a bunch of blank frames within the animation to effectively start roughly 10 seconds in?
I have very annoying and easy (I believe) problem with Macromedia Flash 8. My movie consists of 10 scenes. I wanted them to be played each after another (e.g. scene 1, scene 2, etc.).However, the scenes that consist of movie clips are just flashing and movie proceed to next scene. There is no problem with scenes that where done just in main timeline. I tried to put some action script on these movie clips like:
on (release) {
play ();
}
I have a movie clip (that includes a preloader and video elerments) that I created and made a .swf file from which I then imported in my main movie. I then place this .swf file (which is listed as a movie clip symbol in the library) onto the main timeline. I put an action to stop the main timeline at the frame where the nested movie is placed and expected to start. When previewing the movie, the nested movie doesn't play. I see the preloader (in scene 1 of the nested movie) appears for a second but the movie doesn't play.
Any specific action command needs to be define to make the nested movie play?
is there a way how I can check if a clip is still playing or if it had a stop command an doesn't play anymore?
View 11 Repliesi create some animation. actuvally i move mouse on button some menu visible, i click test button when play "boxani" Movie Clip.
Test link
http://megaswf.com/serve/1185333
btn_mc.menu_mc._visible = false;
[code].....
I have a game engine and when the player moves right, I just have a static graphic of a box with a right facing arrow. The player is a movie clip with an instance name of "char" on the main stage, inside of it is a bunch of frames with the player in different positions (ie box with up arrow, box with left arrow, etc). So when the right arrow key is pressed then "char" will go to and stop at frame 1 with the right facing arrow.
Here is my problem: When I replace this graphic of a box and arrow with another movie clip of an animation, the animation doesn't play on run time, it will just show me the first frame of the animation inside the movie clip but it won't play the rest of the movie clip. What is stopping this animation from playing?
i create some animation. actuvally i move mouse on button some menu visible, i click test button when play "boxani" Movie Clip.but not playing??[code]
View 1 Repliesbrand new to cs4. Created a short swf file with video clip, playback component under the clip, and small gray box around it. Plays fine locally. Copy swf, html, f4v to server and the gray box shows up and the player component shows up, but no video plays. Just have s white/green striped image running where the time indicator in the playback component shows up. Have earlier version of Flash running on server fine (created through 3rd-party). Server is Windows Server2003, running IIS6. Mime types include:
[Code]....
I have a problem with my loaded movie clip, its playing very fast than its suppose to, (using loadMovie) I've tried to adjust the frame rate of the main file and the movie file, but still the problem occurs....
View 1 RepliesI have some movie clips nested and at some point one on the left side should call one on the right side and it's not working and I'm pulling my hair, and I'm opening this thread for therapeutic purposes, I'm so angry I can't see straight
one frame in the left MC calls this
_root.pages_mc.cpr_mc.charr_mc.right_mc.gotoAndPlay("Sidney");
and it doesn't work and I don't know why, as I have a root who has a frame with a pages_mc that has a frame with cpr_mc that has a frame with charr_mc that has a frame with right_mc and there is a label 'Sidney'well, that's all. I don't even know flash very well, but looks to me that logically I'm doing it right, but flashly I'm doing it wrong...
I am trying to make a shooting game and I am using the Pistol as a movieclip but it just won't stop playing!
View 1 RepliesI'm trying to play the timeline forward or backwards by either pressing and dragging left or pressing and dragging right. I can't figure this out.
I have been using instances of buttons to do this but I don't want to use buttons I just want to be able to press anywhere on the screen and weather I drag left or right the movie plays, if I stop pressing the movie stops playing on its current frame.
This is probably an easy question, but I fairly new at this. How do you let a movie clip play once then stop it on its last frame? I've noticed that you can't use AS on a movie clip frame like you can in the parent timeline. That's what I was trying to do.
EDIT:I figured it out. I just wasn't setting the parameters. I'm going to have a hard time with AS3 LOL
I am looking for some code that will simply change the clip that is playing when the hotspot is clicked.
View 1 RepliesI have the follwoing code but I Cant figure out how to make the sound play after 3 seconds.
Code: Select allvar fl_SC:SoundChannel;
function startAnimation():void {
var s:Sound = new mySound();
[code]...
I get the following error when I compile the file with the comments part taken out.Scene 1, Layer 'Layer 1', Frame 1, Line 61061: Call to a possibly undefined method start through a reference with static type Class.
I'm trying to load an external mp3 into my swf and then get my movie clip to play once the mp3 is fully loaded.This is the code I have in my first frame:
stop();
cyfan = new Sound(this);
cyfan.onLoad = function(true) {
if (true) {
[code]....
How to remove a movie clip after it is done playing.
View 3 RepliesI want to tell my movie clip to go to the next frame and keep playing instead of go to the next frame and stop.
View 5 RepliesI have this movie clip that is a vertical menu. the menu has a left and right button on either side and several small thumbnails inside. when you click on the right arrow, the animation plays, which just slides the thumbs along using a tween. I'm trying to get the left button to play the reverse of the animation.
this is the swf here to have a look. i hope you get the idea of what I'm trying to do.
I've been looking for a tutorial on how to do this through action script, but haven't found it yet. how can i do this so it's more efficient or through action script 2.0?
I did do the scroll tutorial before, but I would like it to go from one thumb to the next one at a time. You can also see that the animation I'm doing now is causing the left arrow to play each time.
I rendered a 3d cube spinning in different directions using cinema 4d. I imported the entire sequence into flash as a movie clip. My goal is to set up buttons that will take you to certain points of the cube sequence. i.e. frame 1 scene is top of cube-the user presses a button and the cube animates to a different side-information pops up.Basically i have 3 buttons, they all animate the cube to different sides of it. I would like to animate back to the first side of the cube if the "home" button is pressed.
im attempting to use if else and currentFrame, but im having some trouble. I also tried using prevFrame(); instances when a button is pressed but didn't know how to stop it when the cube got to a specific side. Below is an example of my code.
[code]...
i just did the load sound bar tutorial (great tutorial btw) and i made an animation that said loading, but i dont know how to get it to stop after its done loading
View 1 RepliesI have a number of movie clips on a frame and want them to play in sequence. I have used _visible and onSoundComplete to achieve my goal. Here is my code in the main timeline:
Code:
function invisible() {
mc1._visible = false;
[code]....
I'm trying to load an external mp3 into my swf and then get my movie clip to play once the mp3 is fully loaded.This is the code I have in my first frame:
stop();
cyfan = new Sound(this);
cyfan.onLoad = function(true) {[code]....
I'm trying to figure out how to play my movie on a mouse over on a button, and then reverse it on mouse out, and I can't make it work.
Code:
function forward(event:MouseEvent):void
{
gotoAndStop(2);
[Code]....
I have a file with 3 movie clips and three buttons that control them to play...with the script below It is working fine.
stop()
function startImageOne(Event:MouseEvent):void [code]......