ActionScript 3.0 :: Check If The Swf / MC Has Been Removed?
Oct 30, 2009I want to unload a swf and have it removed from memory, I use 'unloadAndStop'. But how can I check if the swf / MC has really been removed?
View 2 RepliesI want to unload a swf and have it removed from memory, I use 'unloadAndStop'. But how can I check if the swf / MC has really been removed?
View 2 Repliesi need to be able to check if a child has been removed. is there some kind of event listener for this, or is there some other way of doing it?
View 4 RepliesIn AS2, to check if the mc is removed frm stage, i wuld simply just need to do this:
Code:
removeMovieClip(mc);
trace(mc);
[code]......
Anyone know if there's a way to check for objects in memory that have been removed from a display object but not set to null?
View 1 Repliesif i have a movie clip with an even listener attached to it, is the event listener being removed automatically when the movie clip is removed from the stage or should i always remove the event listeners manually?
View 4 RepliesI want to remove all children of the name (mc1) but be able to add new one when I call the add function again Heres what I have
// Draws the squares
Code:
function drawIt(e:Event=null):void{
mc1.graphics.lineStyle(1);
mc1.graphics.beginFill(ITsColor);
[code]....
Removing all the (mc1) movieclips works fine, but when i click on the butotn to call drawIt again, all previous mc1's are displayed again with the new ones
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
View 7 RepliesThe following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
[Code]...
On one frame I add a child:
ActionScript Code:
var insert4:spin2MC = new spin2MC();
insert4.x = 490;
insert4.y = 380;
addChild(insert4);
setChildIndex(insert4, 12);
This MC is communicating with other MC's on this frame. It is for example placing MC hitspider at the same x as itself on EnterFrame.
[Code]....
But it still gives me an error. That it can't find the hitspider MC. Which is true cause it's not there. But since I removed the child why does it still look for this MC hitspider?
How can I tell what listeners are active in a file during build in the flash environment?
View 1 RepliesI was making a game and i made a back button so when you click it you go to frame 3.OK so i tested it out and when i clicked it my people and my tiles and everything was still there.
View 6 RepliesSome time ago StringBuilder was removed.What may be the reason of that? How can I deal with large strings now?
View 3 RepliesI am trying to remove a MC and then regenerate it later.I can remove the darn thing, but I am having issues regenerating it after it has been removed. Here's the code that I have:
ActionScript Code:
if(hit_test(hero.mc, level.mc.gold2)) {
level.mc.removeChild(level.mc.gold2); //if baby hits cupcake, remove cupcake
[code].....
I've got a shell movie clip which loads some other clips. In one of the sub clips, I have a key listener. Inbetween loading of the sub clips, I have it removing the key listener and the movie clip.
But the function that was attached to the key listener is persistant, even after the sub clip has been deleted, and I've attempted to remove the key listener from the main shell. What ends up happening is the second time you load the sub clip, it runs the function *twice*, or three times, or as many times as you click the link to load it.
When i run the shell movie, it shows trace actions from the sub clip even after it's been removed!
Using contextMenu, i removed all BuiltInItems. Its working fine in IE.when i am viewing the same html file in mozilla, "Show Redraw Regions" option is still visible when i am right clicking on browser. In IE, its fine.
View 1 Replies- One MC with a .flv video inside, and linkage name of MCvideo
- Here is my code
var video:MCvideo;
stage.addEventListener(MouseEvent.CLICK, addRemoveVideo);
[code].....
I am sorry if this is a truly basic question, but how would I code as3 to remove an event listener when the current frame (in my case, section of my site) is no longer on the stage?ke the following code as an example:
function onClick(event:MouseEvent):void
{
doSomething();
[code].....
I've got several images and when you scroll over each of them a window pops up with a slightly larger image of itself, and scroll off it removes itself, but when I scroll over it again it won't load the image.
///////
function preview0(e:MouseEvent):void {
loader1 = new Loader();
[code]........
I have a slideshow component that I want to remove when a menu button is pressed. My as3 for the menu is from the snippets pallet and I added to it to give the following:
[Code]...
Code:
function showBigScreen()
{
[code].....
I'm trying to remove a movieclip with removeChild() function. My code is below, but it doesn't work.[code]...
View 1 Replieswhen i do a post with flash and it return variable, however all the '+' sybomle within the string been removed? how to avoid that?
private function roomPostCompleteHandler(e:Event):void{
var variables:URLVariables = new URLVariables(e.target.data);
}
How do you specify a certain item to be removed from an array?I know how to remove an item of a certain position, for example:
array.splice(1,0)
BUT, if I have an array with the following items:
1,2,3,4,5,6,7
and I want to remove the item "4" without referring to its position, is there a way to do this?
the example is this, wich i am trying to remove a movieClip wich is 'mc' by clicking button, but after i click it, the object mc is still traced every time the startTrace initiates, that means its still there right? im using flash cs4,
Quote:
var mcRef;
var mc:MovieClip = new MovieClip();
this.addChild(mc);
mc.name = 'mc';
[Code].....
I am using addChild() to add a movieclip from the library... the movieclip being added has some functions inside of it. When I do a removeChild on the movieclip .. the functions are still running even though the movieclip is gone. how to kill everything in the movieclip once it is removed?
View 1 RepliesI have a tree component in my stage and i am using _visible property to make that component hide and show. but even after setting the _visible propery false the space of that component is showing a small green shade in my page. So i tried the
Code:
tree.removeMovieClip();
property to remove the component fully from the stage. thats working fine but thats not restoring the same movieClip. Is there any options to restore that movieClip again?
I have a function called addRoom.A scroll pane with thumbnails of rooms, each thumbnail is a button. The viewport is empty by default. When I click a button the function is called, it adds a room to my viewport. If I click another button a new room is added but the first room still remains. How do I get the first room to be removed? I assume there is something wrong with my index.
Code:
// add room image to the viewport
function addRoom(event:MouseEvent):void {[code].....
I'm having a bit of a problem here. My audio is still playing when my swf is removed. I tried using unloadAndStop(); but this isn't working for me (either that or I'm not putting it in the correct spot. The code I have is from a template I downloaded, I didn't actually write all this. with this:
Code:
import fl.containers.UILoader;
import caurina.transitions.*;
[code].....
Parent swf loads a Child Swf. Button on Child swf closes child swf and dispatches event to Parent Swf to listen for to remove the child swf from the stage. Here is the code on the Parent swf that does that:[code]function within the child swf is still going on... this function randomly calls different sounds and I can still hear those sounds!How can I stop this function?
View 1 RepliesIm loading an array of text and the problem right now is that if I want to remove the whole array i need to use several removes and thats not what i want. So I put everything into a container and want to remove the container but it doesn't work only the last object in the array gets removed when i run the swf. Below is my code:
[Code]...