ActionScript 3.0 :: Functions Within Child Swf Still Going On After It Is Removed
Mar 2, 2011
Parent swf loads a Child Swf. Button on Child swf closes child swf and dispatches event to Parent Swf to listen for to remove the child swf from the stage. Here is the code on the Parent swf that does that:[code]function within the child swf is still going on... this function randomly calls different sounds and I can still hear those sounds!How can I stop this function?
View 1 Replies
Similar Posts:
Jun 7, 2009
i need to be able to check if a child has been removed. is there some kind of event listener for this, or is there some other way of doing it?
View 4 Replies
Mar 26, 2011
I'm trying to remove a movieclip with removeChild() function. My code is below, but it doesn't work.[code]...
View 1 Replies
Mar 2, 2011
A function within a child swf is continuing to go, even after I remove the child swf from the stage... this wouldn't really matter, except that there are sound elements called from within this function, and those sounds continue to play!
[Code]....
View 2 Replies
Mar 11, 2010
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
View 2 Replies
Aug 17, 2009
if i have a movie clip with an even listener attached to it, is the event listener being removed automatically when the movie clip is removed from the stage or should i always remove the event listeners manually?
View 4 Replies
Apr 7, 2011
I want to remove all children of the name (mc1) but be able to add new one when I call the add function again Heres what I have
// Draws the squares
Code:
function drawIt(e:Event=null):void{
mc1.graphics.lineStyle(1);
mc1.graphics.beginFill(ITsColor);
[code]....
Removing all the (mc1) movieclips works fine, but when i click on the butotn to call drawIt again, all previous mc1's are displayed again with the new ones
View 2 Replies
Sep 14, 2010
I would like to ask on how do you access a child's function in AS3 I have tried "ChildMovieClip.childfunction();" so far it does not work.
View 3 Replies
Apr 10, 2008
I've encountered what seems to be a race condition between a parent and its child movie clips, but I don't know what to do to fix it. The parent movie clip is on the stage at compile-time, and the clip contains a number of children. In the parent's constructor function I have the following code
for(var i in this){
if(this[i] instanceof MovieClip){
this[i].hval = this[i]._x;
$tItems.push(this[i]);
this[i].subscribe(this);}}
I'm able to give every child an hval property and push it into $tItems, but the call to the child's subscribe method fails every time. It's as though the child's functions haven't been loaded because the children haven't yet realized that they're members of a class that have a subscribe function. I set up a button to test this function call manually and when I do it that way I succeed in calling the subscribe method in all the children, so it really seems to be some sort of race condition. How can I overcome this?
View 1 Replies
Feb 20, 2009
I have this function in the parent class:
ActionScript Code:
private m_colors:Array;
protected function set colors(clrs:Array):void {
m_colors = clrs;
}
Then, in my child class I want to call this as:
super.colors = [15, 255];
But it throws an error, it says:
Ambiguous reference to colors. If I do the same with a common function, not a setter one, then just calling it with its name in my child class works fine.
View 2 Replies
Mar 29, 2010
I have uploaded a ZIP file that includes the following files:
- main.fla
- child.fla
You can download to review my code (very small 16kb): http:[url]...........This simple example has a main SWF file that loads a child SWF using the dynamic loader method. Below is the code in the main.fla file:
Code: Select all/*
MAIN SW
*/
import flash.net.URLRequest;[code]........
how do I get both parent and child SWFs to communicate with each other dynamically (to be able to call functions from each other, or pass variables)?
View 1 Replies
Jan 29, 2012
I need to execute some javascript string code from flash swf file using actionscript 3.
I read that it could be done by passing the javascript code to the parent html document , using externalinterface.call function. Then I assume it will be faster if I can declare functions in the javascript code in the HTML document in the first use of externalinterface.call funtion ; if flash code calls the javascript code repeatedly. So let me ask you how to do that. For details , any javascript to be loaded is unknown in design time and I can not prepare a javascript file to be loaded.
View 2 Replies
Mar 25, 2009
I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage
View 2 Replies
Oct 6, 2011
I have a series of calculations i'm doing over a bunch of objects stored in a array. Each function is pretty CPU demanding but if you only run one function, it just works fine.
[Code]...
View 2 Replies
Jun 6, 2010
I've got a project thats getting a bit big, so Im taking the actionscript out into separate as files. I want all the basic functions to be in BasicFunctions.as and the make a library for more specific functions. I find that a lot of people use the import statement but I cant get that to work with a simple Hello World trace, yet the include statement works fine (see attached). I understand that import/include work differently, but which is the better method? If import, then is that heavier to work with. Any rate, what's the best way to organise code when it gets to the 1000+ lines?
[Code]....
View 9 Replies
Nov 4, 2009
I'm trying to find a way to have global functions in my as project, similar to how flash does with stuff like the util functions (describeType()...), where you can just call the function wherever you need it. For example:
[Code]...
So when I call Test(), it prints out "hello world" fine. My problem comes in that I can't change the name of the Test function, and I can't add any other functions without compiler errors. Is it possible to have a load of global functions in one file, or do I have to split them up into separate files like in the example? Also, I know that I can make a Global class and call static functions like Code: Global.doSomething() but I'd like to know if there's a way to do it as flash does it (describeType(), getDefinitionByName(), etc), or rather, how does flash do it?
View 9 Replies
Nov 25, 2010
Is it not possible to call other functions from generic mouse event functions?
Code:
_root.myButton.onPress = function(){
hide();
[code]......
View 6 Replies
Jun 17, 2004
I have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
View 5 Replies
Dec 2, 2004
in this example why the values of (12) and (21,39) are lost at the geo and geo1 functions
[code]...
View 11 Replies
Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
View 2 Replies
Mar 16, 2003
Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....
Code:
_root.myButton.onPress = function(){
hide();
[code]........
View 11 Replies
Jul 18, 2011
On one frame I add a child:
ActionScript Code:
var insert4:spin2MC = new spin2MC();
insert4.x = 490;
insert4.y = 380;
addChild(insert4);
setChildIndex(insert4, 12);
This MC is communicating with other MC's on this frame. It is for example placing MC hitspider at the same x as itself on EnterFrame.
[Code]....
But it still gives me an error. That it can't find the hitspider MC. Which is true cause it's not there. But since I removed the child why does it still look for this MC hitspider?
View 6 Replies
Oct 30, 2009
I want to unload a swf and have it removed from memory, I use 'unloadAndStop'. But how can I check if the swf / MC has really been removed?
View 2 Replies
Mar 31, 2009
How can I tell what listeners are active in a file during build in the flash environment?
View 1 Replies
Oct 29, 2010
I was making a game and i made a back button so when you click it you go to frame 3.OK so i tested it out and when i clicked it my people and my tiles and everything was still there.
View 6 Replies
Sep 12, 2011
Some time ago StringBuilder was removed.What may be the reason of that? How can I deal with large strings now?
View 3 Replies
Dec 6, 2009
I am trying to remove a MC and then regenerate it later.I can remove the darn thing, but I am having issues regenerating it after it has been removed. Here's the code that I have:
ActionScript Code:
if(hit_test(hero.mc, level.mc.gold2)) {
level.mc.removeChild(level.mc.gold2); //if baby hits cupcake, remove cupcake
[code].....
View 1 Replies
Feb 15, 2005
I've got a shell movie clip which loads some other clips. In one of the sub clips, I have a key listener. Inbetween loading of the sub clips, I have it removing the key listener and the movie clip.
But the function that was attached to the key listener is persistant, even after the sub clip has been deleted, and I've attempted to remove the key listener from the main shell. What ends up happening is the second time you load the sub clip, it runs the function *twice*, or three times, or as many times as you click the link to load it.
When i run the shell movie, it shows trace actions from the sub clip even after it's been removed!
View 1 Replies
Jan 14, 2011
Functions embedded inside other functions? In all my years of ActionScript programming, I've never seen this (this is part of legacy code written by someone else which I am adapting):
[Code]....
View 6 Replies
Mar 19, 2010
Its a complicated senario for me. I have a sound management singleton with an asset like dictionary storing all referances to my urls and assets and the guff inside it-
I have a function called addItem(id:String, url:String):Object
I would love to do something similar as soundManager.addItem(id:String, url:String).play() or soundManager.addItem(id:String, url:String).stop() of which it'll both add my item to my dictionary, and begin playing the sound
[Code]...
View 2 Replies