ActionScript 3.0 :: Code For Zoom And Pan Controls?
Dec 26, 2011I'm trying to make a map which has a one level zoom function and pan buttons which go up,down,left and right.
View 5 RepliesI'm trying to make a map which has a one level zoom function and pan buttons which go up,down,left and right.
View 5 Repliesi've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){
_root.Mypic._width += 5;
_root.Mypic._height += 5;
}
wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
how to create zoom and pan controls in Flash -- I'd like to create controls with functionality similar to that you see in Google Maps, GigaPan.org, etc. Does anyone have suggestions for where I might find a tutorial or instructions for how to create these controls using ActionScript? I browsed some threads in this forum on zoom and pan controls, but I'm not seeing anything that really explains how to write the code.
View 2 RepliesI have an image in flash, actually, I want to put zoom in and zoom out controls over that big image on click events.
View 2 RepliesI am creating a full screen FLV player and I am using the
Stage["fullScreenSourceRect"] = new Rectangle();
method. The problem is, when I go to fullscreen my video controls are zoomed in as well making them a bit pixelated. I have seen some players like the one on
[URL]
where they achieve full screen video and still keep the controls the same size.
i need script for ZOOM / PAN CONTROLS - With Dynamic Image & Settings use as.2
View 0 Repliesso ive got this map that zooms and pans around. it works on its own but wont pan once it is loaded into another movie. what about these lines becomes wrong when loaded into another movie? the pan controls are in an MC inside the MC there is this code:
[Code]....
I am making an interactive map and am having trouble creating map controls such as a zoom sliding bar and a panning function.
View 1 RepliesI got a swf embeded in a web page, how can I use actionscript code to let the page to refresh? such as a "Refresh" button in the swf?
View 6 RepliesI try to zoom implement this code but can not, where this error occurs in bold !
package {
import flash.display.*;
import flash.events.*;
import flash.display.MovieClip;
[code].....
With this:
Code:
i = 0;
while (i<25) {
[code].....
I have zoom code here
Code:
onClipEvent(load){
scrollMin = _root.range._x+_root.range._width // minimum _x value possiible for scrollbar
scrollMax = _root.range._x // maximum _x value possiible for scrollbar
[code]....
Do I have to copy and paste all of the slider code into the frame where my btns are? _root.srchMC.dataMC.site1_btn.onPress...
i have the controls for car number 1 that would be the arrow keys if [code]but how can i make controls for car 2.i wann use wasd but i cant figure out how the key.a doesnt work.
View 1 RepliesI want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in
zoom.addEventListener(MouseEvent.CLICK,glassMove);
function glassMove(event:MouseEvent):void{[code]..............
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
View 1 RepliesI have this code for my effect to zoom in and zoom out in certains buttons
canada.addEventListener(MouseEvent.MOUSE_OVER, canadaover);
function canadaover(event:MouseEvent):void
{[code]....
the problem is when u reach certain corner of the button it kinda gets into a loop, any ideas how can i fix this?
Using flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I can´t seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?
View 1 Repliesi had a flash file, and the image was dynamically loaded in a movieClip. when i double click the image it will zoom max. and another double click it will retain its best fit.
View 0 RepliesI need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
View 1 RepliesI'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.
You can view what I have here: [URL]
The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.
I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.
When a user clicks on a navigation item, I first reduce the _xscale and _yscale of "site" to 80, when that is complete I move _x and _y to the position of the selected section's movieclip. When that is complete, I set the _xscale and _yscale back to 100. Right now, it is not zooming in centered, so I have a final step where I correct the _x and _y position after zooming back in.
If I don't zoom in/out I can successfully pan the movieclip and center on the correct section. I believe the problem is that I am moving the _x and _y to the position of the "site" movieclip as if it is at 100%, but since it is at 80% it is not moving to the correct position. I tried to fix this by giving the _x and _y coordinates as:
endX = endX / 100 * 80;
Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.
For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]
My code below, in case you don't want to download the file:
Code:
tile._alpha = 0;
currentSection = section1;
//** Set Stage **//
[Code]....
How to make several MCs to zoom in on mouse over and zoom out to it�s original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
View 2 RepliesI need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
View 3 Replieshow do you edit a movie so that when you right click the movie...it wont show all the things like "zoom in" or "zoom out"???
View 2 Repliesi have visited a very good flash site..I gotta give credit for their dedication and their work as well. [URL] I wonder, how they put all those animation in a banner with that small size of file ? I mean banner's size is not big at all. My other question is that, how do you make it "zoom in and zoom out" on a movie..Like on those banners. Do they binding all the layers to make it a movie then resize it on the movie or what?
View 3 Repliesi want to zoom in on an image by clicking one particular region and zoom out by clicking again. how can i achieve this.
View 6 RepliesAs stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
[Code]...
here's a part of my code:
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {
[code]...
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.
edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
View 3 RepliesI'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.
View 1 RepliesI have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.
_root.reload.onRollOver = function() {
this.gotoAndPlay(2);
}
The pointer doesnt even change to a hand.