ActionScript 3.0 :: Combine All OnEnterFrame Events In One?

Dec 10, 2010

working on a game with many things i want to control with onEnterFrame, in terms of processing speed, it is better to write them all into a single function or can i split them all up?

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onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).

[Code]...

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i have something like this:

[Code]...

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Just wanted to ask if there is any advantage for either using mouse click event or touch tap events, when writing apps for mobiles or tablets (for the iphone especially)?

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I have an animation that I want to start when clicking on the flash window. However, I've also have some buttons on the stage. If I add an event listener for MouseEvent.CLICK on the stage, then it 'eats up' the events and the buttons don't work.

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I am designing a music player using JavaScript (jQuery) and HTML5, with Flash AS3 to fall back. Basically what I want to do is to be able to click HTML control elements and have them interact with the flash in order to play/pause and skip tracks in the playlist (playlist JSON file read by JavaScript, passes file ID to AS3, AS3 reads another JSON file to get URL, then plays audio)

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We are trying to build a game in flash with AS3 (Im no pro with this)I've got 7 Movieclips and 7 Buttons.none of the 7 Movieclips should be on stage, they only appear when you've clicked 3 of the 7 buttons. once these 3 are clicked 1 of the 7 Movieclips should appear.Now I've got the code to make 3 selections and make it show 1 movieclip.and I've gotten the code to make a random movieclip appear.My question: How do I combine these two to make them do what's supposed to for the game.[code]

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ActionScript 3.0 :: Combine Two BitmapData's When One Is With BlendMode?

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Set 2 MovieClips on the stage each having a rectangle in it which have different colors. Put them one over another and apply to the top one some blend mode that shows some visual difference. Ok so what I need to do now is grab the bitmapData from both and redraw it into a single MovieClip, so what I need is to merge the 2 bitmapData, which worked fine without a blendMode, but I can't get it to work right with blendMode[code]...

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ActionScript 3.0 :: Combine A Variable With A String?

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Im trying to combine a string with varible so that on function can control a variaty of elements, depending on which varible is chosen. Here is my code:

[Code]...

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ActionScript 3.0 :: Combine Alpha And Visibility?

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I have this website with a white fade in / fade out menu. I'm trying to get the menu to be a little more visible.  Because the  menu is in white font, and the images it pops over occasionally have a white background, this creates a bit of a problem.

I created a large movie clip that fits the stage width and height. I'm calling it 'bg'.  The idea is when one rolls over the 'projects' menu, the bg movieclip fades in to dim the whole file except for the menu. I'm setting the alpha of bg to 0 intially, so that it can fade in using TweenLite when the projects mc is rolled over, and fade out when projects is rolled off.  I would just do this all using alpha if I could, but here's the problem:  in order for the screening to work over the entire file, it has to also work over my externally loaded swf and it's gallery buttons.  When the bg mc fades in and tints everything, it gets infront of the buttons and you cannot access them. So... I need to combine the alpha fade thing with turning the bg visible on and off. Is there anyway to do this both at the same time?  Right now I either get nice fades, and the visibility not doing anything, or nice fade ins of the bg, and then an abrupt change when visibilty goes to nothing on roll over. [code]...

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