ActionScript 3.0 :: Create A Simple Resizable Triangle That Can Be Controlled By 3 Handles On The 3 Corners
Jul 23, 2009
I am trying to create a simple resizable triangle that can be controlled by 3 handles on the 3 corners. However I also want the other handles to change their position based on how the length of a specific line changes. On the updateScreen function Ive created, I calculate the change in the length of a specific line depending on which handle is selected. I also calculate the point that is in the center of the triangle. As the length of a specific line increases/decreases, I want the opposite point to get closer/farther from the center of the triangle. Here is some example code from the .fla.
I am working on a draggable triangle in AS3 and the corners must be interactive. To each corner a bitmap will be attached (in my example for now it's just a name of a city). When dragging a specific corner, the bitmap/cityname (attached to it) should fade in from 0 to 100 alpha. If the bitmap/cityname won't reach 100 of alpha, when Mouse Up, then it should fade back out to 0 opacity. If it does reach 100 alpha when Mouse Up, then it should stay that way. However, if another corner is dragged, then the cityname which is currently at 100 opacity should fade out again. Well I've got the draggable triangle figured, I've got the corners citynames appearing and disappearing when they don't reach 100 alpha. What I can't get to figure out is the last bit - the cityname currently at 100 opacity fading back out to 0 when a different corner is dragged. Hope it's at least a little understandable. I'm not sure my code is perfect (this is my first time in AS3) so don't mind if something is not the way.[code]
I would like to have a bordercontainer in Flex, that the user can resize on his own with 8 dots in the top left, top, top right, left, right, bottom left, bottom and bottom right (like MS Paint etc.) Does Flex have a default solution for this, or do I have to write it myself?
I need to create a dynamically resizable photogallery wherein the menu is going to be placed beneath the image and land on a Y coordinate based on the size of the image.
The following links will help illustrate what I am attempting to accomplish:
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Though subtle, the example for 2.html places the numeric menu a few pixels south, and then might need to go north depending on the size of the following - or previous - image.
I'm trying to create an HBox in flex that has only the top corners rounded. HBox (and all the other flex containers) have a cornerRadius style, but it applies to all corners. I'm not seeing a way to specify the style of individual corners.
Is there any built-in way to do this, or will I need to write my own custom drawing code to draw the background with rounded corners?
I have a music controller that I can turn on/off, but I would like to add a triangle slider volume control too and also set the default volume to be 50% so the users can choose if they want to turn it up/down.
I realize that this question can start a discussion but that's really not my intention. We've created a Flex Application to take tests from candidates. The advantage of the Flex Application is that all state can be stored in the application running in the browser of the client. Things like time limits, navigation, scoring, ... can all be handled within the application without us having to worry about a back button for instance. Even running the app offline with Adobe Air isn't that hard.
My question now is if such an application could easily be made with HTML, Javascript, Ajax, ... ? The reason I'm asking is because an application in HTML would be much easier to distribute on Mobile devices for instance. Also, our domain model for instance is mostly implemented in AS3 (Flex) so using it along the server side means porting it to C#.NET. (with two codebases as a result).
I've just finished a simple Flash 5 game in ActionScript. Everything about it works fine except when I try and turn it into a web page. After I create the page, the graphic controlled by the player no longer responds to the keyboard. Can anyone explain why this is and how I can fix it?
i want to create a keyboard-controlled "wasd" game with proper hitdetection,doing this tilebased is no feat and is pretty straightforward.But say i want to do this in the fashion for a game like WoW, and things quickly starts getting trickier.How would i resolve something like this with AS3? One possible solution would be to implement Box2D, but since I'm planning to make a rich 3d-game, the question is whether 2d collision-detection will be sufficient. What options are there for collision-detection in AS3 if the aim is to create a game with similar mechanics to WoW?
I want to have 4 radio buttons Then which ever radiobutton the user has chosen I want Flash to use it later on.
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however I receive the following errors why?
**Error** Scene=Scene 1, layer=action, frame=1:Line 4: The class or interface 'fl.controls.RadioButtonGroup' could not be loaded. var myradioGroup:RadioButtonGroup=new RadioButtonGroup("Group 1"); **Error** Scene=Scene 1, layer=action, frame=1:Line 13: The class or interface 'MouseEvent' could not be loaded. function showResult(event:MouseEvent):void { Total ActionScript Errors: 2 Reported Errors: 2
can someone just tell me the EASIEST way to make a text field or a buttohyperlink to another page on a site, a text anchor or another web site altogether?I don't know why Adobe has made this so un-intuitive and difficult. InDesign has a hyperlinks panel that makes it easy.I'm trying to modify a nav menu template that someone else created
How do you create a simple Health Bar for Actionscript 3.0? I have been searching for this for a while, and all I ever find are AS2 tutorials. AS2 dates back to about 900 B.C. ; it is an archaic language and it needs to be left alone, FOR GOOD.
-Snivvle -------------------------- "AS2 is for dinosaurs" - Snivvle, 2008 "AS2 is for people who are afraid to evolve" - Snivvle, 2009 "AS2 is for people I want to punch" - Snivvle, 2009
I am very new with AS3 and i am writing a project on how to design a simple website that will just display text, graphics and upload video using AS3. I am so so lost because i do not even know where to start from.
with the FLVPlayback component i can get a nice looking basic player for .flv files easily..is there some way to set up the same functions to create a very simple mp3 player with flash?
how to create flash movies but the damn program is too complicated. Been trying to figure out how to create a shape inside it as it doesnt want to import any image I have into the library.Is there a way to just create a simple circle?
I need to create a simple keypad. When using an embedded font in a dymanic text field I'm getting a strange result. I'm using .appendText in a function like this for each of the numbers:
function button1Press(event:MouseEvent):void { MySolution.appendText("1"); }
[Code]....
In most cased when I press a second button, both numbers change to the second button that was pressed. Press the two and "2" is displayed. Then press four and it changes to "44". When using system fonts this doesn't occurr. This behavior only happens on the iPad. It's fine in the test window on my computer.
im trying to create a simple drop down menu. this is the code I have typed out so far.
menu_mc.visible = false; nav_btn.addEventListener (MouseEvent.ROLL_OVER, buttonHandler); function buttonHandler (evt) {
[code]....
What I am trying to acheive is that when the mouse rolls off the button, the menu disappears, the same when the mouse rolls of the menu, the sticking point is the rolling off the button to make the menu disappear.
I'm trying to create a simple looping background with code only (and one library item). It's going to be used in a game I'm making.
I place the graphics in an array and tell them to move in an Enter Frame loop, then, I want to remove the graphics that surpasses a set position on the stage and move it to the start of the array.[code]...
And how I would move the graphics to the start of the array, I simply don't know :( If I get this to work, I also want to figure out how to make more than one layer of looping graphics, if possible. But, do you think what would slow down the game a lot?
I'm trying to create a very simple flash:An input text field, in which the viewer is to enter a simple word (in this case, let's say the word is "earth.") Beneath this text field is a button.When the button is clicked, flash should detect whether the user entered the word "earth"- if they entered "earth", they get sent to frame 2 of this movie. If they typed something else, then they get sent to frame 3.Now, this should be pretty simple, but every attempt I've made has failed, and every search for a simple tutorial/example of how to compose the script meets with no results. Currently, this is the script I put on the button (The input text field has been given the instance name of "answer_1"):[code]
i.e. everytime the spaceship reaches a point a new one will be created randomly and the ship is flying to it (etc., etc.)Problem is that it doesn't really work because after the ship flies around for some time it suddenly stops to move. It's a matter of time. Sometimes the problem occurs after 5 seconds then again the spaceships flies around for 2 - 3 minutes and stops the movement immediately.Currently I have no clue where the problem is. I already checked the distance function but so far it seems to be okay
This is the code (just an excerpt):
Code: private function update(timeDifference:Number = 0):void { var step:Number = (timeDifference / 1000) * timeBasedUpdateModifier; for each (tempEnemy in enemyManager.enemies)
i am trying to create a simple panorama viewer. the direction is governed by two mouse over areas one on each side of the stage (both will be invisible), at present the left side animates the background panorama right by 10 and the right side animates the panorama left by -10.
This essentially means it multiplies its speed if i mouse over the same edge twice, this is a problem i wish to fix, i also notice that if i go from one edge of the screen to the other it animates and stops, if we look at this from a maths point of view.
-10 moves left ( if mouse moves too right mouse over edge) +10 this = 0 value or in other words stops animation, then i have to mouse over again to +10 to make value 10 eg move right. this mouse over twice thing is not what i want.
To fix both issues, i think it would be best to place a mouse over area between both left and right that zeros out the value. so the middle will always stop the animation. though id not know how to zero out the value.