ActionScript 3.0 :: Cs3 With Adding Multiple Songs And A Skip Button
Mar 12, 2009
It is action script 3. As of right now I have a button that plays a song and I have a button that stops a song. The music plays as soon as the file is open. What I am trying to do is upload 3 more songs and add a skip button that will skip to the next song.After the user clicks 4 times it goes back to the 1st songs again.I was going to avoid using a pause, a step back to previous song button and a volume slider. [code]!
I am making a photo slideshow with music playing in the background. I have the first song in so it plays as soon as the slideshow starts. I want more than one song to play. I would like a new song to start as soon as the old song is complete. I tried creating another music variable underneath the first code but that didn't work. How can I add more songs so when one song ends the next one starts playing?
where on this site or another site can I find a good in dept tutorial or tutorials on control over music and sound IE loading, playing, and so on. I know the basics but im trying to make a player with multiple tracks and songs that are too big to just place in the flash movie
How do you create a streaming MP3 Player with multiple songs? My dilema is not getting the song to play but how do you create it so that no matter which song its on it will go to the very next one? like if it is song 3 go to 4. Because that would be a variable that would constantly change.
I am doing a flashlite project (AS2) for an embedded application and am having trouble figuring something out. I want a single instance of a menu button that I can move with keyboard cursor presses to specific locations on the Y axis. Figuring out that part was easy but I am stumped on adding multiple commands to the same button.
The initial script I am working with is:
on (keyPress "<Down>") { import mx.transitions.Tween; import mx.transitions.easing.*; var xPosT:Tween = new Tween(high, "_y", regular.easeOut, -234.8, -186.8, 6, false); }
[Code].....
To tell it that if the button is at -186.8 go to -135.6. So obviously I am having trouble using keyPress "<Down>" twice. What would be the best way to approach this? I would like to have numerous keyPress "<Down>" and keyPress "<Up
I am creating a "Kiosk" to be used in flash using ActionScript 2.0 with individual scenes. At the end of each scene is an outro and the beginning of each is an intro to give the impression of them all appearing seamless.So on each button I have added the following [code]Frame 180 is where the outro plays to enter the selected scene of that button. I would then like add to this piece of script that I want that button to go to that scene after the outro is played. So it would have something like gotoAndPlay(scene xx);The only other solution I have at the moment would be to make an outro of each scene for each button to jump to but this having 8 scenes it would end up adding up to 64 outros in total.So would there be a solution to simply have each button jump to the one outro then jump to its own scene?
I have created the multiple file uploading functionality in flash by using the FileReference method. But i need to stop and skip the uploading file while upload is in progress when we click the respective stop and skip buttons. I have the progressbar in which the two buttons are placed
I've created a preloader.swf that (when loaded) loads an external swf. I would also like to add a skip intro btn, but when I do, the preloader seems to loop over and over (blinking - I know, high tech). This is the preloader code. I have it in the first frame of the preloader.swf:
I have a preloader working fine but having problems integrating a "skip" button (so users can skip opening animation)Each of the code blocks ("//skip it" and "//Preloader" work ok without each other but when I combine them I get;"Error #1009: Cannot access a property or method of a null object reference. at xyz.fla::MainTimeline/updatePreloader()"I think when the skip buttin is pressed the prelodader code continues to be active???I guess IF skip button is pressed I need to gotoAndPlay (149) and also stop the preloader code but I cannot successfully combine the 2 code blocksHere is the code.
// skip It orSkip_btn.addEventListener(MouseEvent.CLICK, skipped); function skipped (evtObj:MouseEvent):void{ trace ("skipped");
I am created a website, i want to put skip button requirement is mentioned below
The intro should have a "skip" button to skip to the home / index page. At the end of the intro animation it should directly lead to the Home / index page (automatically)Please Help me... i am waiting for valuable feedback
I need to make a skip button that stops the track playing and skips to the next track in the php file. skip_btn.onPress = function(){ } play_btn.onPress = function() { if (playing == undefined or playing == false) { if (pause == true) { pausePos = ((slider_mc.dragMe_btn._x/100)*song.duration)/1000; [Code] .....
I've created a preloader.swf that (when loaded) loads an external swf. I would also like to add a skip intro btn, but when I do, the preloader seems to loop over and over (blinking - I know, high tech).
This is the preloader code. I have it in the first frame of the preloader.swf:
stop(); var myRequest:URLRequest = new URLRequest("flash/index.swf");var myLoader:Loader = new Loader(); myLoader.load(myRequest);
I need to create a button that will make a movie clip slide over 24 frames from the current frame the movie is on when the button is clicked. How I can do this with actionscript?
1. "skip intro" is supposed to make the movie skip to frame 505 (this is not a skip to the homepage button)
2. "replay intro" is supposed to replay the intro from frame 1
I thought this should be easy enough even for someone like me without any action scripting experience whatsoever but, alas, I got stuck (after spending some 5 hours scouring tutorials and websites).
I am building a website for a project of the university. as i am not a programmer i bought a template from flashden. i need to do some adjustements and alleready asked the author to help, but he has no time to do. i thought maybe i'll get some help over here.
I need a fullscreen video as an intro for that page. there should be a skip button and when the video has finished playing you should get to the page... the page uses a percentage preloader and i want the same preloader for the video, so that it looks like it belongs to the page.
I want to add skip intro button to open home page otherwise I want the intro jump to home page when finish.so i add button on intro (skip intro) and write the following:
this.createEmptyMovieClip("homee",1); by the way i cant understand what this number meanhomee.loadMovie("home.swf");but what happened is that the intro still looping in home page
I'm a beginner level student. My project is to create a Splash Intro and a 4 page Website (Home page and 4 internal pages). I have to use Flash (no HTML, Java, CSS, etc). We are using Flash CS3 with Action Script 3. The Splash Intro should play continuously. This part I have working like a charm. However, the project requires a Skip Intro button. I have made the Skip intro button and gave the "instance" a name. The next part is where I'm stuck. I want to be able to click on the Skip Intro button and go to the first page of my "Website." I have all of my pages on one timeline. No movie clips. This is very basic.
My Home page has some animation on it. My name comes in from the left and three buttons come in from the right. When the user clicks on the Skip Intro button, I want it to go to the Home page, play the brief animation and STOP. I don't want the Skip Intro button to just go to frame 40 (for example) and just stop. And, if it goes to frame (50) for example and stops the user will miss the animation (right?). Here is what I have but it doesn't work:
I have an external SWF file and when I click on a "skip intro" button, right now I have a StopAllSounds(); on an onclick, so it stops the sound of the external swf, is there a way to fade out the sound instead on an onclick of an embeded sound on an external swf?
I've downloaded the the Flash mp3 Player. I did some minor modifications to it and it works well. The only problem I have is that when the mute button is pressed, the current song is mute(s.setVolume(0)), but when the next song comes up, the mute button is not in mute state(Volume not set to 0). I want to keep the mute state unchanged when the songs are playing untill the mute button is pressed again.
I'm building a calculator of sorts and have about 7 input text boxes (input text chosen) that users can enter numbers. At the bottom I have a calculate button that adds all of the numbers users have input into the boxes. The answer goes into a dynamic text box. It all works fine expect if a user does not enter in a number in one or more of the boxes. In other words, users would have to input a number in each box for it to work, I don't want that.Here is the code on the calculate button:
I have 60 pictures- set sequencially in frame by frame animation.I would like to enter them (imported or from the library- whatever works) into the timeline one picture per frame (or keyframe) so when I can hit play and see the animation.
I have entered the following code and both items do import, but i cant control the label of the second library item called "Cool"After doing some digging, i think i found out the class name of the second object was called "Cool" and the base class was "import flash.display.SimpleButton;" so it looked like i had to import that class at the top like i did! But still not working. and still no joy!I think i need to add in "public class Cool extends SimpleButton" so it inherits the SimpleButton class after the first public class and then create a new function called "public function Cool() " and then add the function body but when i go to do that it all goes wrong. Am i on the right track or am i missing a trick!!
I just started recently using more of AS3.All of our previous banners were in AS2 (before my time here) so I just continued to work within that.I am on a Mac and using Flash 5.5.However, I am now creating some new banners in AS3 from scratch.There are 6 total clickTags on the banner that we track.There is an invisible button over the entire banner that stays on there to a specific keyframe and has a clickTag.Then, at the very end there are 5 text buttons each with a clickTag.
When I test it in Flash 5.5 it plays fine but gives me the following warning under the Output tab:WARNING: Actions on button or MovieClip instances are not supported in ActionScript 3.0. All scripts on object instances will be ignored.I have done some research and keep seeing that I need to place the actions on separate keyframes.What code do I use and does each clickTag need to be on it's own keyframe?Below is the general clickTag code we have been using but the banners are in AS2.
on (release) { getURL(_level0.clickTag2, '_blank'); }
what I want is for the text area box to be added the same amount of times as there are nodes in my xml file (currently 5)So, I'm trying to add 5 textboxes to the stage.Whenever my loop fires this
Code: //make titles var songTitle:TextField = new TextField;
Adding frames across multiple layers...that's what I want to do. I do not want to add frames one layer at a time if I can help it as I have a good 20 layers going and I'm bound to miss one or something. Now if I am in a tween layer adding frames I know what that does...but it will add more frames of what ever is going on at that point in that layer...right? (Ex. empty space...you will be adding more empty space...next layer has a tween...you are adding more tween...right?)
in my Doc Class I am trying to load in multiple MCs onto the stage which come from a class held in the library ...I get an error whilst trying to name them .. perhaps it too much of an AS2 way?ps code is only a snippet of the problem..